- alien ruin structure drawing order changes

- placing cargo items using syncedRand (items will be in the same position for all clients)
- less confusing waypoint/spawnpoint editing (spawnpoints can't be converted to waypoints or vice versa, and spawnpoint settings aren't shown for waypoints)
- more informative message about missing cargo spawnpoints
This commit is contained in:
Regalis
2016-05-18 19:00:57 +03:00
parent 1f2937fad1
commit 2887c5f123
7 changed files with 71 additions and 40 deletions
@@ -150,10 +150,10 @@
linkable="true"
pickdistance="150.0">
<Sprite texture="Content/Map/ruins.png" sourcerect="0,842,260,54" depth="0.01" origin="0.5,0.5"/>
<Sprite texture="Content/Map/ruins.png" sourcerect="747,0,260,95" depth="0.8" origin="0.5,0.5"/>
<Door canbeselected="true" horizontal="true">
<Sprite texture="Content/Map/ruins.png" sourcerect="747,0,260,95" depth="0.05" origin="0.0,0.5"/>
<Sprite texture="Content/Map/ruins.png" sourcerect="0,842,260,54" depth="0.6" origin="0.0,0.5"/>
<sound file="aliendoor.ogg" type="OnUse" range="1000.0"/>
</Door>
@@ -171,10 +171,10 @@
linkable="true"
pickdistance="150.0">
<Sprite texture="Content/Map/ruins.png" sourcerect="842,192,54,259" depth="0.8" origin="0.5,0.5"/>
<Sprite texture="Content/Map/ruins.png" sourcerect="746,101,93,259" depth="0.8" origin="0.5,0.5"/>
<Door canbeselected="true">
<Sprite texture="Content/Map/ruins.png" sourcerect="746,101,93,259" depth="0.6" origin="0.5,0.0"/>
<Sprite texture="Content/Map/ruins.png" sourcerect="842,192,54,259" depth="0.6" origin="0.5,0.0"/>
<sound file="aliendoor.ogg" type="OnUse" range="3000.0"/>
</Door>