- alien ruin structure drawing order changes
- placing cargo items using syncedRand (items will be in the same position for all clients) - less confusing waypoint/spawnpoint editing (spawnpoints can't be converted to waypoints or vice versa, and spawnpoint settings aren't shown for waypoints) - more informative message about missing cargo spawnpoints
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@@ -150,10 +150,10 @@
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linkable="true"
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pickdistance="150.0">
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<Sprite texture="Content/Map/ruins.png" sourcerect="0,842,260,54" depth="0.01" origin="0.5,0.5"/>
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<Sprite texture="Content/Map/ruins.png" sourcerect="747,0,260,95" depth="0.8" origin="0.5,0.5"/>
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<Door canbeselected="true" horizontal="true">
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<Sprite texture="Content/Map/ruins.png" sourcerect="747,0,260,95" depth="0.05" origin="0.0,0.5"/>
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<Sprite texture="Content/Map/ruins.png" sourcerect="0,842,260,54" depth="0.6" origin="0.0,0.5"/>
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<sound file="aliendoor.ogg" type="OnUse" range="1000.0"/>
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</Door>
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@@ -171,10 +171,10 @@
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linkable="true"
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pickdistance="150.0">
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<Sprite texture="Content/Map/ruins.png" sourcerect="842,192,54,259" depth="0.8" origin="0.5,0.5"/>
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<Sprite texture="Content/Map/ruins.png" sourcerect="746,101,93,259" depth="0.8" origin="0.5,0.5"/>
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<Door canbeselected="true">
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<Sprite texture="Content/Map/ruins.png" sourcerect="746,101,93,259" depth="0.6" origin="0.5,0.0"/>
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<Sprite texture="Content/Map/ruins.png" sourcerect="842,192,54,259" depth="0.6" origin="0.5,0.0"/>
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<sound file="aliendoor.ogg" type="OnUse" range="3000.0"/>
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</Door>
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