Limiting too long location names in navigation terminals & end shift button
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@@ -395,12 +395,15 @@ namespace Barotrauma.Items.Components
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if (dir.X < 0.0f) markerPos.X -= GUI.SmallFont.MeasureString(label).X+10;
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GUI.DrawString(spriteBatch, new Vector2(markerPos.X + 10, markerPos.Y), label, Color.LightGreen * textAlpha, Color.Black * textAlpha*0.5f, 2, GUI.SmallFont);
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string wrappedLabel = ToolBox.WrapText(label, 150, GUI.SmallFont);
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GUI.DrawString(spriteBatch, new Vector2(markerPos.X + 10, markerPos.Y + 15), (int)(dist * Physics.DisplayToRealWorldRatio) + " m",
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Color.LightGreen * textAlpha,
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Color.Black * textAlpha, 2, GUI.SmallFont);
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wrappedLabel += "\n"+((int)(dist * Physics.DisplayToRealWorldRatio) + " m");
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GUI.DrawString(spriteBatch,
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new Vector2(markerPos.X + 10, markerPos.Y),
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wrappedLabel,
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Color.LightGreen * textAlpha, Color.Black * textAlpha * 0.5f,
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2, GUI.SmallFont);
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}
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protected override void RemoveComponentSpecific()
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@@ -120,17 +120,17 @@ namespace Barotrauma.Items.Components
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maintainPosTickBox = new GUITickBox(new Rectangle(5, 50, 15, 15), "Maintain position", Alignment.TopLeft, GUI.SmallFont, GuiFrame);
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maintainPosTickBox.Enabled = false;
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maintainPosTickBox.OnSelected = ToggleMaintainPosition;
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levelStartTickBox = new GUITickBox(
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new Rectangle(5, 70, 15, 15),
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GameMain.GameSession.StartLocation.Name,
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new Rectangle(5, 70, 15, 15),
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ToolBox.LimitString(GameMain.GameSession.StartLocation.Name, 20),
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Alignment.TopLeft, GUI.SmallFont, GuiFrame);
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levelStartTickBox.Enabled = false;
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levelStartTickBox.OnSelected = SelectDestination;
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levelEndTickBox = new GUITickBox(
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new Rectangle(5, 90, 15, 15),
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GameMain.GameSession.EndLocation.Name,
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ToolBox.LimitString(GameMain.GameSession.EndLocation.Name, 20),
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Alignment.TopLeft, GUI.SmallFont, GuiFrame);
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levelEndTickBox.Enabled = false;
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levelEndTickBox.OnSelected = SelectDestination;
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@@ -139,8 +139,6 @@ namespace Barotrauma.Items.Components
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public override void Update(float deltaTime, Camera cam)
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{
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//base.Update(deltaTime, cam);
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if (valueChanged)
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{
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networkUpdateTimer -= deltaTime;
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