New wire sprite and switched the body from circle to capsule, tweaked physicsbody position lerping logic (catches up with the server faster)

This commit is contained in:
Regalis
2017-02-22 22:02:33 +02:00
parent d7aba531d7
commit 27e74490a0
6 changed files with 13 additions and 13 deletions
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@@ -15,9 +15,9 @@
<Item name="Copper Bar"/>
</Deconstruct>
<Sprite texture ="wire.png" depth="0.55"/>
<Sprite texture ="signalcomp.png" depth="0.55" sourcerect="83,105,44,22"/>
<Body radius="15" density="30"/>
<Body radius="7" width="25" density="30"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
@@ -38,8 +38,9 @@
<Item name="Copper Bar"/>
</Deconstruct>
<Sprite texture ="wire.png" depth="0.55"/>
<Body radius="15" density="30"/>
<Sprite texture ="signalcomp.png" depth="0.55" sourcerect="83,105,44,22"/>
<Body radius="7" width="25" density="30"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
<Wire/>
@@ -59,8 +60,9 @@
<Item name="Copper Bar"/>
</Deconstruct>
<Sprite texture ="wire.png" depth="0.55"/>
<Body radius="15" density="30"/>
<Sprite texture ="signalcomp.png" depth="0.55" sourcerect="83,105,44,22"/>
<Body radius="7" width="25" density="30"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
<Wire/>
@@ -80,8 +82,9 @@
<Item name="Copper Bar"/>
</Deconstruct>
<Sprite texture ="wire.png" depth="0.55"/>
<Body radius="15" density="30"/>
<Sprite texture ="signalcomp.png" depth="0.55" sourcerect="83,105,44,22"/>
<Body radius="7" width="25" density="30"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
<Wire/>
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@@ -8,7 +8,7 @@
<Sprite texture ="captainhat.png" depth="0.6"/>
<Body radius="8" density="30"/>
<Body width="25" height="15" density="30"/>
<Wearable limbtype="Head" slots="Any,Head">
<sprite texture="captainhat.png" limb="Head" origin="0.5,0.9"/>