(6d989732) Unstable v0.9.708.0

This commit is contained in:
Juan Pablo Arce
2020-02-12 16:05:02 -03:00
parent 2783125162
commit 27e10f7c2e
37 changed files with 420 additions and 345 deletions
@@ -261,32 +261,43 @@ namespace Barotrauma.Items.Components
if (picker.Inventory == null) { return; }
item.Submarine = picker.Submarine;
if (item.body != null)
{
item.body.ResetDynamics();
Limb heldHand, arm;
if (picker.Inventory.IsInLimbSlot(item, InvSlotType.LeftHand))
if (item.body.Removed)
{
heldHand = picker.AnimController.GetLimb(LimbType.LeftHand);
arm = picker.AnimController.GetLimb(LimbType.LeftArm);
DebugConsole.ThrowError(
"Failed to drop the Holdable component of the item \"" + item.Name + "\" (body has been removed"
+ (item.Removed ? ", item has been removed)" : ")"));
}
else
{
heldHand = picker.AnimController.GetLimb(LimbType.RightHand);
arm = picker.AnimController.GetLimb(LimbType.RightArm);
item.body.ResetDynamics();
Limb heldHand, arm;
if (picker.Inventory.IsInLimbSlot(item, InvSlotType.LeftHand))
{
heldHand = picker.AnimController.GetLimb(LimbType.LeftHand);
arm = picker.AnimController.GetLimb(LimbType.LeftArm);
}
else
{
heldHand = picker.AnimController.GetLimb(LimbType.RightHand);
arm = picker.AnimController.GetLimb(LimbType.RightArm);
}
if (heldHand != null && arm != null)
{
//hand simPosition is actually in the wrist so need to move the item out from it slightly
Vector2 diff = new Vector2(
(heldHand.SimPosition.X - arm.SimPosition.X) / 2f,
(heldHand.SimPosition.Y - arm.SimPosition.Y) / 2.5f);
item.SetTransform(heldHand.SimPosition + diff, 0.0f);
}
else
{
item.SetTransform(picker.SimPosition, 0.0f);
}
}
if (heldHand != null && arm != null)
{
//hand simPosition is actually in the wrist so need to move the item out from it slightly
Vector2 diff = new Vector2(
(heldHand.SimPosition.X - arm.SimPosition.X) / 2f,
(heldHand.SimPosition.Y - arm.SimPosition.Y) / 2.5f);
item.SetTransform(heldHand.SimPosition + diff, 0.0f);
}
else
{
item.SetTransform(picker.SimPosition, 0.0f);
}
}
picker.DeselectItem(item);