(6d989732) Unstable v0.9.708.0
This commit is contained in:
@@ -41,6 +41,9 @@ namespace Barotrauma
|
||||
|
||||
private readonly List<ScriptedEvent> activeEvents = new List<ScriptedEvent>();
|
||||
|
||||
#if DEBUG && SERVER
|
||||
private DateTime nextIntensityLogTime;
|
||||
#endif
|
||||
|
||||
private EventManagerSettings settings;
|
||||
|
||||
@@ -86,7 +89,6 @@ namespace Barotrauma
|
||||
intensityUpdateTimer = 0.0f;
|
||||
CalculateCurrentIntensity(0.0f);
|
||||
currentIntensity = targetIntensity;
|
||||
eventThreshold = settings.DefaultEventThreshold;
|
||||
eventCoolDown = 0.0f;
|
||||
}
|
||||
|
||||
@@ -114,6 +116,10 @@ namespace Barotrauma
|
||||
{
|
||||
settings = suitableSettings[Rand.Int(suitableSettings.Count, Rand.RandSync.Server)];
|
||||
}
|
||||
if (settings != null)
|
||||
{
|
||||
eventThreshold = settings.DefaultEventThreshold;
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<ContentFile> GetFilesToPreload()
|
||||
@@ -320,6 +326,14 @@ namespace Barotrauma
|
||||
//(the intensity is used for controlling the background music)
|
||||
CalculateCurrentIntensity(deltaTime);
|
||||
|
||||
#if DEBUG && SERVER
|
||||
if (DateTime.Now > nextIntensityLogTime)
|
||||
{
|
||||
DebugConsole.NewMessage("EventManager intensity: " + (int)Math.Round(currentIntensity * 100) + " %");
|
||||
nextIntensityLogTime = DateTime.Now + new TimeSpan(0, minutes: 1, seconds: 0);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (isClient) { return; }
|
||||
|
||||
roundDuration += deltaTime;
|
||||
@@ -331,6 +345,9 @@ namespace Barotrauma
|
||||
if (settings == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Could not select EventManager settings. Disabling EventManager for the round...");
|
||||
#if SERVER
|
||||
GameMain.Server?.SendChatMessage("Could not select EventManager settings. Disabling EventManager for the round...", Networking.ChatMessageType.Error);
|
||||
#endif
|
||||
Enabled = false;
|
||||
return;
|
||||
}
|
||||
@@ -393,19 +410,20 @@ namespace Barotrauma
|
||||
int characterCount = 0;
|
||||
foreach (Character character in Character.CharacterList)
|
||||
{
|
||||
if (character.IsDead) continue;
|
||||
#if CLIENT
|
||||
if ((character.AIController is HumanAIController || character.IsRemotePlayer || character == Character.Controlled) &&
|
||||
(GameMain.Client?.Character == null || GameMain.Client.Character.TeamID == character.TeamID))
|
||||
if (character.IsDead || character.TeamID == Character.TeamType.FriendlyNPC) { continue; }
|
||||
if (character.AIController is HumanAIController || character.IsRemotePlayer)
|
||||
{
|
||||
avgCrewHealth += character.Vitality / character.MaxVitality * (character.IsUnconscious ? 0.5f : 1.0f);
|
||||
characterCount++;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
if (characterCount > 0)
|
||||
{
|
||||
avgCrewHealth = avgCrewHealth / characterCount;
|
||||
avgCrewHealth /= characterCount;
|
||||
}
|
||||
else
|
||||
{
|
||||
avgCrewHealth = 0.5f;
|
||||
}
|
||||
|
||||
// enemy amount --------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user