(6d989732) Unstable v0.9.708.0
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@@ -30,7 +30,6 @@ namespace Barotrauma
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get; private set;
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}
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public static Rectangle CrewArea
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{
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get; private set;
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@@ -55,10 +54,16 @@ namespace Barotrauma
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{
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get; private set;
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}*/
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public static Rectangle HealthBarAreaLeft
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public static Rectangle HealthBarArea
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{
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get; private set;
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}
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public static Rectangle BottomRightInfoArea
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{
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get; private set;
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}
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public static Rectangle AfflictionAreaLeft
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{
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get; private set;
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@@ -74,11 +79,6 @@ namespace Barotrauma
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get; private set;
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}
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public static Rectangle PortraitTooltipArea
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{
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get; private set;
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}
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public static int Padding
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{
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get; private set;
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@@ -91,6 +91,7 @@ namespace Barotrauma
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GameMain.Instance.OnResolutionChanged += CreateAreas;
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GameMain.Config.OnHUDScaleChanged += CreateAreas;
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CreateAreas();
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CharacterInfo.Init();
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}
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}
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@@ -104,23 +105,26 @@ namespace Barotrauma
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public static void CreateAreas()
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{
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Padding = (int)(10 * GUI.Scale);
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Padding = (int)(11 * GUI.Scale);
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if (inventoryTopY == 0) { inventoryTopY = GameMain.GraphicsHeight - 30; }
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//slice from the top of the screen for misc buttons (info, end round, server controls)
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ButtonAreaTop = new Rectangle(Padding, Padding, GameMain.GraphicsWidth - Padding * 2, (int)(50 * GUI.Scale));
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int infoAreaWidth = (int)(142 * GUI.Scale * CharacterInfo.BgScale);
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int infoAreaHeight = (int)(98 * GUI.Scale * CharacterInfo.BgScale);
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int portraitSize = (int)(125 * GUI.Scale);
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PortraitArea = new Rectangle(Padding * 2, Padding * 2, portraitSize, portraitSize);
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PortraitTooltipArea = new Rectangle(PortraitArea.X + portraitSize / 2 + Padding, PortraitArea.Top - portraitSize, portraitSize, portraitSize);
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BottomRightInfoArea = new Rectangle(GameMain.GraphicsWidth - Padding * 2 - infoAreaWidth, GameMain.GraphicsHeight - Padding * 2 - infoAreaHeight, infoAreaWidth, infoAreaHeight);
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PortraitArea = new Rectangle(GameMain.GraphicsWidth - Padding - portraitSize, GameMain.GraphicsHeight - Padding - portraitSize, portraitSize, portraitSize);
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//horizontal slices at the corners of the screen for health bar and affliction icons
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int healthBarWidth = (int)Math.Max(250 * GUI.Scale, 150);
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int healthBarHeight = (int)Math.Max(15f * GUI.Scale, 12.5f);
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int healthBarHeight = (int)Math.Max(25f * GUI.Scale, 12.5f);
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int afflictionAreaHeight = (int)(50 * GUI.Scale);
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HealthBarAreaLeft = new Rectangle(PortraitArea.X, PortraitArea.Y + Padding / 2 + portraitSize, healthBarWidth, healthBarHeight);
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AfflictionAreaLeft = new Rectangle(PortraitArea.X, HealthBarAreaLeft.Y + healthBarHeight + Padding, healthBarWidth, afflictionAreaHeight);
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int healthBarWidth = BottomRightInfoArea.Width;
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//int healthBarWidth = (int)((BottomRightInfoArea.Width + CharacterInventory.SlotSize.X + CharacterInventory.Spacing) * 1.1f);
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HealthBarArea = new Rectangle(BottomRightInfoArea.X, BottomRightInfoArea.Y - healthBarHeight - (int)(8 * GUI.Scale), healthBarWidth, healthBarHeight);
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AfflictionAreaLeft = new Rectangle(HealthBarArea.X, HealthBarArea.Y - Padding - afflictionAreaHeight, HealthBarArea.Width, afflictionAreaHeight);
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//HealthBarAreaRight = new Rectangle(Padding, GameMain.GraphicsHeight - healthBarHeight - Padding, healthBarWidth, healthBarHeight);
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/*if (HealthBarAreaRight.Y + healthBarHeight * 0.75f < PortraitArea.Y)
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@@ -134,15 +138,14 @@ namespace Barotrauma
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bool isFourByThree = GUI.IsFourByThree();
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int chatBoxWidth = !isFourByThree ? (int)(475 * GUI.Scale) : (int)(375 * GUI.Scale);
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int chatBoxHeight = (int)Math.Max(GameMain.GraphicsHeight * 0.22f, 150);
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int chatBoxHeight = (int)Math.Max(GameMain.GraphicsHeight * 0.25f, 150);
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ChatBoxArea = new Rectangle(Padding, GameMain.GraphicsHeight - Padding - chatBoxHeight, chatBoxWidth, chatBoxHeight);
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int objectiveAnchorWidth = (int)(250 * GUI.Scale);
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int objectiveAnchorOffsetY = (int)(150 * GUI.Scale);
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ObjectiveAnchor = new Rectangle(Padding, ChatBoxArea.Y - objectiveAnchorOffsetY, objectiveAnchorWidth, 0);
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var crewAreaY = AfflictionAreaLeft.Bottom + Padding;
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CrewArea = new Rectangle(Padding, crewAreaY, (int)Math.Max(400 * GUI.Scale, 220), ObjectiveAnchor.Top - Padding - crewAreaY);
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CrewArea = new Rectangle(Padding, Padding, (int)Math.Max(400 * GUI.Scale, 220), ObjectiveAnchor.Top - Padding * 2);
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InventoryAreaLower = new Rectangle(Padding, inventoryTopY, GameMain.GraphicsWidth - Padding * 2, GameMain.GraphicsHeight - inventoryTopY);
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@@ -160,10 +163,11 @@ namespace Barotrauma
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GUI.DrawRectangle(spriteBatch, MessageAreaTop, GUI.Style.Orange * 0.5f);
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GUI.DrawRectangle(spriteBatch, CrewArea, Color.Blue * 0.5f);
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GUI.DrawRectangle(spriteBatch, ChatBoxArea, Color.Cyan * 0.5f);
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GUI.DrawRectangle(spriteBatch, HealthBarAreaLeft, Color.Red * 0.5f);
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GUI.DrawRectangle(spriteBatch, HealthBarArea, Color.Red * 0.5f);
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GUI.DrawRectangle(spriteBatch, AfflictionAreaLeft, Color.Red * 0.5f);
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GUI.DrawRectangle(spriteBatch, InventoryAreaLower, Color.Yellow * 0.5f);
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GUI.DrawRectangle(spriteBatch, HealthWindowAreaLeft, Color.Red * 0.5f);
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GUI.DrawRectangle(spriteBatch, BottomRightInfoArea, Color.Green * 0.5f);
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}
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}
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