(6d989732) Unstable v0.9.708.0

This commit is contained in:
Juan Pablo Arce
2020-02-12 16:05:02 -03:00
parent 2783125162
commit 27e10f7c2e
37 changed files with 420 additions and 345 deletions
@@ -101,7 +101,7 @@ namespace Barotrauma
InputBox.TextBlock.RectTransform.MaxSize
= new Point((int)(InputBox.Rect.Width - chatSendButton.Rect.Width * 1.25f - InputBox.TextBlock.Padding.Z), int.MaxValue);
showNewMessagesButton = new GUIButton(new RectTransform(new Vector2(1f, 0.125f), GUIFrame.RectTransform, Anchor.BottomCenter) { RelativeOffset = new Vector2(0.0f, -0.125f) }, TextManager.Get("chat.shownewmessages"));
showNewMessagesButton = new GUIButton(new RectTransform(new Vector2(1f, 0.075f), GUIFrame.RectTransform, Anchor.BottomCenter) { RelativeOffset = new Vector2(0.0f, 0.125f) }, TextManager.Get("chat.shownewmessages"));
showNewMessagesButton.OnClicked += (GUIButton btn, object userdata) =>
{
chatBox.ScrollBar.BarScrollValue = 1f;
@@ -239,7 +239,8 @@ namespace Barotrauma
{
var popupMsg = new GUIFrame(new RectTransform(Vector2.One, GUIFrame.RectTransform), style: "GUIToolTip")
{
Visible = false
Visible = false,
CanBeFocused = false
};
var senderText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), popupMsg.RectTransform, Anchor.TopRight),
senderName, textColor: senderColor, font: GUI.SmallFont, textAlignment: Alignment.TopRight)
@@ -306,7 +307,7 @@ namespace Barotrauma
GUIFrame.RectTransform.NonScaledSize -= new Point(toggleButtonWidth, 0);
GUIFrame.RectTransform.AbsoluteOffset += new Point(toggleButtonWidth, 0);
popupMessageOffset = GameMain.GameSession.CrewManager.ReportButtonFrame.Rect.Width + GUIFrame.Rect.Width;
popupMessageOffset = GameMain.GameSession.CrewManager.ReportButtonFrame.Rect.Width + GUIFrame.Rect.Width + (int)(20 * GUI.Scale);
}
public void Update(float deltaTime)
@@ -233,9 +233,11 @@ namespace Barotrauma
{
get { return textBlock.WrappedText; }
}
public bool Readonly { get; set; }
public GUITextBox(RectTransform rectT, string text = "", Color? textColor = null, ScalableFont font = null,
Alignment textAlignment = Alignment.Left, bool wrap = false, string style = "", Color? color = null, bool createClearButton = false)
Alignment textAlignment = Alignment.Left, bool wrap = false, string style = "", Color? color = null, bool createClearButton = false)
: base(style, rectT)
{
HoverCursor = CursorState.IBeam;
@@ -670,6 +672,7 @@ namespace Barotrauma
public void ReceiveTextInput(string input)
{
if (Readonly) { return; }
if (selectedCharacters > 0)
{
RemoveSelectedText();
@@ -693,7 +696,7 @@ namespace Barotrauma
switch (command)
{
case '\b': //backspace
case '\b' when !Readonly: //backspace
if (PlayerInput.KeyDown(Keys.LeftControl) || PlayerInput.KeyDown(Keys.RightControl))
{
SetText(string.Empty, false);
@@ -715,7 +718,7 @@ namespace Barotrauma
case (char)0x3: // ctrl-c
CopySelectedText();
break;
case (char)0x16: // ctrl-v
case (char)0x16 when !Readonly: // ctrl-v
string text = GetCopiedText();
RemoveSelectedText();
if (SetText(Text.Insert(CaretIndex, text)))
@@ -726,12 +729,15 @@ namespace Barotrauma
break;
case (char)0x18: // ctrl-x
CopySelectedText();
RemoveSelectedText();
if (!Readonly)
{
RemoveSelectedText();
}
break;
case (char)0x1: // ctrl-a
SelectAll();
break;
case (char)0x1A: // ctrl-z
case (char)0x1A when !Readonly: // ctrl-z
text = memento.Undo();
if (text != Text)
{
@@ -741,7 +747,7 @@ namespace Barotrauma
OnTextChanged?.Invoke(this, Text);
}
break;
case (char)0x12: // ctrl-r
case (char)0x12 when !Readonly: // ctrl-r
text = memento.Redo();
if (text != Text)
{
@@ -798,7 +804,7 @@ namespace Barotrauma
caretTimer = 0;
HandleSelection();
break;
case Keys.Delete:
case Keys.Delete when !Readonly:
if (selectedCharacters > 0)
{
RemoveSelectedText();
@@ -30,7 +30,6 @@ namespace Barotrauma
get; private set;
}
public static Rectangle CrewArea
{
get; private set;
@@ -55,10 +54,16 @@ namespace Barotrauma
{
get; private set;
}*/
public static Rectangle HealthBarAreaLeft
public static Rectangle HealthBarArea
{
get; private set;
}
public static Rectangle BottomRightInfoArea
{
get; private set;
}
public static Rectangle AfflictionAreaLeft
{
get; private set;
@@ -74,11 +79,6 @@ namespace Barotrauma
get; private set;
}
public static Rectangle PortraitTooltipArea
{
get; private set;
}
public static int Padding
{
get; private set;
@@ -91,6 +91,7 @@ namespace Barotrauma
GameMain.Instance.OnResolutionChanged += CreateAreas;
GameMain.Config.OnHUDScaleChanged += CreateAreas;
CreateAreas();
CharacterInfo.Init();
}
}
@@ -104,23 +105,26 @@ namespace Barotrauma
public static void CreateAreas()
{
Padding = (int)(10 * GUI.Scale);
Padding = (int)(11 * GUI.Scale);
if (inventoryTopY == 0) { inventoryTopY = GameMain.GraphicsHeight - 30; }
//slice from the top of the screen for misc buttons (info, end round, server controls)
ButtonAreaTop = new Rectangle(Padding, Padding, GameMain.GraphicsWidth - Padding * 2, (int)(50 * GUI.Scale));
int infoAreaWidth = (int)(142 * GUI.Scale * CharacterInfo.BgScale);
int infoAreaHeight = (int)(98 * GUI.Scale * CharacterInfo.BgScale);
int portraitSize = (int)(125 * GUI.Scale);
PortraitArea = new Rectangle(Padding * 2, Padding * 2, portraitSize, portraitSize);
PortraitTooltipArea = new Rectangle(PortraitArea.X + portraitSize / 2 + Padding, PortraitArea.Top - portraitSize, portraitSize, portraitSize);
BottomRightInfoArea = new Rectangle(GameMain.GraphicsWidth - Padding * 2 - infoAreaWidth, GameMain.GraphicsHeight - Padding * 2 - infoAreaHeight, infoAreaWidth, infoAreaHeight);
PortraitArea = new Rectangle(GameMain.GraphicsWidth - Padding - portraitSize, GameMain.GraphicsHeight - Padding - portraitSize, portraitSize, portraitSize);
//horizontal slices at the corners of the screen for health bar and affliction icons
int healthBarWidth = (int)Math.Max(250 * GUI.Scale, 150);
int healthBarHeight = (int)Math.Max(15f * GUI.Scale, 12.5f);
int healthBarHeight = (int)Math.Max(25f * GUI.Scale, 12.5f);
int afflictionAreaHeight = (int)(50 * GUI.Scale);
HealthBarAreaLeft = new Rectangle(PortraitArea.X, PortraitArea.Y + Padding / 2 + portraitSize, healthBarWidth, healthBarHeight);
AfflictionAreaLeft = new Rectangle(PortraitArea.X, HealthBarAreaLeft.Y + healthBarHeight + Padding, healthBarWidth, afflictionAreaHeight);
int healthBarWidth = BottomRightInfoArea.Width;
//int healthBarWidth = (int)((BottomRightInfoArea.Width + CharacterInventory.SlotSize.X + CharacterInventory.Spacing) * 1.1f);
HealthBarArea = new Rectangle(BottomRightInfoArea.X, BottomRightInfoArea.Y - healthBarHeight - (int)(8 * GUI.Scale), healthBarWidth, healthBarHeight);
AfflictionAreaLeft = new Rectangle(HealthBarArea.X, HealthBarArea.Y - Padding - afflictionAreaHeight, HealthBarArea.Width, afflictionAreaHeight);
//HealthBarAreaRight = new Rectangle(Padding, GameMain.GraphicsHeight - healthBarHeight - Padding, healthBarWidth, healthBarHeight);
/*if (HealthBarAreaRight.Y + healthBarHeight * 0.75f < PortraitArea.Y)
@@ -134,15 +138,14 @@ namespace Barotrauma
bool isFourByThree = GUI.IsFourByThree();
int chatBoxWidth = !isFourByThree ? (int)(475 * GUI.Scale) : (int)(375 * GUI.Scale);
int chatBoxHeight = (int)Math.Max(GameMain.GraphicsHeight * 0.22f, 150);
int chatBoxHeight = (int)Math.Max(GameMain.GraphicsHeight * 0.25f, 150);
ChatBoxArea = new Rectangle(Padding, GameMain.GraphicsHeight - Padding - chatBoxHeight, chatBoxWidth, chatBoxHeight);
int objectiveAnchorWidth = (int)(250 * GUI.Scale);
int objectiveAnchorOffsetY = (int)(150 * GUI.Scale);
ObjectiveAnchor = new Rectangle(Padding, ChatBoxArea.Y - objectiveAnchorOffsetY, objectiveAnchorWidth, 0);
var crewAreaY = AfflictionAreaLeft.Bottom + Padding;
CrewArea = new Rectangle(Padding, crewAreaY, (int)Math.Max(400 * GUI.Scale, 220), ObjectiveAnchor.Top - Padding - crewAreaY);
CrewArea = new Rectangle(Padding, Padding, (int)Math.Max(400 * GUI.Scale, 220), ObjectiveAnchor.Top - Padding * 2);
InventoryAreaLower = new Rectangle(Padding, inventoryTopY, GameMain.GraphicsWidth - Padding * 2, GameMain.GraphicsHeight - inventoryTopY);
@@ -160,10 +163,11 @@ namespace Barotrauma
GUI.DrawRectangle(spriteBatch, MessageAreaTop, GUI.Style.Orange * 0.5f);
GUI.DrawRectangle(spriteBatch, CrewArea, Color.Blue * 0.5f);
GUI.DrawRectangle(spriteBatch, ChatBoxArea, Color.Cyan * 0.5f);
GUI.DrawRectangle(spriteBatch, HealthBarAreaLeft, Color.Red * 0.5f);
GUI.DrawRectangle(spriteBatch, HealthBarArea, Color.Red * 0.5f);
GUI.DrawRectangle(spriteBatch, AfflictionAreaLeft, Color.Red * 0.5f);
GUI.DrawRectangle(spriteBatch, InventoryAreaLower, Color.Yellow * 0.5f);
GUI.DrawRectangle(spriteBatch, HealthWindowAreaLeft, Color.Red * 0.5f);
GUI.DrawRectangle(spriteBatch, BottomRightInfoArea, Color.Green * 0.5f);
}
}