Fixed dead/spectator chat. Closes #264
This commit is contained in:
@@ -186,7 +186,10 @@ namespace Barotrauma.Networking
|
|||||||
GameMain.Server.SendChatMessage(denyMsg, c);
|
GameMain.Server.SendChatMessage(denyMsg, c);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (c.Character != null && !c.Character.CanSpeak) return;
|
|
||||||
|
//dead characters are allowed to send chat messages,
|
||||||
|
//we'll just switch the message type to dead chat in SendChatMessage
|
||||||
|
if (c.Character != null && (!c.Character.CanSpeak && !c.Character.IsDead)) return;
|
||||||
GameMain.Server.SendChatMessage(txt, null, c);
|
GameMain.Server.SendChatMessage(txt, null, c);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user