Unstable 0.1400.8.0
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@@ -2708,25 +2708,18 @@ namespace Barotrauma
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UpdateAIChatMessages(deltaTime);
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//Do ragdoll shenanigans before Stun because it's still technically a stun, innit? Less network updates for us!
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bool allowRagdoll = GameMain.NetworkMember != null ? GameMain.NetworkMember.ServerSettings.AllowRagdollButton : true;
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bool tooFastToUnragdoll = AnimController.Collider.LinearVelocity.LengthSquared() > 1f;
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient)
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{
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tooFastToUnragdoll = false;
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}
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bool allowRagdoll = GameMain.NetworkMember?.ServerSettings?.AllowRagdollButton ?? true;
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bool tooFastToUnragdoll = AnimController.Collider.LinearVelocity.LengthSquared() > 5.0f * 5.0f;
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if (IsForceRagdolled)
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{
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IsRagdolled = IsForceRagdolled;
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}
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else if (IsRemotePlayer)
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{
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IsRagdolled = IsKeyDown(InputType.Ragdoll);
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}
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//Keep us ragdolled if we were forced or we're too speedy to unragdoll
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else if (allowRagdoll && (!IsRagdolled || !tooFastToUnragdoll))
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{
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if (ragdollingLockTimer > 0.0f)
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{
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SetInput(InputType.Ragdoll, false, true);
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ragdollingLockTimer -= deltaTime;
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}
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else
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@@ -2908,7 +2901,7 @@ namespace Barotrauma
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}
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private float despawnTimer;
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private void UpdateDespawn(float deltaTime, bool ignoreThresholds = false)
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private void UpdateDespawn(float deltaTime, bool ignoreThresholds = false, bool createNetworkEvents = true)
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{
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if (!EnableDespawn) { return; }
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@@ -2979,10 +2972,10 @@ namespace Barotrauma
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if (itemContainer == null) { return; }
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foreach (Item inventoryItem in Inventory.AllItemsMod)
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{
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if (!itemContainer.Inventory.TryPutItem(inventoryItem, user: null))
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if (!itemContainer.Inventory.TryPutItem(inventoryItem, user: null, createNetworkEvent: createNetworkEvents))
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{
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//if the item couldn't be put inside the despawn container, just drop it
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inventoryItem.Drop(dropper: this);
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inventoryItem.Drop(dropper: this, createNetworkEvent: createNetworkEvents);
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}
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}
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}
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@@ -2994,7 +2987,7 @@ namespace Barotrauma
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public void DespawnNow(bool createNetworkEvents = true)
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{
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despawnTimer = GameMain.Config.CorpseDespawnDelay;
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UpdateDespawn(1.0f, ignoreThresholds: true);
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UpdateDespawn(1.0f, ignoreThresholds: true, createNetworkEvents: createNetworkEvents);
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Spawner.Update(createNetworkEvents);
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}
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@@ -3990,7 +3983,7 @@ namespace Barotrauma
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//now there's just one, try to put the extra items where they fit (= stack them)
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for (int i = 0; i < inventory.Capacity; i++)
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{
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if (inventory.CanBePut(newItem, i))
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if (inventory.CanBePutInSlot(newItem, i))
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{
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slotIndices[0] = i;
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canBePutInOriginalInventory = true;
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@@ -4000,7 +3993,7 @@ namespace Barotrauma
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}
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else
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{
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canBePutInOriginalInventory = inventory.CanBePut(newItem, slotIndices[0], ignoreCondition: true);
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canBePutInOriginalInventory = inventory.CanBePutInSlot(newItem, slotIndices[0], ignoreCondition: true);
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}
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if (canBePutInOriginalInventory)
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