Unstable 0.1400.8.0
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@@ -242,7 +242,7 @@ namespace Barotrauma
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Character followTarget = Target as Character;
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bool needsDivingSuit = targetIsOutside;
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bool needsDivingGear = needsDivingSuit || HumanAIController.NeedsDivingGear(targetHull, out needsDivingSuit);
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if (!needsDivingGear && mimic)
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if (mimic)
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{
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if (HumanAIController.HasDivingSuit(followTarget))
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{
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