Unstable 0.1400.8.0
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@@ -205,9 +205,14 @@ namespace Barotrauma
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{
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foreach (Key key in keys)
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{
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if (key == null) continue;
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if (key == null) { continue; }
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key.Reset();
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}
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if (GUI.InputBlockingMenuOpen)
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{
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cursorPosition =
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Position + PlayerInput.MouseSpeed.ClampLength(10.0f); //apply a little bit of movement to the cursor pos to prevent AFK kicking
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}
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}
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else
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{
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@@ -280,13 +285,13 @@ namespace Barotrauma
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{
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cam.OffsetAmount = targetOffsetAmount = item.Prefab.OffsetOnSelected * item.OffsetOnSelectedMultiplier;
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}
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else if (SelectedConstruction != null && ViewTarget == null &&
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else if (SelectedConstruction != null && ViewTarget == null &&
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SelectedConstruction.Components.Any(ic => ic?.GuiFrame != null && ic.ShouldDrawHUD(this)))
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{
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cam.OffsetAmount = targetOffsetAmount = 0.0f;
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cursorPosition =
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SelectedConstruction.Position +
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new Vector2(cursorPosition.X % 10.0f, cursorPosition.Y % 10.0f); //apply a little bit of movement to the cursor pos to prevent AFK kicking
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cursorPosition =
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SelectedConstruction.Position +
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PlayerInput.MouseSpeed.ClampLength(10.0f); //apply a little bit of movement to the cursor pos to prevent AFK kicking
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}
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else if (!GameMain.Config.EnableMouseLook)
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{
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@@ -439,7 +439,8 @@ namespace Barotrauma
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bool mouseOnPortrait = false;
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if (character.Stun <= 0.1f && !character.IsDead)
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{
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if (CharacterHealth.OpenHealthWindow == null && character.SelectedCharacter == null)
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bool wiringMode = Screen.Selected == GameMain.SubEditorScreen && GameMain.SubEditorScreen.WiringMode;
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if (CharacterHealth.OpenHealthWindow == null && character.SelectedCharacter == null && !wiringMode)
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{
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if (character.Info != null && !character.ShouldLockHud())
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{
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@@ -1914,13 +1914,17 @@ namespace Barotrauma
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i++;
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}
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if (selectedLimbIndex > -1)
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if (selectedLimbIndex > -1 && selectedLimbText != null)
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{
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var selectedLimbArea = GetLimbHighlightArea(limbHealths[selectedLimbIndex], drawArea);
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GUI.DrawLine(spriteBatch,
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new Vector2(selectedLimbText.Rect.X, selectedLimbText.Rect.Center.Y),
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selectedLimbArea.Center.ToVector2(),
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Color.LightGray * 0.5f, width: 4);
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LimbHealth limbHealth = limbHealths[selectedLimbIndex];
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if (limbHealth?.IndicatorSprite != null)
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{
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Rectangle selectedLimbArea = GetLimbHighlightArea(limbHealth, drawArea);
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GUI.DrawLine(spriteBatch,
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new Vector2(selectedLimbText.Rect.X, selectedLimbText.Rect.Center.Y),
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selectedLimbArea.Center.ToVector2(),
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Color.LightGray * 0.5f, width: 4);
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}
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}
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if (draggingMed != null)
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@@ -1005,12 +1005,6 @@ namespace Barotrauma
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// Sub editor drag and highlight
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case SubEditorScreen editor:
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{
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// Portrait area
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if (editor.WiringMode && HUDLayoutSettings.BottomRightInfoArea.Contains(PlayerInput.MousePosition))
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{
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return CursorState.Hand;
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}
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foreach (var mapEntity in MapEntity.mapEntityList)
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{
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if (MapEntity.StartMovingPos != Vector2.Zero)
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@@ -849,8 +849,19 @@ namespace Barotrauma
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string quantityText = "";
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if (linkedItems.Count > 1)
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{
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quantityText = " " + TextManager.GetWithVariable("campaignstore.quantity", "[amount]", (linkedItems.Count).ToString());
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name += quantityText;
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foreach (ItemPrefab distinctItem in linkedItems.Select(it => it.Prefab).Distinct())
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{
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if (quantityText != string.Empty)
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{
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quantityText += ", ";
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}
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int count = linkedItems.Count(it => it.Prefab == distinctItem);
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quantityText += distinctItem.Name;
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if (count > 1)
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{
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quantityText += " " + TextManager.GetWithVariable("campaignstore.quantity", "[amount]", count.ToString());
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}
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}
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}
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bool isOpen = false;
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@@ -873,7 +884,7 @@ namespace Barotrauma
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new GUITextBlock(rectT(0.3f, 1f, buttonLayout), text: slotText, font: GUI.SubHeadingFont);
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GUILayoutGroup group = new GUILayoutGroup(rectT(0.7f, 1f, buttonLayout), isHorizontal: true) { Stretch = true };
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string title = item.PendingItemSwap != null ? TextManager.GetWithVariable("upgrades.pendingitem", "[itemname]", name) : (linkedItems.Count > 1 ? item.Name + quantityText : item.Name);
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string title = item.PendingItemSwap != null ? TextManager.GetWithVariable("upgrades.pendingitem", "[itemname]", name) : quantityText;
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GUITextBlock text = new GUITextBlock(rectT(0.7f, 1f, group), text: title, font: GUI.SubHeadingFont, textAlignment: Alignment.Right, parseRichText: true)
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{
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TextColor = GUI.Style.Orange
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@@ -896,7 +907,7 @@ namespace Barotrauma
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if (isUninstallPending) { canUninstall = false; }
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frames.Add(CreateUpgradeEntry(rectT(1f, 0.25f, parent.Content), currentOrPending.UpgradePreviewSprite,
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TextManager.GetWithVariable(item.PendingItemSwap != null ? "upgrades.pendingitem" : "upgrades.installeditem", "[itemname]", name),
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item.PendingItemSwap != null ? TextManager.GetWithVariable("upgrades.pendingitem", "[itemname]", name) : TextManager.GetWithVariable("upgrades.installeditem", "[itemname]", quantityText),
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currentOrPending.Description,
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0, null, addBuyButton: canUninstall, addProgressBar: false, buttonStyle: "WeaponUninstallButton"));
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@@ -133,7 +133,6 @@ namespace Barotrauma
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hidePersonalSlots = !hidePersonalSlots;
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return true;
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};
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hidePersonalSlots = false;
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SlotPositions = new Vector2[SlotTypes.Length];
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@@ -258,6 +257,15 @@ namespace Barotrauma
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if (IsInLimbSlot(item, InvSlotType.Any)) { return true; }
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}
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//don't draw equipment slots in wiring mode
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if (Screen.Selected == GameMain.SubEditorScreen && GameMain.SubEditorScreen.WiringMode)
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{
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if (SlotTypes[i] != InvSlotType.Any && SlotTypes[i] != InvSlotType.LeftHand && SlotTypes[i] != InvSlotType.RightHand)
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{
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return true;
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}
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}
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return false;
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}
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@@ -339,7 +347,7 @@ namespace Barotrauma
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hideButton.RectTransform.SetPosition(Anchor.TopLeft, Pivot.TopLeft);
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hideButton.RectTransform.NonScaledSize = new Point(HideButtonWidth, HUDLayoutSettings.BottomRightInfoArea.Height);
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hideButton.RectTransform.AbsoluteOffset = new Point(HUDLayoutSettings.BottomRightInfoArea.Left - HideButtonWidth + GUI.IntScaleCeiling(2f), HUDLayoutSettings.BottomRightInfoArea.Y + GUI.IntScaleCeiling(1f));
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hideButton.Visible = true;
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hideButton.Visible = Screen.Selected != GameMain.SubEditorScreen || !GameMain.SubEditorScreen.WiringMode;
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SetIndicatorSizes();
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}
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@@ -562,7 +562,7 @@ namespace Barotrauma.Items.Components
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{
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if (selectedItem == null) { return false; }
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if (fabricatedItem == null &&
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!outputContainer.Inventory.CanBePut(selectedItem.TargetItem, selectedItem.OutCondition))
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!outputContainer.Inventory.CanBePut(selectedItem.TargetItem, selectedItem.OutCondition * selectedItem.TargetItem.Health))
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{
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outputSlot.Flash(GUI.Style.Red);
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return false;
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@@ -1104,8 +1104,10 @@ namespace Barotrauma
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public static void UpdateDragging()
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{
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DraggingItems.RemoveAll(it => !Character.Controlled.CanInteractWith(it));
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if (Screen.Selected == GameMain.GameScreen)
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{
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DraggingItems.RemoveAll(it => !Character.Controlled.CanInteractWith(it));
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}
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if (DraggingItems.Any() && PlayerInput.PrimaryMouseButtonReleased())
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{
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Character.Controlled.ClearInputs();
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@@ -1470,7 +1472,7 @@ namespace Barotrauma
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if (DraggingItems.Any() && inventory != null && slotIndex > -1 && slotIndex < inventory.visualSlots.Length)
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{
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if (inventory.CanBePut(DraggingItems.First(), slotIndex))
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if (inventory.CanBePutInSlot(DraggingItems.First(), slotIndex))
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{
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canBePut = true;
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}
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@@ -4506,7 +4506,7 @@ namespace Barotrauma
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{
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var newItem = new Item(itemPrefab, Vector2.Zero, Submarine.MainSub);
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if (inv.CanBePut(itemPrefab, i))
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if (inv.CanBePutInSlot(itemPrefab, i, condition: null))
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{
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bool placedItem = inv.TryPutItem(newItem, i, false, true, dummyCharacter);
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spawnedItem |= placedItem;
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@@ -851,7 +851,7 @@ namespace Barotrauma
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}
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}
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int noiseLoopIndex = 1;
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if (Level.Loaded?.Type == LevelData.LevelType.LocationConnection)
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{
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// Find background noise loop for the current biome
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@@ -859,7 +859,6 @@ namespace Barotrauma
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GetSuitableMusicClips(Level.Loaded.LevelData?.Biome?.Identifier, currentIntensity) :
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Enumerable.Empty<BackgroundMusic>();
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int noiseLoopIndex = 1;
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if (suitableNoiseLoops.Count() == 0)
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{
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targetMusic[noiseLoopIndex] = null;
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@@ -870,6 +869,10 @@ namespace Barotrauma
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targetMusic[noiseLoopIndex] = suitableNoiseLoops.GetRandom();
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}
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}
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else
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{
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targetMusic[noiseLoopIndex] = null;
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}
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//get the appropriate intensity layers for current situation
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IEnumerable<BackgroundMusic> suitableIntensityMusic = Screen.Selected == GameMain.GameScreen ?
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