Register particles, added Game.Paused which is always false to server-side, and exposed ParticleManager
This commit is contained in:
@@ -66,6 +66,22 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public MainMenuScreen MainMenuScreen
|
||||
{
|
||||
get
|
||||
{
|
||||
return GameMain.MainMenuScreen;
|
||||
}
|
||||
}
|
||||
|
||||
public Particles.ParticleManager ParticleManager
|
||||
{
|
||||
get
|
||||
{
|
||||
return GameMain.ParticleManager;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsSubEditor
|
||||
{
|
||||
get
|
||||
@@ -90,6 +106,8 @@ namespace Barotrauma
|
||||
return GameMain.Server.ServerPeer is LidgrenServerPeer;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Paused => false;
|
||||
#endif
|
||||
|
||||
public ServerSettings ServerSettings
|
||||
|
||||
Reference in New Issue
Block a user