Register particles, added Game.Paused which is always false to server-side, and exposed ParticleManager

This commit is contained in:
EvilFactory
2023-02-28 16:57:17 -03:00
parent fb374a9ae3
commit 27cde50c08
3 changed files with 30 additions and 0 deletions
@@ -4,6 +4,9 @@ local RegisterBarotrauma = LuaSetup.LuaUserData.RegisterTypeBarotrauma
Register("System.TimeSpan")
Register("System.Exception")
RegisterBarotrauma("Barotrauma.Success`2[[Barotrauma.ContentPackage],[System.Exception]]")
RegisterBarotrauma("Barotrauma.Failure`2[[Barotrauma.ContentPackage],[System.Exception]]")
RegisterBarotrauma("LuaSByte")
RegisterBarotrauma("LuaByte")
RegisterBarotrauma("LuaInt16")