Register particles, added Game.Paused which is always false to server-side, and exposed ParticleManager
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@@ -4,6 +4,9 @@ local RegisterBarotrauma = LuaSetup.LuaUserData.RegisterTypeBarotrauma
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Register("System.TimeSpan")
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Register("System.Exception")
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RegisterBarotrauma("Barotrauma.Success`2[[Barotrauma.ContentPackage],[System.Exception]]")
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RegisterBarotrauma("Barotrauma.Failure`2[[Barotrauma.ContentPackage],[System.Exception]]")
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RegisterBarotrauma("LuaSByte")
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RegisterBarotrauma("LuaByte")
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RegisterBarotrauma("LuaInt16")
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