Register particles, added Game.Paused which is always false to server-side, and exposed ParticleManager

This commit is contained in:
EvilFactory
2023-02-28 16:57:17 -03:00
parent fb374a9ae3
commit 27cde50c08
3 changed files with 30 additions and 0 deletions
@@ -52,10 +52,19 @@ RegisterBarotrauma("Sounds.LowShelfFilter")
RegisterBarotrauma("Sounds.HighShelfFilter")
RegisterBarotrauma("Sounds.PeakFilter")
RegisterBarotrauma("Particles.ParticleManager")
RegisterBarotrauma("Particles.Particle")
RegisterBarotrauma("Particles.ParticleEmitterProperties")
RegisterBarotrauma("Particles.ParticleEmitter")
RegisterBarotrauma("Particles.ParticlePrefab")
RegisterBarotrauma("PrefabCollection`1[[Barotrauma.Particles.ParticlePrefab]]")
RegisterBarotrauma("Lights.LightManager")
RegisterBarotrauma("Lights.LightSource")
RegisterBarotrauma("Lights.LightSourceParams")
RegisterBarotrauma("LevelWallVertexBuffer")
RegisterBarotrauma("LevelRenderer")
RegisterBarotrauma("WaterRenderer")
RegisterBarotrauma("WaterVertexData")