Register particles, added Game.Paused which is always false to server-side, and exposed ParticleManager
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@@ -52,10 +52,19 @@ RegisterBarotrauma("Sounds.LowShelfFilter")
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RegisterBarotrauma("Sounds.HighShelfFilter")
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RegisterBarotrauma("Sounds.PeakFilter")
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RegisterBarotrauma("Particles.ParticleManager")
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RegisterBarotrauma("Particles.Particle")
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RegisterBarotrauma("Particles.ParticleEmitterProperties")
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RegisterBarotrauma("Particles.ParticleEmitter")
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RegisterBarotrauma("Particles.ParticlePrefab")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.Particles.ParticlePrefab]]")
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RegisterBarotrauma("Lights.LightManager")
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RegisterBarotrauma("Lights.LightSource")
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RegisterBarotrauma("Lights.LightSourceParams")
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RegisterBarotrauma("LevelWallVertexBuffer")
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RegisterBarotrauma("LevelRenderer")
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RegisterBarotrauma("WaterRenderer")
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RegisterBarotrauma("WaterVertexData")
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