- Fixed structure-gap links not being saved

- Saving gap orientation
- Waypoint generation works with small hulls and even if SubBody doesn't exist
- Fixed charactermode when a editing mid-round
- Fixed powercontainer charge progressbar position
This commit is contained in:
Regalis
2016-01-24 21:28:27 +02:00
parent 28af6fa1f4
commit 278371638e
12 changed files with 107 additions and 17 deletions
+2 -2
View File
@@ -409,7 +409,7 @@ namespace Barotrauma
if (dummyCharacter.SelectedConstruction==null)
{
Vector2 mouseSimPos = FarseerPhysics.ConvertUnits.ToSimUnits(cam.ScreenToWorld(PlayerInput.MousePosition));
Vector2 mouseSimPos = FarseerPhysics.ConvertUnits.ToSimUnits(dummyCharacter.CursorPosition);
foreach (Limb limb in dummyCharacter.AnimController.Limbs)
{
limb.body.SetTransform(mouseSimPos, 0.0f);
@@ -473,7 +473,7 @@ namespace Barotrauma
{
if (dummyCharacter != null)
{
dummyCharacter.AnimController.FindHull();
dummyCharacter.AnimController.FindHull(dummyCharacter.CursorWorldPosition, false);
foreach (Item item in dummyCharacter.SelectedItems)
{