- Fixed structure-gap links not being saved
- Saving gap orientation - Waypoint generation works with small hulls and even if SubBody doesn't exist - Fixed charactermode when a editing mid-round - Fixed powercontainer charge progressbar position
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@@ -409,7 +409,7 @@ namespace Barotrauma
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if (dummyCharacter.SelectedConstruction==null)
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{
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Vector2 mouseSimPos = FarseerPhysics.ConvertUnits.ToSimUnits(cam.ScreenToWorld(PlayerInput.MousePosition));
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Vector2 mouseSimPos = FarseerPhysics.ConvertUnits.ToSimUnits(dummyCharacter.CursorPosition);
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foreach (Limb limb in dummyCharacter.AnimController.Limbs)
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{
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limb.body.SetTransform(mouseSimPos, 0.0f);
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@@ -473,7 +473,7 @@ namespace Barotrauma
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{
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if (dummyCharacter != null)
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{
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dummyCharacter.AnimController.FindHull();
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dummyCharacter.AnimController.FindHull(dummyCharacter.CursorWorldPosition, false);
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foreach (Item item in dummyCharacter.SelectedItems)
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{
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