- Fixed structure-gap links not being saved
- Saving gap orientation - Waypoint generation works with small hulls and even if SubBody doesn't exist - Fixed charactermode when a editing mid-round - Fixed powercontainer charge progressbar position
This commit is contained in:
@@ -560,7 +560,9 @@ namespace Barotrauma
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{
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XElement element = new XElement("Gap");
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element.Add(new XAttribute("ID", ID));
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element.Add(
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new XAttribute("ID", ID),
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new XAttribute("horizontal", isHorizontal ? "true" : "false"));
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element.Add(new XAttribute("rect",
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(int)(rect.X - Submarine.HiddenSubPosition.X) + "," +
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@@ -608,7 +610,15 @@ namespace Barotrauma
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int.Parse(element.Attribute("height").Value));
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}
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Gap g = new Gap(rect, submarine);
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bool isHorizontal = rect.Height > rect.Width;
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var horizontalAttribute = element.Attribute("horizontal");
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if (horizontalAttribute!=null)
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{
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isHorizontal = horizontalAttribute.Value.ToString() == "true";
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}
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Gap g = new Gap(rect, isHorizontal, submarine);
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g.ID = (ushort)int.Parse(element.Attribute("ID").Value);
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g.linkedToID = new List<ushort>();
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@@ -178,6 +178,34 @@ namespace Barotrauma
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InsertToList();
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}
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public static Rectangle GetBorders()
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{
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if (!hullList.Any()) return Rectangle.Empty;
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Rectangle rect = hullList[0].rect;
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foreach (Hull hull in hullList)
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{
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if (hull.Rect.X < rect.X)
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{
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rect.Width += rect.X - hull.rect.X;
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rect.X = hull.rect.X;
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}
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if (hull.rect.Right > rect.Right) rect.Width = hull.rect.Right - rect.X;
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if (hull.rect.Y > rect.Y)
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{
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rect.Height += hull.rect.Y - rect.Y;
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rect.Y = hull.rect.Y;
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}
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if (hull.rect.Y - hull.rect.Height < rect.Y - rect.Height) rect.Height = rect.Y - (hull.rect.Y - hull.rect.Height);
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}
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return rect;
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}
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public static void GenerateEntityGrid()
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{
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entityGrid = new EntityGrid(Submarine.Borders, 200.0f);
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@@ -147,6 +147,11 @@ namespace Barotrauma
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newRect.Width = (int)Math.Max(newRect.Width, Submarine.GridSize.X);
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newRect.Height = (int)Math.Max(newRect.Height, Submarine.GridSize.Y);
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if (Submarine.Loaded != null)
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{
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newRect.Location -= Submarine.Loaded.Position.ToPoint();
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}
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if (PlayerInput.GetMouseState.LeftButton == ButtonState.Released)
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{
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object[] lobject = new object[] { this, newRect };
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@@ -21,6 +21,8 @@ namespace Barotrauma
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public float damage;
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public Gap gap;
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public int GapIndex;
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public float lastSentDamage;
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public bool isHighLighted;
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@@ -613,9 +615,17 @@ namespace Barotrauma
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{
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if (sections[i].damage == 0.0f) continue;
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element.Add(new XElement("section",
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new XAttribute("i", i),
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new XAttribute("damage", sections[i].damage)));
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var sectionElement =
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new XElement("section",
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new XAttribute("i", i),
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new XAttribute("damage", sections[i].damage));
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if (sections[i].gap!=null)
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{
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sectionElement.Add(new XAttribute("gap", sections[i].gap.ID));
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}
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element.Add(sectionElement);
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}
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doc.Root.Add(element);
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@@ -660,15 +670,27 @@ namespace Barotrauma
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switch (subElement.Name.ToString())
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{
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case "section":
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if (subElement.Attribute("i") == null) continue;
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int index = ToolBox.GetAttributeInt(subElement, "i", -1);
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if (index == -1) continue;
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s.sections[int.Parse(subElement.Attribute("i").Value)].damage =
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s.sections[index].damage =
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ToolBox.GetAttributeFloat(subElement, "damage", 0.0f);
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s.sections[index].GapIndex = ToolBox.GetAttributeInt(subElement, "gap", -1);
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break;
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}
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}
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}
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public override void OnMapLoaded()
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{
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foreach (WallSection s in sections)
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{
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if (s.GapIndex == -1) continue;
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s.gap = FindEntityByID((ushort)s.GapIndex) as Gap;
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}
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}
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public override bool FillNetworkData(NetworkEventType type, NetBuffer message, object data)
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@@ -328,10 +328,31 @@ namespace Barotrauma
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float outSideWaypointInterval = 200.0f;
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int outsideWaypointDist = 100;
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Rectangle borders = new Rectangle(Submarine.Borders.X - outsideWaypointDist, Submarine.Borders.Y + outsideWaypointDist,
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Submarine.Borders.Width + outsideWaypointDist*2, Submarine.Borders.Height+outsideWaypointDist*2);
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Rectangle borders = Hull.GetBorders();
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borders.X -= outsideWaypointDist;
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borders.Y += outsideWaypointDist;
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borders.Width += outsideWaypointDist * 2;
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borders.Height += outsideWaypointDist * 2;
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borders.Location -= Submarine.HiddenSubPosition.ToPoint();
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if (borders.Width <= outSideWaypointInterval*2)
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{
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borders.Inflate(outSideWaypointInterval*2 - borders.Width, 0);
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}
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if (borders.Height <= outSideWaypointInterval * 2)
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{
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int inflateAmount = (int)(outSideWaypointInterval * 2) - borders.Height;
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borders.Y += inflateAmount / 2;
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borders.Height += inflateAmount;
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}
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WayPoint[,] cornerWaypoint = new WayPoint[2,2];
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for (int i = 0; i<2; i++)
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{
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for (float x = borders.X + outSideWaypointInterval; x < borders.Right - outSideWaypointInterval; x += outSideWaypointInterval)
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@@ -351,7 +372,7 @@ namespace Barotrauma
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cornerWaypoint[i, 1] = WayPoint.WayPointList[WayPointList.Count - 1];
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}
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for (int i = 0; i < 2; i++)
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{
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WayPoint wayPoint = null;
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