- Fixed structure-gap links not being saved

- Saving gap orientation
- Waypoint generation works with small hulls and even if SubBody doesn't exist
- Fixed charactermode when a editing mid-round
- Fixed powercontainer charge progressbar position
This commit is contained in:
Regalis
2016-01-24 21:28:27 +02:00
parent 28af6fa1f4
commit 278371638e
12 changed files with 107 additions and 17 deletions
@@ -57,7 +57,7 @@ namespace Barotrauma
frame = new GUIFrame(Rectangle.Empty, Color.Black * 0.6f);
frame.Padding = new Vector4(200.0f, 100.0f, 200.0f, 100.0f);
GUIButton closeButton = new GUIButton(new Rectangle(0, 50, 100, 20), "Close", GUI.Style, frame);
GUIButton closeButton = new GUIButton(new Rectangle(0, 50, 100, 20), "Close", Alignment.BottomCenter, GUI.Style, frame);
closeButton.OnClicked = (GUIButton button, object userData) =>
{
ToggleGUIFrame();