- Fixed structure-gap links not being saved
- Saving gap orientation - Waypoint generation works with small hulls and even if SubBody doesn't exist - Fixed charactermode when a editing mid-round - Fixed powercontainer charge progressbar position
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@@ -57,7 +57,7 @@ namespace Barotrauma
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frame = new GUIFrame(Rectangle.Empty, Color.Black * 0.6f);
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frame.Padding = new Vector4(200.0f, 100.0f, 200.0f, 100.0f);
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GUIButton closeButton = new GUIButton(new Rectangle(0, 50, 100, 20), "Close", GUI.Style, frame);
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GUIButton closeButton = new GUIButton(new Rectangle(0, 50, 100, 20), "Close", Alignment.BottomCenter, GUI.Style, frame);
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closeButton.OnClicked = (GUIButton button, object userData) =>
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{
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ToggleGUIFrame();
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