Unstable v0.9.707.0
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@@ -47,9 +47,9 @@ namespace Barotrauma
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return (item != null && Items[i] == null && container.CanBeContained(item));
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}
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public override bool TryPutItem(Item item, Character user, List<InvSlotType> allowedSlots = null, bool createNetworkEvent = true, bool preferNonHotkeys = false)
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public override bool TryPutItem(Item item, Character user, List<InvSlotType> allowedSlots = null, bool createNetworkEvent = true)
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{
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bool wasPut = base.TryPutItem(item, user, allowedSlots, createNetworkEvent, preferNonHotkeys);
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bool wasPut = base.TryPutItem(item, user, allowedSlots, createNetworkEvent);
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if (wasPut)
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{
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@@ -68,9 +68,9 @@ namespace Barotrauma
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return wasPut;
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}
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public override bool TryPutItem(Item item, int i, bool allowSwapping, bool allowCombine, Character user, bool createNetworkEvent = true, bool preferNonHotkeys = false)
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public override bool TryPutItem(Item item, int i, bool allowSwapping, bool allowCombine, Character user, bool createNetworkEvent = true)
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{
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bool wasPut = base.TryPutItem(item, i, allowSwapping, allowCombine, user, createNetworkEvent, preferNonHotkeys);
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bool wasPut = base.TryPutItem(item, i, allowSwapping, allowCombine, user, createNetworkEvent);
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if (wasPut)
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{
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