Unstable v0.9.707.0
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@@ -78,8 +78,12 @@ namespace Barotrauma
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if (frozen == value) return;
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frozen = value;
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Collider.PhysEnabled = !frozen;
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Collider.FarseerBody.LinearDamping = frozen ? (1.5f / (float)Timing.Step) : 0.0f;
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Collider.FarseerBody.AngularDamping = frozen ? (1.5f / (float)Timing.Step) : 0.0f;
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Collider.FarseerBody.IgnoreGravity = frozen;
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//Collider.PhysEnabled = !frozen;
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if (frozen && MainLimb != null) MainLimb.PullJointWorldAnchorB = MainLimb.SimPosition;
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}
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}
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