Unstable v0.9.707.0
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@@ -11,12 +11,6 @@ namespace Barotrauma
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{
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base.ControlInput(cam);
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cam.OffsetAmount = 0;
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if (Character.Controlled?.Inventory != null)
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{
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Character.Controlled.Inventory.ToggleInventory(true);
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}
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//if this is used, we need to implement syncing this inventory with the server
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/*Character.DisableControls = true;
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if (Character.Controlled != null)
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@@ -25,7 +19,7 @@ namespace Barotrauma
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{
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Character.Controlled.SelectedConstruction = null;
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}
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}*/
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}*/
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}
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protected override void CalculateBackgroundFrame()
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