Unstable v0.9.707.0
This commit is contained in:
@@ -334,9 +334,9 @@ namespace Barotrauma.Items.Components
|
||||
//docking interface ----------------------------------------------------
|
||||
float dockingButtonSize = 1.1f;
|
||||
float elementScale = 0.6f;
|
||||
dockingContainer = new GUIFrame(new RectTransform(new Point(160).Multiply(GUI.Scale * dockingButtonSize), GuiFrame.RectTransform, Anchor.BottomLeft)
|
||||
dockingContainer = new GUIFrame(new RectTransform(Sonar.controlBoxSize, GuiFrame.RectTransform, Anchor.BottomLeft, scaleBasis: ScaleBasis.Smallest)
|
||||
{
|
||||
RelativeOffset = new Vector2(Sonar.controlBoxOffset.X + 0.15f, -0.1f)
|
||||
RelativeOffset = Sonar.controlBoxOffset
|
||||
}, style: null);
|
||||
|
||||
dockText = TextManager.Get("label.navterminaldock", fallBackTag: "captain.dock");
|
||||
|
||||
@@ -156,6 +156,10 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
panel.DisconnectedWires.Add(DraggingConnected);
|
||||
}
|
||||
else if (DraggingConnected.Connections[0] == null && DraggingConnected.Connections[1] == null)
|
||||
{
|
||||
DraggingConnected.ClearConnections(user: Character.Controlled);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -187,7 +191,7 @@ namespace Barotrauma.Items.Components
|
||||
x = (int)(x + width / 2 - step * (panel.DisconnectedWires.Count() - 1) / 2);
|
||||
foreach (Wire wire in panel.DisconnectedWires)
|
||||
{
|
||||
if (wire == DraggingConnected) { continue; }
|
||||
if (wire == DraggingConnected && mouseInRect) { continue; }
|
||||
|
||||
Connection recipient = wire.OtherConnection(null);
|
||||
string label = recipient == null ? "" : recipient.item.Name + $" ({recipient.DisplayName})";
|
||||
|
||||
+14
-11
@@ -109,17 +109,20 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
base.CreateEditingHUD(editor);
|
||||
|
||||
PropertyDescriptorCollection properties = TypeDescriptor.GetProperties(customInterfaceElementList[0]);
|
||||
PropertyDescriptor labelProperty = properties.Find("Label", false);
|
||||
PropertyDescriptor signalProperty = properties.Find("Signal", false);
|
||||
for (int i = 0; i < customInterfaceElementList.Count; i++)
|
||||
{
|
||||
editor.CreateStringField(customInterfaceElementList[i],
|
||||
new SerializableProperty(labelProperty),
|
||||
customInterfaceElementList[i].Label, "Label #" + (i + 1), "");
|
||||
editor.CreateStringField(customInterfaceElementList[i],
|
||||
new SerializableProperty(signalProperty),
|
||||
customInterfaceElementList[i].Signal, "Signal #" + (i + 1), "");
|
||||
if (customInterfaceElementList.Count > 0)
|
||||
{
|
||||
PropertyDescriptorCollection properties = TypeDescriptor.GetProperties(customInterfaceElementList[0]);
|
||||
PropertyDescriptor labelProperty = properties.Find("Label", false);
|
||||
PropertyDescriptor signalProperty = properties.Find("Signal", false);
|
||||
for (int i = 0; i < customInterfaceElementList.Count; i++)
|
||||
{
|
||||
editor.CreateStringField(customInterfaceElementList[i],
|
||||
new SerializableProperty(labelProperty),
|
||||
customInterfaceElementList[i].Label, "Label #" + (i + 1), "");
|
||||
editor.CreateStringField(customInterfaceElementList[i],
|
||||
new SerializableProperty(signalProperty),
|
||||
customInterfaceElementList[i].Signal, "Signal #" + (i + 1), "");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -444,9 +444,10 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
powerIndicator.DrawManually(spriteBatch, true);
|
||||
|
||||
int requiredChargeIndicatorPos = (int)((powerConsumption / (batteryCapacity * 3600.0f)) * powerIndicator.Rect.Width);
|
||||
Rectangle sliderRect = powerIndicator.GetSliderRect(1.0f);
|
||||
int requiredChargeIndicatorPos = (int)(powerConsumption / (batteryCapacity * 3600.0f) * sliderRect.Width);
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
new Rectangle(powerIndicator.Rect.X + requiredChargeIndicatorPos, powerIndicator.Rect.Y, 3, powerIndicator.Rect.Height),
|
||||
new Rectangle(sliderRect.X + requiredChargeIndicatorPos, sliderRect.Y, 2, sliderRect.Height),
|
||||
Color.White * 0.5f, true);
|
||||
}
|
||||
|
||||
@@ -459,7 +460,7 @@ namespace Barotrauma.Items.Components
|
||||
Point invSlotPos = new Point(GameMain.GraphicsWidth / 2 - totalWidth / 2, (int)(60 * GUI.Scale));
|
||||
for (int i = 0; i < availableAmmo.Count; i++)
|
||||
{
|
||||
// TODO: Optimize? Creates multiple new classes per frame?
|
||||
// TODO: Optimize? Creates multiple new objects per frame?
|
||||
Inventory.DrawSlot(spriteBatch, null,
|
||||
new InventorySlot(new Rectangle(invSlotPos + new Point((i % slotsPerRow) * (slotSize.X + spacing), (int)Math.Floor(i / (float)slotsPerRow) * (slotSize.Y + spacing)), slotSize)),
|
||||
availableAmmo[i], -1, true);
|
||||
|
||||
Reference in New Issue
Block a user