Unstable v0.9.707.0
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@@ -397,7 +397,7 @@ namespace Barotrauma
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Submarine.Load(string.Join(" ", args), true);
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}
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GameMain.SubEditorScreen.Select();
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}));
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}, isCheat: true));
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commands.Add(new Command("editparticles|particleeditor", "editparticles/particleeditor: Switch to the Particle Editor to edit particle effects.", (string[] args) =>
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{
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@@ -1099,6 +1099,22 @@ namespace Barotrauma
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}
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}
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foreach (Submarine sub in Submarine.SavedSubmarines)
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{
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string nameIdentifier = "submarine.name." + sub.Name.ToLowerInvariant();
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if (!tags[language].Contains(nameIdentifier))
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{
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if (!missingTags.ContainsKey(nameIdentifier)) { missingTags[nameIdentifier] = new HashSet<string>(); }
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missingTags[nameIdentifier].Add(language);
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}
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string descriptionIdentifier = "submarine.description." + sub.Name.ToLowerInvariant();
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if (!tags[language].Contains(descriptionIdentifier))
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{
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if (!missingTags.ContainsKey(descriptionIdentifier)) { missingTags[descriptionIdentifier] = new HashSet<string>(); }
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missingTags[descriptionIdentifier].Add(language);
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}
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}
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foreach (AfflictionPrefab affliction in AfflictionPrefab.List)
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{
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string nameIdentifier = "afflictionname." + affliction.Identifier;
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