Fade in when shift starts, fixed fadeout canceling before screen is switched to lobby
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@@ -168,8 +168,6 @@ namespace Barotrauma
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{
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base.Select();
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GUI.ScreenOverlayColor = Color.Transparent;
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gameMode = GameMain.GameSession.gameMode as SinglePlayerMode;
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foreach (GUIComponent component in topPanel.children)
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