Fade in when shift starts, fixed fadeout canceling before screen is switched to lobby
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@@ -28,7 +28,6 @@ namespace Barotrauma
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get
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{
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return currentMission;
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return null;
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}
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}
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@@ -137,6 +136,8 @@ namespace Barotrauma
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if (gameMode!=null) gameMode.Start();
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TaskManager.StartShift(level);
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GameMain.GameScreen.ColorFade(Color.Black, Color.TransparentBlack, 5.0f);
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}
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public void EndShift(string endMessage)
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