v1.6.19.1 (Unto the Breach Hotfix 1)
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@@ -1160,7 +1160,7 @@ namespace Barotrauma.Items.Components
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foreach (string id in splitIds)
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{
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ItemPrefab prefab = ItemPrefab.Prefabs.Find(m => m.Identifier == id);
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if (prefab != null && Inventory != null && Inventory.CanBePut(prefab))
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if (prefab != null && Inventory != null && Inventory.CanProbablyBePut(prefab))
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{
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bool isEditor = false;
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#if CLIENT
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