v1.6.19.1 (Unto the Breach Hotfix 1)
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@@ -333,7 +333,7 @@ namespace Barotrauma
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}
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var existingItem = validContainer.Key.Inventory.AllItems.FirstOrDefault(it => it.Prefab == itemPrefab);
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int quality = existingItem?.Quality ?? Quality.GetSpawnedItemQuality(validContainer.Key.Item.Submarine, Level.Loaded, Rand.RandSync.ServerAndClient);
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if (!validContainer.Key.Inventory.CanBePut(itemPrefab, quality: quality)) { break; }
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if (!validContainer.Key.Inventory.CanProbablyBePut(itemPrefab, quality: quality)) { break; }
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var item = new Item(itemPrefab, validContainer.Key.Item.Position, validContainer.Key.Item.Submarine, callOnItemLoaded: false)
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{
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SpawnedInCurrentOutpost = validContainer.Key.Item.SpawnedInCurrentOutpost,
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