v1.6.19.1 (Unto the Breach Hotfix 1)
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@@ -1031,7 +1031,7 @@ namespace Barotrauma.Items.Components
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{
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if (selectedItem == null) { return false; }
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if (fabricatedItem == null &&
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!outputContainer.Inventory.CanBePut(selectedItem.TargetItem, selectedItem.OutCondition * selectedItem.TargetItem.Health))
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!outputContainer.Inventory.CanProbablyBePut(selectedItem.TargetItem, selectedItem.OutCondition * selectedItem.TargetItem.Health))
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{
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outputSlot.Flash(GUIStyle.Red);
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return false;
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