[In-Progress] Plugin system rewrite.
Game starts up, runs until unimplemented functions are reached without errors.
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+9
-17
@@ -10,33 +10,27 @@ namespace Barotrauma.LuaCs.Services;
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public interface IPluginManagementService : IReusableService
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{
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/// <summary>
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/// Checks if the supplied resource is currently loaded.
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/// Gets all types in searched <see cref="IAssemblyLoaderService"/> that implement the type supplied.
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/// </summary>
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/// <param name="resource">The resource to check.</param>
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/// <returns></returns>
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bool IsResourceLoaded<T>(T resource) where T : IAssemblyResourceInfo;
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/// <summary>
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///
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/// </summary>
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/// <param name="namespacePrefix"></param>
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/// <param name="includeInterfaces"></param>
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/// <param name="includeAbstractTypes"></param>
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/// <param name="includeDefaultContext"></param>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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FluentResults.Result<ImmutableArray<Type>> GetImplementingTypes<T>(
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string namespacePrefix = null,
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bool includeInterfaces = false,
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bool includeAbstractTypes = false,
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bool includeDefaultContext = true);
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/// <summary>
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/// Tries to get the Type given the fully qualified name.
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/// Tries to find the type given the fully qualified name and filters.
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/// </summary>
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/// <param name="typeName"></param>
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/// <param name="isByRefType"></param>
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/// <param name="includeInterfaces"></param>
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/// <param name="includeDefaultContext"></param>
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/// <returns></returns>
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Type GetType(string typeName);
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Type GetType(string typeName, bool isByRefType = false, bool includeInterfaces = false, bool includeDefaultContext = true);
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/// <summary>
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/// Loads the provided assembly resources in the order of their dependencies and intra-mod priority load order.
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@@ -56,11 +50,9 @@ public interface IPluginManagementService : IReusableService
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IReadOnlyList<FluentResults.Result<(Type, T)>> ActivateTypeInstances<T>(ImmutableArray<Type> types, bool serviceInjection = true,
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bool hostInstanceReference = false) where T : IDisposable;
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FluentResults.Result UnloadHostedReferences();
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/// <summary>
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/// Tries to gracefully unload all hosted plugin references
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/// Unloads all managed <see cref="IAssemblyPlugin"/>, <see cref="Assembly"/>, and <see cref="IAssemblyLoaderService"/>s.
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/// </summary>
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/// <returns></returns>
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FluentResults.Result UnloadAllAssemblyResources();
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/// <returns>Success of the operation. <br/><b>Note: does not guarantee .NET runtime assembly unloading success.<b/></returns>
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FluentResults.Result UnloadManagedAssemblies();
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}
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