[In-Progress] Plugin system rewrite.
Game starts up, runs until unimplemented functions are reached without errors.
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+10
-18
@@ -6,41 +6,33 @@ using System.Reflection;
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using System.Runtime.CompilerServices;
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.CSharp;
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using OneOf;
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// ReSharper disable InconsistentNaming
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namespace Barotrauma.LuaCs.Services;
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public interface IAssemblyManagementService : IReusableService
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{
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/// <summary>
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/// Searches for an assembly given it's fully qualified name, while excluding the contexts with the given Guids, if supplied.
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/// </summary>
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/// <param name="assemblyName">The fully-qualified assembly name.</param>
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/// <param name="excludedContexts">Guids of excluded contexts.</param>
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/// <returns><b>On Success:</b> The assembly. <br/><b>On Failure:</b> nothing.</returns>
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FluentResults.Result<Assembly> GetLoadedAssembly(string assemblyName, in Guid[] excludedContexts);
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/// <summary>
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/// Searches for an assembly given it's fully qualified name, while excluding the contexts with the given Guids, if supplied.
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/// </summary>
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/// <param name="assemblyName">The assembly info.</param>
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/// <param name="excludedContexts">Guids of excluded contexts.</param>
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/// <returns><b>On Success:</b> The assembly. <br/><b>On Failure:</b> nothing.</returns>
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FluentResults.Result<Assembly> GetLoadedAssembly(AssemblyName assemblyName, in Guid[] excludedContexts);
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FluentResults.Result<Assembly> GetLoadedAssembly(OneOf<AssemblyName, string> assemblyName, in Guid[] excludedContexts);
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/// <summary>
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/// Gets the assembly <see cref="MetadataReference"/> collection for the BCL and base game assemblies.
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/// Gets all <see cref="MetadataReference"/> for all service-managed assemblies.
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/// </summary>
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/// <returns><see cref="MetadataReference"/> collection, if any are found. Returns an empty collection otherwise.</returns>
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ImmutableArray<MetadataReference> GetDefaultMetadataReferences();
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/// <returns><see cref="MetadataReference"/> collection for all service-managed, and default if selected, assemblies, if any are found. Returns an empty collection otherwise.</returns>
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ImmutableArray<MetadataReference> GetDefaultMetadataReferences(bool includeDefaultContext = true);
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/// <summary>
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/// Gets the assembly <see cref="MetadataReference"/> collection for all add-in assemblies loaded.
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/// </summary>
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/// <returns><see cref="MetadataReference"/> collection, if any are found. Returns an empty collection otherwise.</returns>
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ImmutableArray<MetadataReference> GetAddInContextsMetadataReferences();
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/// <summary>
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///
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/// Returns all active, managed assembly loaders.
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/// </summary>
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ImmutableArray<IAssemblyLoaderService> AssemblyLoaderServices { get; }
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}
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