(f39b618d6) Fix only one objective being added in the loops at a time, because duplicates were ignored. We don't want that here.

This commit is contained in:
Joonas Rikkonen
2019-05-16 06:16:38 +03:00
parent 31bb766d48
commit 265ec64540
12 changed files with 333 additions and 142 deletions
@@ -563,6 +563,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);