(4b33eda28) Merge branch 'dev' into enemy-ai
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@@ -231,7 +231,7 @@ namespace Barotrauma
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public static Level CreateRandom(LocationConnection locationConnection)
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{
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string seed = locationConnection.Locations[0].Name + locationConnection.Locations[1].Name;
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string seed = locationConnection.Locations[0].BaseName + locationConnection.Locations[1].BaseName;
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float sizeFactor = MathUtils.InverseLerp(
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MapGenerationParams.Instance.SmallLevelConnectionLength,
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@@ -15,7 +15,6 @@ namespace Barotrauma
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public Vector3 Position;
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public float NetworkUpdateTimer;
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public const float NetworkUpdateInterval = 0.2f;
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public float Scale;
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@@ -343,7 +343,7 @@ namespace Barotrauma
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{
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GameMain.NetworkMember.CreateEntityEvent(this, new object[] { obj });
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obj.NeedsNetworkSyncing = false;
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obj.NetworkUpdateTimer = LevelObject.NetworkUpdateInterval;
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obj.NetworkUpdateTimer = NetConfig.LevelObjectUpdateInterval;
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}
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}
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@@ -15,6 +15,8 @@ namespace Barotrauma
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public int TypeChangeTimer;
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public string BaseName { get => baseName; }
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public string Name { get; private set; }
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public Vector2 MapPosition { get; private set; }
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@@ -34,7 +36,7 @@ namespace Barotrauma
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for (int i = availableMissions.Count; i < Connections.Count * 2; i++)
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{
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int seed = (ToolBox.StringToInt(Name) + MissionsCompleted * 10 + i) % int.MaxValue;
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int seed = (ToolBox.StringToInt(BaseName) + MissionsCompleted * 10 + i) % int.MaxValue;
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MTRandom rand = new MTRandom(seed);
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LocationConnection connection = Connections[(MissionsCompleted + i) % Connections.Count];
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@@ -578,10 +578,12 @@ namespace Barotrauma
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location.MissionsCompleted = missionsCompleted;
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if (showNotifications && prevLocationType != location.Type)
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{
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ChangeLocationType(
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location,
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prevLocationName,
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prevLocationType.CanChangeTo.Find(c => c.ChangeToType.ToLowerInvariant() == location.Type.Identifier.ToLowerInvariant()));
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var change = prevLocationType.CanChangeTo.Find(c =>
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c.ChangeToType.ToLowerInvariant() == location.Type.Identifier.ToLowerInvariant());
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if (change != null)
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{
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ChangeLocationType(location, prevLocationName, change);
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}
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}
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break;
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case "connection":
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@@ -10,6 +10,7 @@ using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Xml.Linq;
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using Voronoi2;
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