(4b33eda28) Merge branch 'dev' into enemy-ai

This commit is contained in:
Joonas Rikkonen
2019-03-25 19:49:34 +02:00
parent 7d74b5bd52
commit 26594e2c6c
31 changed files with 207 additions and 148 deletions
@@ -12,8 +12,6 @@ namespace Barotrauma.Items.Components
public static float SkillIncreaseMultiplier = 0.4f;
private string header;
private float fixDurationLowSkill, fixDurationHighSkill;
private float deteriorationTimer;
@@ -52,17 +50,20 @@ namespace Barotrauma.Items.Components
set;
}
/*private float repairProgress;
public float RepairProgress
[Serialize(100.0f, true), Editable(MinValueFloat = 0.0f, MaxValueFloat = 100.0f, ToolTip = "The amount of time it takes to fix the item with insufficient skill levels.")]
public float FixDurationLowSkill
{
get { return repairProgress; }
set
{
repairProgress = MathHelper.Clamp(value, 0.0f, 1.0f);
if (repairProgress >= 1.0f && currentFixer != null) currentFixer.AnimController.Anim = AnimController.Animation.None;
}
}*/
get;
set;
}
[Serialize(10.0f, true), Editable(MinValueFloat = 0.0f, MaxValueFloat = 100.0f, ToolTip = "The amount of time it takes to fix the item with sufficient skill levels.")]
public float FixDurationHighSkill
{
get;
set;
}
private Character currentFixer;
public Character CurrentFixer
{
@@ -83,8 +84,6 @@ namespace Barotrauma.Items.Components
this.item = item;
header = element.GetAttributeString("name", "");
fixDurationLowSkill = element.GetAttributeFloat("fixdurationlowskill", 100.0f);
fixDurationHighSkill = element.GetAttributeFloat("fixdurationhighskill", 5.0f);
InitProjSpecific(element);
}
@@ -160,7 +159,7 @@ namespace Barotrauma.Items.Components
}
bool wasBroken = !item.IsFullCondition;
float fixDuration = MathHelper.Lerp(fixDurationLowSkill, fixDurationHighSkill, successFactor);
float fixDuration = MathHelper.Lerp(FixDurationLowSkill, FixDurationHighSkill, successFactor);
if (fixDuration <= 0.0f)
{
item.Condition = item.MaxCondition;
@@ -186,26 +185,5 @@ namespace Barotrauma.Items.Components
{
character.AnimController.UpdateUseItem(false, item.WorldPosition + new Vector2(0.0f, 100.0f) * ((item.Condition / item.MaxCondition) % 0.1f));
}
public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
{
msg.Write(deteriorationTimer);
}
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
deteriorationTimer = msg.ReadSingle();
}
public void ClientWrite(NetBuffer msg, object[] extraData = null)
{
//no need to write anything, just letting the server know we started repairing
}
public void ServerRead(ClientNetObject type, NetBuffer msg, Client c)
{
if (c.Character == null) return;
StartRepairing(c.Character);
}
}
}
@@ -59,7 +59,7 @@ namespace Barotrauma
public PhysicsBody body;
public readonly XElement StaticBodyConfig;
private float lastSentCondition;
private float sendConditionUpdateTimer;
private bool conditionUpdatePending;
@@ -274,12 +274,11 @@ namespace Barotrauma
SetActiveSprite();
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer && lastSentCondition != condition)
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer && !MathUtils.NearlyEqual(lastSentCondition, condition))
{
if (Math.Abs(lastSentCondition - condition) > 1.0f || condition == 0.0f || condition == Prefab.Health)
{
GameMain.NetworkMember.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.Status });
lastSentCondition = condition;
conditionUpdatePending = true;
}
}
}
@@ -996,6 +995,21 @@ namespace Barotrauma
aiTarget.SightRange -= deltaTime * 1000.0f;
aiTarget.SoundRange -= deltaTime * 1000.0f;
}
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
{
sendConditionUpdateTimer -= deltaTime;
if (conditionUpdatePending)
{
if (sendConditionUpdateTimer <= 0.0f)
{
GameMain.NetworkMember.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.Status });
lastSentCondition = condition;
sendConditionUpdateTimer = NetConfig.ItemConditionUpdateInterval;
conditionUpdatePending = false;
}
}
}
ApplyStatusEffects(ActionType.Always, deltaTime, null);
@@ -1272,7 +1286,11 @@ namespace Barotrauma
LastSentSignalRecipients.Clear();
if (connections == null) return;
stepsTaken++;
public List<T> GetConnectedComponentsRecursive<T>(Connection c) where T : ItemComponent
{
List<T> connectedComponents = new List<T>();
List<Item> alreadySearched = new List<Item>() { this };
GetConnectedComponentsRecursive(c, alreadySearched, connectedComponents);
if (!connections.TryGetValue(connectionName, out Connection c)) return;