(4b33eda28) Merge branch 'dev' into enemy-ai
This commit is contained in:
@@ -715,23 +715,25 @@ namespace Barotrauma.Networking
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{
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string savePath = inc.ReadString();
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string seed = inc.ReadString();
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string subPath = inc.ReadString();
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string subName = inc.ReadString();
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string subHash = inc.ReadString();
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if (!File.Exists(subPath))
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var matchingSub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash);
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if (matchingSub == null)
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{
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SendDirectChatMessage(
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TextManager.Get("CampaignStartFailedSubNotFound").Replace("[subpath]", subPath),
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TextManager.Get("CampaignStartFailedSubNotFound").Replace("[subname]", subName),
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connectedClient, ChatMessageType.MessageBox);
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}
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else
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{
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if (connectedClient.HasPermission(ClientPermissions.SelectMode)) MultiPlayerCampaign.StartNewCampaign(savePath, subPath, seed);
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if (connectedClient.HasPermission(ClientPermissions.SelectMode)) MultiPlayerCampaign.StartNewCampaign(savePath, matchingSub.FilePath, seed);
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}
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}
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else
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{
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string saveName = inc.ReadString();
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if (connectedClient.HasPermission(ClientPermissions.SelectMode)) MultiPlayerCampaign.LoadCampaign(saveName);
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}
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break;
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@@ -1335,10 +1337,6 @@ namespace Barotrauma.Networking
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WriteClientList(c, outmsg);
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clientListBytes = outmsg.LengthBytes - clientListBytes;
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int eventManagerBytes = outmsg.LengthBytes;
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entityEventManager.Write(c, outmsg, out List<NetEntityEvent> sentEvents);
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eventManagerBytes = outmsg.LengthBytes - eventManagerBytes;
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int chatMessageBytes = outmsg.LengthBytes;
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WriteChatMessages(outmsg, c);
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chatMessageBytes = outmsg.LengthBytes - chatMessageBytes;
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@@ -1387,25 +1385,55 @@ namespace Barotrauma.Networking
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errorMsg +=
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" Client list size: " + clientListBytes + " bytes\n" +
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" Chat message size: " + chatMessageBytes + " bytes\n" +
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" Event size: " + eventManagerBytes + " bytes\n" +
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" Position update size: " + positionUpdateBytes + " bytes\n\n";
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if (sentEvents != null && sentEvents.Count > 0)
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{
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errorMsg += "Sent events: \n";
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foreach (var entityEvent in sentEvents)
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{
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errorMsg += " - " + (entityEvent.Entity?.ToString() ?? "null") + "\n";
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}
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}
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("GameServer.ClientWriteIngame:PacketSizeExceeded" + outmsg.LengthBytes, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("GameServer.ClientWriteIngame1:PacketSizeExceeded" + outmsg.LengthBytes, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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}
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CompressOutgoingMessage(outmsg);
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server.SendMessage(outmsg, c.Connection, NetDeliveryMethod.Unreliable);
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//---------------------------------------------------------------------------
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for (int i = 0; i < NetConfig.MaxEventPacketsPerUpdate; i++)
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{
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outmsg = server.CreateMessage();
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outmsg.Write((byte)ServerPacketHeader.UPDATE_INGAME);
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outmsg.Write((float)NetTime.Now);
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int eventManagerBytes = outmsg.LengthBytes;
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entityEventManager.Write(c, outmsg, out List<NetEntityEvent> sentEvents);
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eventManagerBytes = outmsg.LengthBytes - eventManagerBytes;
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if (sentEvents.Count == 0)
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{
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break;
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}
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outmsg.Write((byte)ServerNetObject.END_OF_MESSAGE);
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if (outmsg.LengthBytes > NetPeerConfiguration.MaximumTransmissionUnit)
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{
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string errorMsg = "Maximum packet size exceeded (" + outmsg.LengthBytes + " > " + NetPeerConfiguration.MaximumTransmissionUnit + ")\n";
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errorMsg +=
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" Event size: " + eventManagerBytes + " bytes\n";
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if (sentEvents != null && sentEvents.Count > 0)
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{
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errorMsg += "Sent events: \n";
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foreach (var entityEvent in sentEvents)
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{
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errorMsg += " - " + (entityEvent.Entity?.ToString() ?? "null") + "\n";
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}
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}
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("GameServer.ClientWriteIngame2:PacketSizeExceeded" + outmsg.LengthBytes, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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}
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CompressOutgoingMessage(outmsg);
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server.SendMessage(outmsg, c.Connection, NetDeliveryMethod.Unreliable);
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}
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}
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private void WriteClientList(Client c, NetOutgoingMessage outmsg)
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