(4b33eda28) Merge branch 'dev' into enemy-ai
This commit is contained in:
@@ -46,7 +46,7 @@ namespace Barotrauma.Networking
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//when was a specific entity event last sent to the client
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// key = event id, value = NetTime.Now when sending
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public readonly Dictionary<UInt16, float> EntityEventLastSent = new Dictionary<UInt16, float>();
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public readonly Dictionary<UInt16, double> EntityEventLastSent = new Dictionary<UInt16, double>();
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//when was a position update for a given entity last sent to the client
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// key = entity id, value = NetTime.Now when sending
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@@ -172,7 +172,7 @@ namespace Barotrauma.Networking
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transfer.WaitTimer -= deltaTime;
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if (transfer.WaitTimer > 0.0f) continue;
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if (!transfer.Connection.CanSendImmediately(NetDeliveryMethod.ReliableOrdered, 1)) continue;
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if (!transfer.Connection.CanSendImmediately(NetDeliveryMethod.ReliableOrdered, transfer.SequenceChannel)) continue;
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transfer.WaitTimer = 0.05f;// transfer.Connection.AverageRoundtripTime;
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@@ -187,13 +187,6 @@ namespace Barotrauma.Networking
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{
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message = peer.CreateMessage();
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message.Write((byte)ServerPacketHeader.FILE_TRANSFER);
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message.Write((byte)FileTransferMessageType.Initiate);
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message.Write((byte)transfer.FileType);
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message.Write((ushort)chunkLen);
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message.Write((ulong)transfer.Data.Length);
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message.Write(transfer.FileName);
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GameMain.Server.CompressOutgoingMessage(message);
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transfer.Connection.SendMessage(message, NetDeliveryMethod.ReliableOrdered, transfer.SequenceChannel);
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//if the recipient is the owner of the server (= a client running the server from the main exe)
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//we don't need to send anything, the client can just read the file directly
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@@ -715,23 +715,25 @@ namespace Barotrauma.Networking
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{
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string savePath = inc.ReadString();
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string seed = inc.ReadString();
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string subPath = inc.ReadString();
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string subName = inc.ReadString();
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string subHash = inc.ReadString();
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if (!File.Exists(subPath))
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var matchingSub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash);
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if (matchingSub == null)
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{
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SendDirectChatMessage(
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TextManager.Get("CampaignStartFailedSubNotFound").Replace("[subpath]", subPath),
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TextManager.Get("CampaignStartFailedSubNotFound").Replace("[subname]", subName),
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connectedClient, ChatMessageType.MessageBox);
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}
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else
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{
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if (connectedClient.HasPermission(ClientPermissions.SelectMode)) MultiPlayerCampaign.StartNewCampaign(savePath, subPath, seed);
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if (connectedClient.HasPermission(ClientPermissions.SelectMode)) MultiPlayerCampaign.StartNewCampaign(savePath, matchingSub.FilePath, seed);
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}
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}
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else
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{
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string saveName = inc.ReadString();
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if (connectedClient.HasPermission(ClientPermissions.SelectMode)) MultiPlayerCampaign.LoadCampaign(saveName);
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}
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break;
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@@ -1335,10 +1337,6 @@ namespace Barotrauma.Networking
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WriteClientList(c, outmsg);
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clientListBytes = outmsg.LengthBytes - clientListBytes;
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int eventManagerBytes = outmsg.LengthBytes;
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entityEventManager.Write(c, outmsg, out List<NetEntityEvent> sentEvents);
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eventManagerBytes = outmsg.LengthBytes - eventManagerBytes;
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int chatMessageBytes = outmsg.LengthBytes;
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WriteChatMessages(outmsg, c);
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chatMessageBytes = outmsg.LengthBytes - chatMessageBytes;
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@@ -1387,25 +1385,55 @@ namespace Barotrauma.Networking
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errorMsg +=
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" Client list size: " + clientListBytes + " bytes\n" +
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" Chat message size: " + chatMessageBytes + " bytes\n" +
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" Event size: " + eventManagerBytes + " bytes\n" +
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" Position update size: " + positionUpdateBytes + " bytes\n\n";
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if (sentEvents != null && sentEvents.Count > 0)
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{
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errorMsg += "Sent events: \n";
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foreach (var entityEvent in sentEvents)
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{
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errorMsg += " - " + (entityEvent.Entity?.ToString() ?? "null") + "\n";
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}
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}
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("GameServer.ClientWriteIngame:PacketSizeExceeded" + outmsg.LengthBytes, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("GameServer.ClientWriteIngame1:PacketSizeExceeded" + outmsg.LengthBytes, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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}
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CompressOutgoingMessage(outmsg);
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server.SendMessage(outmsg, c.Connection, NetDeliveryMethod.Unreliable);
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//---------------------------------------------------------------------------
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for (int i = 0; i < NetConfig.MaxEventPacketsPerUpdate; i++)
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{
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outmsg = server.CreateMessage();
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outmsg.Write((byte)ServerPacketHeader.UPDATE_INGAME);
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outmsg.Write((float)NetTime.Now);
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int eventManagerBytes = outmsg.LengthBytes;
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entityEventManager.Write(c, outmsg, out List<NetEntityEvent> sentEvents);
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eventManagerBytes = outmsg.LengthBytes - eventManagerBytes;
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if (sentEvents.Count == 0)
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{
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break;
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}
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outmsg.Write((byte)ServerNetObject.END_OF_MESSAGE);
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if (outmsg.LengthBytes > NetPeerConfiguration.MaximumTransmissionUnit)
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{
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string errorMsg = "Maximum packet size exceeded (" + outmsg.LengthBytes + " > " + NetPeerConfiguration.MaximumTransmissionUnit + ")\n";
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errorMsg +=
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" Event size: " + eventManagerBytes + " bytes\n";
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if (sentEvents != null && sentEvents.Count > 0)
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{
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errorMsg += "Sent events: \n";
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foreach (var entityEvent in sentEvents)
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{
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errorMsg += " - " + (entityEvent.Entity?.ToString() ?? "null") + "\n";
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}
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}
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("GameServer.ClientWriteIngame2:PacketSizeExceeded" + outmsg.LengthBytes, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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}
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CompressOutgoingMessage(outmsg);
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server.SendMessage(outmsg, c.Connection, NetDeliveryMethod.Unreliable);
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}
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}
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private void WriteClientList(Client c, NetOutgoingMessage outmsg)
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@@ -164,7 +164,7 @@ namespace Barotrauma.Networking
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if (connectedClient != null)
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{
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Log("Disconnecting client " + connectedClient.Name + " (Steam ID: " + steamID + "). Steam authentication no longer valid (" + status + ").", ServerLog.MessageType.ServerMessage);
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KickClient(connectedClient, $"DisconnectMessage.SteamAuthNoLongerValid_[status]={status.ToString()}");
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KickClient(connectedClient, $"DisconnectMessage.SteamAuthNoLongerValid~[status]={status.ToString()}");
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}
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}*/
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}
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@@ -342,7 +342,7 @@ namespace Barotrauma.Networking
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if (clVersion != GameMain.Version.ToString())
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{
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DisconnectUnauthClient(inc, unauthClient, DisconnectReason.InvalidVersion,
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$"DisconnectMessage.InvalidVersion_[version]={GameMain.Version.ToString()}_[clientversion]={clVersion}");
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$"DisconnectMessage.InvalidVersion~[version]={GameMain.Version.ToString()}~[clientversion]={clVersion}");
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Log(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (wrong game version)", ServerLog.MessageType.Error);
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DebugConsole.NewMessage(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (wrong game version)", Color.Red);
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@@ -368,7 +368,7 @@ namespace Barotrauma.Networking
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if (missingPackages.Count == 1)
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{
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DisconnectUnauthClient(inc, unauthClient, DisconnectReason.MissingContentPackage, $"DisconnectMessage.MissingContentPackage_[missingcontentpackage]={GetPackageStr(missingPackages[0])}");
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DisconnectUnauthClient(inc, unauthClient, DisconnectReason.MissingContentPackage, $"DisconnectMessage.MissingContentPackage~[missingcontentpackage]={GetPackageStr(missingPackages[0])}");
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Log(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (missing content package " + GetPackageStr(missingPackages[0]) + ")", ServerLog.MessageType.Error);
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return;
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}
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@@ -376,7 +376,7 @@ namespace Barotrauma.Networking
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{
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List<string> packageStrs = new List<string>();
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missingPackages.ForEach(cp => packageStrs.Add(GetPackageStr(cp)));
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DisconnectUnauthClient(inc, unauthClient, DisconnectReason.MissingContentPackage, $"DisconnectMessage.MissingContentPackages_[missingcontentpackages]={string.Join(", ", packageStrs)}");
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DisconnectUnauthClient(inc, unauthClient, DisconnectReason.MissingContentPackage, $"DisconnectMessage.MissingContentPackages~[missingcontentpackages]={string.Join(", ", packageStrs)}");
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Log(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (missing content packages " + string.Join(", ", packageStrs) + ")", ServerLog.MessageType.Error);
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return;
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}
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@@ -399,7 +399,7 @@ namespace Barotrauma.Networking
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if (incompatiblePackages.Count == 1)
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{
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DisconnectUnauthClient(inc, unauthClient, DisconnectReason.IncompatibleContentPackage,
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$"DisconnectMessage.IncompatibleContentPackage_[incompatiblecontentpackage]={GetPackageStr2(incompatiblePackages[0])}");
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$"DisconnectMessage.IncompatibleContentPackage~[incompatiblecontentpackage]={GetPackageStr2(incompatiblePackages[0])}");
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Log(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (incompatible content package " + GetPackageStr2(incompatiblePackages[0]) + ")", ServerLog.MessageType.Error);
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return;
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}
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@@ -408,7 +408,7 @@ namespace Barotrauma.Networking
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List<string> packageStrs = new List<string>();
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incompatiblePackages.ForEach(cp => packageStrs.Add(GetPackageStr2(cp)));
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DisconnectUnauthClient(inc, unauthClient, DisconnectReason.IncompatibleContentPackage,
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$"DisconnectMessage.IncompatibleContentPackages_[incompatiblecontentpackages]={string.Join(", ", packageStrs)}");
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$"DisconnectMessage.IncompatibleContentPackages~[incompatiblecontentpackages]={string.Join(", ", packageStrs)}");
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Log(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (incompatible content packages " + string.Join(", ", packageStrs) + ")", ServerLog.MessageType.Error);
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return;
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}
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@@ -500,7 +500,7 @@ namespace Barotrauma.Networking
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private void DisconnectUnauthClient(NetIncomingMessage inc, UnauthenticatedClient unauthClient, DisconnectReason reason, string message)
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{
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inc.SenderConnection.Disconnect(reason.ToString() + "/ " + message);
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inc.SenderConnection.Disconnect(reason.ToString() + "/ " + TextManager.GetServerMessage(message));
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if (unauthClient.SteamID > 0) { Steam.SteamManager.StopAuthSession(unauthClient.SteamID); }
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if (unauthClient != null)
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{
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+9
-21
@@ -228,7 +228,7 @@ namespace Barotrauma.Networking
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GameServer.Log("Disconnecting client " + c.Name + " due to excessive desync (expected old event "
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+ (c.LastRecvEntityEventID + 1).ToString() +
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" (created " + (Timing.TotalTime - firstEventToResend.CreateTime).ToString("0.##") + " s ago)" +
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" Events queued: " + events.Count + ", last sent to all: " + lastSentToAll, ServerLog.MessageType.ServerMessage);
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" Events queued: " + events.Count + ", last sent to all: " + lastSentToAll, ServerLog.MessageType.Error);
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server.DisconnectClient(c, "", "ServerMessage.ExcessiveDesyncOldEvent");
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}
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);
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@@ -242,7 +242,7 @@ namespace Barotrauma.Networking
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toKick.ForEach(c =>
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{
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DebugConsole.NewMessage(c.Name + " was kicked due to excessive desync (expected removed event " + (c.LastRecvEntityEventID + 1).ToString() + ", last available is " + events[0].ID.ToString() + ")", Color.Red);
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GameServer.Log("Disconnecting client " + c.Name + " due to excessive desync (expected removed event " + (c.LastRecvEntityEventID + 1).ToString() + ", last available is " + events[0].ID.ToString() + ")", ServerLog.MessageType.ServerMessage);
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GameServer.Log("Disconnecting client " + c.Name + " due to excessive desync (expected removed event " + (c.LastRecvEntityEventID + 1).ToString() + ", last available is " + events[0].ID.ToString() + ")", ServerLog.MessageType.Error);
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server.DisconnectClient(c, "", "ServerMessage.ExcessiveDesyncRemovedEvent");
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});
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}
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@@ -251,7 +251,7 @@ namespace Barotrauma.Networking
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var timedOutClients = clients.FindAll(c => c.InGame && c.NeedsMidRoundSync && Timing.TotalTime > c.MidRoundSyncTimeOut);
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foreach (Client timedOutClient in timedOutClients)
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{
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GameServer.Log("Disconnecting client " + timedOutClient.Name + ". Syncing the client with the server took too long.", ServerLog.MessageType.ServerMessage);
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GameServer.Log("Disconnecting client " + timedOutClient.Name + ". Syncing the client with the server took too long.", ServerLog.MessageType.Error);
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GameMain.Server.DisconnectClient(timedOutClient, "", "ServerMessage.SyncTimeout");
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}
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@@ -305,19 +305,7 @@ namespace Barotrauma.Networking
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}
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//too many events for one packet
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if (eventsToSync.Count > MaxEventsPerWrite)
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{
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if (eventsToSync.Count > MaxEventsPerWrite * 3 && !client.NeedsMidRoundSync)
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{
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Color color = eventsToSync.Count > MaxEventsPerWrite * 20 ? Color.Red : Color.Orange;
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if (eventsToSync.Count < MaxEventsPerWrite * 5) { color = Color.Yellow; }
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DebugConsole.NewMessage("WARNING: event count very high: " + eventsToSync.Count + "/" + MaxEventsPerWrite, color);
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}
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eventsToSync.RemoveRange(MaxEventsPerWrite, eventsToSync.Count - MaxEventsPerWrite);
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}
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foreach (NetEntityEvent entityEvent in eventsToSync)
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if (eventsToSync.Count > 200)
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{
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if (eventsToSync.Count > 200 && !client.NeedsMidRoundSync)
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{
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@@ -350,7 +338,7 @@ namespace Barotrauma.Networking
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msg.Write(client.UnreceivedEntityEventCount);
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msg.Write(client.FirstNewEventID);
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Write(msg, eventsToSync, client);
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Write(msg, eventsToSync, out sentEvents, client);
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}
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else
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{
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@@ -387,10 +375,10 @@ namespace Barotrauma.Networking
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for (int i = startIndex; i < eventList.Count; i++)
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{
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//find the first event that hasn't been sent in 1.5 * roundtriptime or at all
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client.EntityEventLastSent.TryGetValue(eventList[i].ID, out float lastSent);
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//find the first event that hasn't been sent in roundtriptime or at all
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client.EntityEventLastSent.TryGetValue(eventList[i].ID, out double lastSent);
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float minInterval = Math.Max(client.Connection.AverageRoundtripTime * 1.5f, (float)server.UpdateInterval.TotalSeconds * 2);
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float minInterval = Math.Max(client.Connection.AverageRoundtripTime, (float)server.UpdateInterval.TotalSeconds * 2);
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if (lastSent > NetTime.Now - Math.Min(minInterval, 0.5f))
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{
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@@ -416,7 +404,7 @@ namespace Barotrauma.Networking
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}
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else
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{
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double midRoundSyncTimeOut = uniqueEvents.Count / MaxEventsPerWrite * server.UpdateInterval.TotalSeconds;
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double midRoundSyncTimeOut = uniqueEvents.Count / 100 * server.UpdateInterval.TotalSeconds;
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midRoundSyncTimeOut = Math.Max(10.0f, midRoundSyncTimeOut * 10.0f);
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client.UnreceivedEntityEventCount = (UInt16)uniqueEvents.Count;
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