(4b33eda28) Merge branch 'dev' into enemy-ai
This commit is contained in:
@@ -403,6 +403,11 @@ namespace Barotrauma
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AssignRelayToServer("help", false);
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AssignRelayToServer("verboselogging", false);
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AssignRelayToServer("freecam", false);
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#if DEBUG
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AssignRelayToServer("simulatedlatency", false);
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AssignRelayToServer("simulatedloss", false);
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AssignRelayToServer("simulatedduplicateschance", false);
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#endif
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commands.Add(new Command("clientlist", "", (string[] args) => { }));
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AssignRelayToServer("clientlist", true);
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@@ -957,6 +962,8 @@ namespace Barotrauma
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}
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}
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}
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element.Value = lines[i];
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i++;
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}
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}, isCheat: false));
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#endif
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@@ -785,8 +785,9 @@ namespace Barotrauma.Items.Components
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foreach (Limb limb in c.AnimController.Limbs)
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{
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float pointDist = ((limb.WorldPosition - pingSource) * displayScale).LengthSquared();
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if (!limb.body.Enabled) { continue; }
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float pointDist = ((limb.WorldPosition - pingSource) * displayScale).LengthSquared();
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if (limb.SimPosition == Vector2.Zero || pointDist > DisplayRadius * DisplayRadius) continue;
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if (pointDist > prevPingRadiusSqr && pointDist < pingRadiusSqr)
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@@ -1,4 +1,6 @@
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using Barotrauma.Particles;
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using Barotrauma.Networking;
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using Barotrauma.Particles;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Collections.Generic;
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@@ -112,8 +114,7 @@ namespace Barotrauma.Items.Components
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System.Diagnostics.Debug.Assert(GuiFrame.GetChild(0) is GUILayoutGroup, "Repair UI hierarchy has changed, could not find skill texts");
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foreach (GUIComponent c in GuiFrame.GetChild(0).Children)
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{
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Skill skill = c.UserData as Skill;
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if (skill == null) continue;
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if (!(c.UserData is Skill skill)) continue;
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GUITextBlock textBlock = (GUITextBlock)c;
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if (character.GetSkillLevel(skill.Identifier) < skill.Level)
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@@ -126,5 +127,15 @@ namespace Barotrauma.Items.Components
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}
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}
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}
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public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
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{
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deteriorationTimer = msg.ReadSingle();
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}
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public void ClientWrite(NetBuffer msg, object[] extraData = null)
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{
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//no need to write anything, just letting the server know we started repairing
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}
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}
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}
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@@ -181,7 +181,7 @@ namespace Barotrauma.Items.Components
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Dictionary<AfflictionPrefab, float> combinedAfflictionStrengths = new Dictionary<AfflictionPrefab, float>();
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foreach (Affliction affliction in allAfflictions)
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{
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if (affliction.Strength < affliction.Prefab.ActivationThreshold || affliction.Strength <= 0.0f) continue;
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if (affliction.Strength < affliction.Prefab.ShowInHealthScannerThreshold || affliction.Strength <= 0.0f) continue;
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if (combinedAfflictionStrengths.ContainsKey(affliction.Prefab))
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{
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combinedAfflictionStrengths[affliction.Prefab] += affliction.Strength;
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@@ -622,7 +622,7 @@ namespace Barotrauma.Networking
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if (gameStarted) SetRadioButtonColor();
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if (ShowNetStats)
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if (ShowNetStats && client?.ServerConnection != null)
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{
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netStats.AddValue(NetStats.NetStatType.ReceivedBytes, client.ServerConnection.Statistics.ReceivedBytes);
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netStats.AddValue(NetStats.NetStatType.SentBytes, client.ServerConnection.Statistics.SentBytes);
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@@ -1109,7 +1109,7 @@ namespace Barotrauma.Networking
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{
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string errorMsg = "Level equality check failed. The level generated at your end doesn't match the level generated by the server (seed " + Level.Loaded.Seed + ").";
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DebugConsole.ThrowError(errorMsg, createMessageBox: true);
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GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:LevelsDontMatch"+levelSeed, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:LevelsDontMatch" + levelSeed, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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CoroutineManager.StartCoroutine(EndGame(""));
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yield return CoroutineStatus.Failure;
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}
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@@ -1687,6 +1687,8 @@ namespace Barotrauma.Networking
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SaveUtil.LoadGame(GameMain.GameSession.SavePath, GameMain.GameSession);
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campaign.LastSaveID = campaign.PendingSaveID;
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DebugConsole.Log("Campaign save received, save ID " + campaign.LastSaveID);
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//decrement campaign update ID so the server will send us the latest data
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//(as there may have been campaign updates after the save file was created)
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campaign.LastUpdateID--;
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@@ -1704,7 +1706,7 @@ namespace Barotrauma.Networking
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public override void CreateEntityEvent(INetSerializable entity, object[] extraData)
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{
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if (!(entity is IClientSerializable)) throw new InvalidCastException("entity is not IClientSerializable");
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if (!(entity is IClientSerializable)) throw new InvalidCastException("Entity is not IClientSerializable");
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entityEventManager.CreateEvent(entity as IClientSerializable, extraData);
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}
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@@ -1973,7 +1975,8 @@ namespace Barotrauma.Networking
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msg.Write(true); msg.WritePadBits();
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msg.Write(savePath);
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msg.Write(mapSeed);
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msg.Write(sub.FilePath);
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msg.Write(sub.Name);
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msg.Write(sub.MD5Hash.Hash);
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client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
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