added item.deconstructed hook, misc registers and luacs is now initialized before campaign/sub editor is loaded
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@@ -11,6 +11,7 @@ RegisterBarotrauma("Level+InterestingPosition")
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RegisterBarotrauma("RichString")
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RegisterBarotrauma("Identifier")
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RegisterBarotrauma("LanguageIdentifier")
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RegisterBarotrauma("Job")
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RegisterBarotrauma("JobPrefab")
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@@ -34,6 +35,7 @@ RegisterBarotrauma("CharacterParams+SoundParams")
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RegisterBarotrauma("Item")
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RegisterBarotrauma("DeconstructItem")
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RegisterBarotrauma("Submarine")
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RegisterBarotrauma("INetSerializableStruct")
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RegisterBarotrauma("Networking.Client")
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