(7076afabd) Reimplemented the "new game" menu changes in b378675 using layout groups
This commit is contained in:
@@ -656,13 +656,6 @@ namespace Barotrauma
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msg.Timer -= deltaTime;
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msg.Timer -= deltaTime;
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msg.Pos += msg.Velocity * deltaTime;
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msg.Pos += msg.Velocity * deltaTime;
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}
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}
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foreach (GUIMessage msg in messages)
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{
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if (!msg.WorldSpace) continue;
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msg.Timer -= deltaTime;
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msg.Pos += msg.Velocity * deltaTime;
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}
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}
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}
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messages.RemoveAll(m => m.Timer <= 0.0f);
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messages.RemoveAll(m => m.Timer <= 0.0f);
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@@ -57,25 +57,25 @@ namespace Barotrauma
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};
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};
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// New game left side
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// New game left side
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), leftColumn.RectTransform), TextManager.Get("SaveName") + ":", textAlignment: Alignment.BottomLeft);
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saveNameBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.1f), leftColumn.RectTransform), string.Empty);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), leftColumn.RectTransform), TextManager.Get("MapSeed") + ":", textAlignment: Alignment.BottomLeft);
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seedBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.1f), leftColumn.RectTransform), ToolBox.RandomSeed(8));
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if (!isMultiplayer)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), leftColumn.RectTransform), TextManager.Get("TutorialActive") + ":", textAlignment: Alignment.BottomLeft);
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contextualTutorialBox = new GUITickBox(new RectTransform(new Point(30, 30), leftColumn.RectTransform), string.Empty);
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UpdateTutorialSelection();
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}
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), leftColumn.RectTransform), TextManager.Get("SelectedSub") + ":", textAlignment: Alignment.BottomLeft);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), leftColumn.RectTransform), TextManager.Get("SelectedSub") + ":", textAlignment: Alignment.BottomLeft);
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subList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.65f), leftColumn.RectTransform));
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subList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.65f), leftColumn.RectTransform));
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UpdateSubList(submarines);
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UpdateSubList(submarines);
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// New game right sideon
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// New game right side
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), rightColumn.RectTransform), TextManager.Get("SaveName") + ":", textAlignment: Alignment.BottomLeft);
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saveNameBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.1f), rightColumn.RectTransform), string.Empty);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), rightColumn.RectTransform), TextManager.Get("MapSeed") + ":", textAlignment: Alignment.BottomLeft);
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seedBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.1f), rightColumn.RectTransform), ToolBox.RandomSeed(8));
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if (!isMultiplayer)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), rightColumn.RectTransform), TextManager.Get("TutorialActive") + ":", textAlignment: Alignment.BottomLeft);
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contextualTutorialBox = new GUITickBox(new RectTransform(new Point(30, 30), rightColumn.RectTransform), string.Empty);
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UpdateTutorialSelection();
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}
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var startButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.13f), rightColumn.RectTransform, Anchor.BottomRight), TextManager.Get("StartCampaignButton"), style: "GUIButtonLarge")
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var startButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.13f), rightColumn.RectTransform, Anchor.BottomRight), TextManager.Get("StartCampaignButton"), style: "GUIButtonLarge")
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{
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{
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IgnoreLayoutGroups = true,
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IgnoreLayoutGroups = true,
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@@ -205,7 +205,7 @@ namespace Barotrauma
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foreach (Submarine sub in subsToShow)
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foreach (Submarine sub in subsToShow)
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{
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{
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var textBlock = new GUITextBlock(
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var textBlock = new GUITextBlock(
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new RectTransform(new Vector2(1, 0.1f), subList.Content.RectTransform)
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new RectTransform(new Vector2(1, 0.2f), subList.Content.RectTransform)
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{
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{
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AbsoluteOffset = new Point(10, 0)
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AbsoluteOffset = new Point(10, 0)
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},
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},
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@@ -1216,6 +1216,43 @@ namespace Barotrauma
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targetingTag = "room";
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targetingTag = "room";
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}
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}
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if (door != null)
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if (door != null)
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{
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// If there's not a more specific tag for the door
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if (string.IsNullOrEmpty(targetingTag) || targetingTag == "room")
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{
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targetingTag = "door";
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}
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bool isOutdoor = door.LinkedGap?.FlowTargetHull != null && !door.LinkedGap.IsRoomToRoom;
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bool isOpen = door.IsOpen || door.Item.Condition <= 0.0f;
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//increase priority if the character is outside and an aggressive boarder, and the door is from outside to inside
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if (aggressiveBoarding)
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{
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if (character.CurrentHull == null)
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{
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valueModifier = isOutdoor ? 1 : 0;
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valueModifier *= isOpen ? 5 : 1;
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}
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}
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else
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{
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// Ignore disabled walls
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bool isDisabled = true;
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for (int i = 0; i < s.Sections.Length; i++)
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{
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valueModifier = isOutdoor ? 0 : 1;
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valueModifier *= isOpen ? 0 : 1;
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}
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if (isDisabled)
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{
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valueModifier = 0;
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}
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}
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}
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else
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{
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targetingTag = "room";
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}
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if (door != null)
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{
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{
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// If there's not a more specific tag for the door
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// If there's not a more specific tag for the door
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if (string.IsNullOrEmpty(targetingTag) || targetingTag == "room")
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if (string.IsNullOrEmpty(targetingTag) || targetingTag == "room")
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@@ -1242,6 +1279,10 @@ namespace Barotrauma
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{
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{
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continue;
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continue;
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}
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}
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else if (isOpen) //ignore broken and open doors
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{
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continue;
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}
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}
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}
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else if (target.Entity is IDamageable targetDamageable && targetDamageable.Health <= 0.0f)
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else if (target.Entity is IDamageable targetDamageable && targetDamageable.Health <= 0.0f)
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{
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{
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@@ -1334,6 +1334,39 @@ namespace Barotrauma
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AllowedLinks = element.GetAttributeStringArray("allowedlinks", new string[0], convertToLowerInvariant: true).ToList();
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AllowedLinks = element.GetAttributeStringArray("allowedlinks", new string[0], convertToLowerInvariant: true).ToList();
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if (sprite == null)
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{
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DebugConsole.ThrowError("Item \"" + Name + "\" has no sprite!");
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#if SERVER
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sprite = new Sprite("", Vector2.Zero);
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sprite.SourceRect = new Rectangle(0, 0, 32, 32);
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#else
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sprite = new Sprite(TextureLoader.PlaceHolderTexture, null, null)
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{
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Origin = TextureLoader.PlaceHolderTexture.Bounds.Size.ToVector2() / 2
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};
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#endif
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size = sprite.size;
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sprite.EntityID = identifier;
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}
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if (!category.HasFlag(MapEntityCategory.Legacy) && string.IsNullOrEmpty(identifier))
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{
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DebugConsole.ThrowError(
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"Item prefab \"" + name + "\" has no identifier. All item prefabs have a unique identifier string that's used to differentiate between items during saving and loading.");
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}
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if (!string.IsNullOrEmpty(identifier))
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{
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MapEntityPrefab existingPrefab = List.Find(e => e.Identifier == identifier);
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if (existingPrefab != null)
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{
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DebugConsole.ThrowError(
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"Map entity prefabs \"" + name + "\" and \"" + existingPrefab.Name + "\" have the same identifier!");
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}
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}
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AllowedLinks = element.GetAttributeStringArray("allowedlinks", new string[0], convertToLowerInvariant: true).ToList();
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List.Add(this);
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List.Add(this);
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}
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}
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