(7076afabd) Reimplemented the "new game" menu changes in b378675 using layout groups
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@@ -656,13 +656,6 @@ namespace Barotrauma
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msg.Timer -= deltaTime;
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msg.Pos += msg.Velocity * deltaTime;
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}
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foreach (GUIMessage msg in messages)
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{
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if (!msg.WorldSpace) continue;
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msg.Timer -= deltaTime;
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msg.Pos += msg.Velocity * deltaTime;
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}
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}
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messages.RemoveAll(m => m.Timer <= 0.0f);
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@@ -57,25 +57,25 @@ namespace Barotrauma
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};
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// New game left side
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), leftColumn.RectTransform), TextManager.Get("SaveName") + ":", textAlignment: Alignment.BottomLeft);
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saveNameBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.1f), leftColumn.RectTransform), string.Empty);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), leftColumn.RectTransform), TextManager.Get("MapSeed") + ":", textAlignment: Alignment.BottomLeft);
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seedBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.1f), leftColumn.RectTransform), ToolBox.RandomSeed(8));
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if (!isMultiplayer)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), leftColumn.RectTransform), TextManager.Get("TutorialActive") + ":", textAlignment: Alignment.BottomLeft);
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contextualTutorialBox = new GUITickBox(new RectTransform(new Point(30, 30), leftColumn.RectTransform), string.Empty);
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UpdateTutorialSelection();
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}
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), leftColumn.RectTransform), TextManager.Get("SelectedSub") + ":", textAlignment: Alignment.BottomLeft);
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subList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.65f), leftColumn.RectTransform));
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UpdateSubList(submarines);
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// New game right sideon
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), rightColumn.RectTransform), TextManager.Get("SaveName") + ":", textAlignment: Alignment.BottomLeft);
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saveNameBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.1f), rightColumn.RectTransform), string.Empty);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), rightColumn.RectTransform), TextManager.Get("MapSeed") + ":", textAlignment: Alignment.BottomLeft);
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seedBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.1f), rightColumn.RectTransform), ToolBox.RandomSeed(8));
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if (!isMultiplayer)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), rightColumn.RectTransform), TextManager.Get("TutorialActive") + ":", textAlignment: Alignment.BottomLeft);
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contextualTutorialBox = new GUITickBox(new RectTransform(new Point(30, 30), rightColumn.RectTransform), string.Empty);
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UpdateTutorialSelection();
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}
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// New game right side
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var startButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.13f), rightColumn.RectTransform, Anchor.BottomRight), TextManager.Get("StartCampaignButton"), style: "GUIButtonLarge")
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{
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IgnoreLayoutGroups = true,
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@@ -205,7 +205,7 @@ namespace Barotrauma
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foreach (Submarine sub in subsToShow)
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{
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var textBlock = new GUITextBlock(
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new RectTransform(new Vector2(1, 0.1f), subList.Content.RectTransform)
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new RectTransform(new Vector2(1, 0.2f), subList.Content.RectTransform)
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{
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AbsoluteOffset = new Point(10, 0)
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},
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