Build 0.21.6.0
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@@ -46,7 +46,7 @@ namespace Barotrauma
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case int _:
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case double _:
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{
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var value = (float) OriginalValue;
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var value = Convert.ToSingle(OriginalValue);
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return level == 0 ? value : CalculateUpgrade(value, level, Multiplier);
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}
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case bool _ when bool.TryParse(Multiplier, out bool result):
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@@ -546,7 +546,7 @@ namespace Barotrauma
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foreach (Item item in itemsToRemove)
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{
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item.Remove();
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Entity.Spawner.AddItemToRemoveQueue(item);
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}
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if (GameMain.IsMultiplayer) { character.Inventory.CreateNetworkEvent(); }
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