Build 0.21.6.0
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@@ -585,6 +585,8 @@ namespace Barotrauma
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item.body.Enabled = false;
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item.body.BodyType = FarseerPhysics.BodyType.Dynamic;
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item.SetTransform(item.SimPosition, rotation: 0.0f, findNewHull: false);
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//update to refresh the interpolated draw rotation and position (update doesn't run on disabled bodies)
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item.body.Update();
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}
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#if SERVER
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