Build 0.21.6.0

This commit is contained in:
Markus Isberg
2023-01-31 18:01:29 +02:00
parent 697ec52120
commit 25fa5a9552
145 changed files with 2317 additions and 1145 deletions
@@ -205,12 +205,12 @@ namespace Barotrauma.Items.Components
if (GameMain.NetworkMember is { IsServer: true })
{
GameMain.NetworkMember.CreateEntityEvent(item, new Item.ApplyStatusEffectEventData(ActionType.OnSecondaryUse, this, CurrentThrower));
GameMain.NetworkMember.CreateEntityEvent(item, new Item.ApplyStatusEffectEventData(ActionType.OnSecondaryUse, this, targetCharacter: CurrentThrower));
}
if (!(GameMain.NetworkMember is { IsClient: true }))
{
//Stun grenades, flares, etc. all have their throw-related things handled in "onSecondaryUse"
ApplyStatusEffects(ActionType.OnSecondaryUse, deltaTime, CurrentThrower, useTarget: CurrentThrower, user: CurrentThrower);
ApplyStatusEffects(ActionType.OnSecondaryUse, deltaTime, character: CurrentThrower, user: CurrentThrower);
}
throwState = ThrowState.None;
}