Build 0.21.6.0

This commit is contained in:
Markus Isberg
2023-01-31 18:01:29 +02:00
parent 697ec52120
commit 25fa5a9552
145 changed files with 2317 additions and 1145 deletions
@@ -21,7 +21,7 @@ namespace Barotrauma
public Identifier SpeciesName { get; private set; }
[Serialize("", IsPropertySaveable.Yes, description: "If the creature is a variant that needs to use a pre-existing translation."), Editable]
public string SpeciesTranslationOverride { get; private set; }
public Identifier SpeciesTranslationOverride { get; private set; }
[Serialize("", IsPropertySaveable.Yes, description: "If the display name is not defined, the game first tries to find the translated name. If that is not found, the species name will be used."), Editable]
public string DisplayName { get; private set; }
@@ -501,6 +501,9 @@ namespace Barotrauma
[Serialize(false, IsPropertySaveable.Yes), Editable]
public bool PoisonImmunity { get; set; }
[Serialize(1f, IsPropertySaveable.Yes, description: "1 = default, 0 = immune."), Editable(MinValueFloat = 0f, MaxValueFloat = 1000, DecimalCount = 1)]
public float PoisonVulnerability { get; set; }
[Serialize(0f, IsPropertySaveable.Yes), Editable]
public float EmpVulnerability { get; set; }