Build 0.21.6.0

This commit is contained in:
Markus Isberg
2023-01-31 18:01:29 +02:00
parent 697ec52120
commit 25fa5a9552
145 changed files with 2317 additions and 1145 deletions
@@ -27,6 +27,7 @@ namespace Barotrauma
public bool FindAllItems { get; set; }
public bool Equip { get; set; }
public bool EvaluateCombatPriority { get; set; }
public bool RequireNonEmpty { get; set; }
private AIObjective GetSubObjective()
{
@@ -74,7 +75,7 @@ namespace Barotrauma
Abandon = true;
}
else if (items.Any(i => i.Components.Any(i => !i.IsLoaded(character))))
else if (items.Any(i => i.Components.Any(i => !i.IsNotEmpty(character))))
{
Reset();
}
@@ -106,7 +107,7 @@ namespace Barotrauma
CheckInventory = CheckInventory,
Equip = Equip,
EvaluateCombatPriority = EvaluateCombatPriority,
RequireLoaded = true,
RequireNonEmpty = RequireNonEmpty,
RequireAllItems = requireAll
},
onCompleted: () =>
@@ -157,7 +158,7 @@ namespace Barotrauma
{
EvaluateCombatPriority = EvaluateCombatPriority,
SpeakIfFails = true,
RequireLoaded = true
RequireNonEmpty = RequireNonEmpty
};
}
if (!TryAddSubObjective(ref getSingleItemObjective, getItemConstructor,