Build 0.21.6.0
This commit is contained in:
+13
-15
@@ -25,14 +25,11 @@ namespace Barotrauma.CharacterEditor
|
||||
{
|
||||
get
|
||||
{
|
||||
if (cam == null)
|
||||
cam ??= new Camera()
|
||||
{
|
||||
cam = new Camera()
|
||||
{
|
||||
MinZoom = 0.1f,
|
||||
MaxZoom = 5.0f
|
||||
};
|
||||
}
|
||||
MinZoom = 0.1f,
|
||||
MaxZoom = 5.0f
|
||||
};
|
||||
return cam;
|
||||
}
|
||||
}
|
||||
@@ -262,7 +259,10 @@ namespace Barotrauma.CharacterEditor
|
||||
#endif
|
||||
}
|
||||
GameMain.Instance.ResolutionChanged -= OnResolutionChanged;
|
||||
GameMain.LightManager.LightingEnabled = true;
|
||||
if (!GameMain.DevMode)
|
||||
{
|
||||
GameMain.LightManager.LightingEnabled = true;
|
||||
}
|
||||
ClearWidgets();
|
||||
ClearSelection();
|
||||
}
|
||||
@@ -280,6 +280,7 @@ namespace Barotrauma.CharacterEditor
|
||||
#region Main methods
|
||||
public override void AddToGUIUpdateList()
|
||||
{
|
||||
if (rightArea == null || leftArea == null) { return; }
|
||||
rightArea.AddToGUIUpdateList();
|
||||
leftArea.AddToGUIUpdateList();
|
||||
|
||||
@@ -778,7 +779,7 @@ namespace Barotrauma.CharacterEditor
|
||||
scaledMouseSpeed = PlayerInput.MouseSpeedPerSecond * (float)deltaTime;
|
||||
Cam.UpdateTransform(true);
|
||||
Submarine.CullEntities(Cam);
|
||||
Submarine.MainSub.UpdateTransform();
|
||||
Submarine.MainSub?.UpdateTransform();
|
||||
|
||||
// Lightmaps
|
||||
if (GameMain.LightManager.LightingEnabled)
|
||||
@@ -1570,10 +1571,7 @@ namespace Barotrauma.CharacterEditor
|
||||
{
|
||||
wayPoint = WayPoint.GetRandom(spawnType: SpawnType.Human, sub: Submarine.MainSub);
|
||||
}
|
||||
if (wayPoint == null)
|
||||
{
|
||||
wayPoint = WayPoint.GetRandom(sub: Submarine.MainSub);
|
||||
}
|
||||
wayPoint ??= WayPoint.GetRandom(sub: Submarine.MainSub);
|
||||
spawnPosition = wayPoint.WorldPosition;
|
||||
}
|
||||
|
||||
@@ -3998,7 +3996,7 @@ namespace Barotrauma.CharacterEditor
|
||||
};
|
||||
}).Draw(spriteBatch, deltaTime);
|
||||
}
|
||||
else
|
||||
else if (groundedParams != null)
|
||||
{
|
||||
GetAnimationWidget("HeadPosition", color, Color.Black, initMethod: w =>
|
||||
{
|
||||
@@ -4107,7 +4105,7 @@ namespace Barotrauma.CharacterEditor
|
||||
};
|
||||
}).Draw(spriteBatch, deltaTime);
|
||||
}
|
||||
else
|
||||
else if (groundedParams != null)
|
||||
{
|
||||
GetAnimationWidget("TorsoPosition", color, Color.Black, initMethod: w =>
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user