Build 0.21.6.0
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@@ -236,6 +236,16 @@ namespace Barotrauma
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DecorativeSprites = decorativeSprites.ToImmutableArray();
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ContainedSprites = containedSprites.ToImmutableArray();
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DecorativeSpriteGroups = decorativeSpriteGroups.Select(kvp => (kvp.Key, kvp.Value.ToImmutableArray())).ToImmutableDictionary();
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#if CLIENT
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foreach (Item item in Item.ItemList)
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{
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if (item.Prefab == this)
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{
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item.InitSpriteStates();
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}
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}
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#endif
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}
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public bool CanCharacterBuy()
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