Build 0.21.6.0
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@@ -23,9 +23,13 @@ namespace Barotrauma
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{
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class GameMain : Game
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{
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public static bool ShowFPS = false;
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public static bool ShowPerf = false;
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public static bool ShowFPS;
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public static bool ShowPerf;
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public static bool DebugDraw;
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/// <summary>
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/// Doesn't automatically enable los or bot AI or do anything like that. Probably not fully implemented.
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/// </summary>
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public static bool DevMode;
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public static bool IsSingleplayer => NetworkMember == null;
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public static bool IsMultiplayer => NetworkMember != null;
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@@ -398,7 +402,7 @@ namespace Barotrauma
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TextureLoader.Init(GraphicsDevice);
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//do this here because we need it for the loading screen
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WaterRenderer.Instance = new WaterRenderer(base.GraphicsDevice, Content);
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WaterRenderer.Instance = new WaterRenderer(base.GraphicsDevice);
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Quad.Init(GraphicsDevice);
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@@ -512,10 +516,10 @@ namespace Barotrauma
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TitleScreen.LoadState = 75.0f;
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yield return CoroutineStatus.Running;
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GameScreen = new GameScreen(GraphicsDeviceManager.GraphicsDevice, Content);
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GameScreen = new GameScreen(GraphicsDeviceManager.GraphicsDevice);
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ParticleManager = new ParticleManager(GameScreen.Cam);
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LightManager = new Lights.LightManager(base.GraphicsDevice, Content);
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LightManager = new Lights.LightManager(base.GraphicsDevice);
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TitleScreen.LoadState = 80.0f;
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yield return CoroutineStatus.Running;
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