Build 0.21.6.0
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@@ -1171,7 +1171,7 @@ namespace Barotrauma
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materialCostList.Visible = false;
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materialCostList.UserData = UpgradeStoreUserData.MaterialCostList;
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var priceText = new GUITextBlock(rectT(0.2f, 1f, buyButtonLayout), formattedPrice)
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var priceText = new GUITextBlock(rectT(0.2f, 1f, buyButtonLayout), formattedPrice, textAlignment: Alignment.Right)
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{
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UserData = UpgradeStoreUserData.PriceLabel,
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//prices on swappable items are always visible, upgrade prices are enabled in UpdateUpgradeEntry for purchasable upgrades
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