Build 0.21.6.0
This commit is contained in:
@@ -154,9 +154,12 @@ namespace Barotrauma
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}
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if (LosFadeIn && clampedTimer / PanDuration > 0.8f)
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{
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GameMain.LightManager.LosAlpha = ((clampedTimer / PanDuration) - 0.8f) * 5.0f;
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if (!GameMain.DevMode)
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{
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GameMain.LightManager.LosEnabled = true;
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GameMain.LightManager.LosAlpha = ((clampedTimer / PanDuration) - 0.8f) * 5.0f;
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}
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Lights.LightManager.ViewTarget = prevControlled ?? (targetEntity as Entity);
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GameMain.LightManager.LosEnabled = true;
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}
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#endif
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timer += CoroutineManager.DeltaTime;
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@@ -170,8 +173,11 @@ namespace Barotrauma
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#if CLIENT
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GUI.ScreenOverlayColor = Color.TransparentBlack;
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GameMain.LightManager.LosEnabled = true;
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GameMain.LightManager.LosAlpha = 1f;
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if (!GameMain.DevMode)
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{
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GameMain.LightManager.LosEnabled = true;
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GameMain.LightManager.LosAlpha = 1f;
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}
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#endif
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if (prevControlled != null && !prevControlled.Removed)
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@@ -724,6 +724,8 @@ namespace Barotrauma
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}
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bossHealthBar.TopHealthBar.BarSize = bossHealthBar.SideHealthBar.BarSize = health;
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Color color = bossHealthBar.Character.CharacterHealth.GetAfflictionStrength("poison") > 0 || bossHealthBar.Character.CharacterHealth.GetAfflictionStrength("paralysis") > 0 ? GUIStyle.HealthBarColorPoisoned : GUIStyle.Red;
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bossHealthBar.TopHealthBar.Color = bossHealthBar.SideHealthBar.Color = color;
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if (bossHealthBar.Character.Removed || !bossHealthBar.Character.Enabled)
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{
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@@ -2071,6 +2071,8 @@ namespace Barotrauma
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foreach (var periodicEffect in newPeriodicEffects)
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{
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if (!existingAffliction.Prefab.PeriodicEffects.Contains(periodicEffect.effect)) { continue; }
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if (existingAffliction.Strength < periodicEffect.effect.MinStrength) { continue; }
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if (periodicEffect.effect.MaxStrength > 0 && existingAffliction.Strength > periodicEffect.effect.MaxStrength) { continue; }
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//timer has wrapped around, apply the effect
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if (periodicEffect.timer - existingAffliction.PeriodicEffectTimers[periodicEffect.effect] > periodicEffect.effect.MinInterval / 2)
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{
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@@ -0,0 +1,22 @@
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#nullable enable
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using System;
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namespace Barotrauma
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{
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internal static class HealingCooldown
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{
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public static float NormalizedCooldown => MathF.Min((float) (DateTimeOffset.UtcNow - OnCooldownUntil).TotalSeconds / CooldownDuration, 0f);
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public static bool IsOnCooldown => DateTimeOffset.UtcNow < OnCooldownUntil;
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private static DateTimeOffset OnCooldownUntil = DateTimeOffset.MinValue;
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private const float CooldownDuration = 0.5f;
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public static readonly Identifier MedicalItemTag = new Identifier("medical");
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public static void PutOnCooldown()
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{
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OnCooldownUntil = DateTimeOffset.UtcNow.AddSeconds(CooldownDuration);
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}
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}
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}
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@@ -8,6 +8,7 @@ using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using Barotrauma.IO;
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using Barotrauma.Utils;
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using System.Linq;
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using System.Xml.Linq;
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using SpriteParams = Barotrauma.RagdollParams.SpriteParams;
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@@ -260,9 +261,7 @@ namespace Barotrauma
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{
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if (enableHuskSprite)
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{
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List<WearableSprite> otherWearablesWithHusk = new List<WearableSprite>() { HuskSprite };
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otherWearablesWithHusk.AddRange(OtherWearables);
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OtherWearables = otherWearablesWithHusk;
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OtherWearables.Insert(0, HuskSprite);
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UpdateWearableTypesToHide();
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}
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else
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@@ -546,7 +545,7 @@ namespace Barotrauma
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{
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foreach (var affliction in result.Afflictions)
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{
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if (affliction is AfflictionBleeding)
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if (affliction is AfflictionBleeding bleeding && bleeding.Prefab.DamageParticles)
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{
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bleedingDamage += affliction.GetVitalityDecrease(null);
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}
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@@ -555,7 +554,7 @@ namespace Barotrauma
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float damage = 0;
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foreach (var affliction in result.Afflictions)
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{
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if (affliction.Prefab.AfflictionType == "damage")
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if (affliction.Prefab.DamageParticles && affliction.Prefab.AfflictionType == "damage")
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{
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damage += affliction.GetVitalityDecrease(null);
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}
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@@ -732,7 +731,7 @@ namespace Barotrauma
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bool hideLimb = Hide ||
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OtherWearables.Any(w => w.HideLimb) ||
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wearingItems.Any(w => w != null && w.HideLimb);
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WearingItems.Any(w => w.HideLimb);
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bool drawHuskSprite = HuskSprite != null && !wearableTypesToHide.Contains(WearableType.Husk);
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@@ -828,7 +827,7 @@ namespace Barotrauma
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LightSource.LightSpriteEffect = (dir == Direction.Right) ? SpriteEffects.None : SpriteEffects.FlipVertically;
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}
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float step = depthStep;
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WearableSprite onlyDrawable = wearingItems.Find(w => w.HideOtherWearables);
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WearableSprite onlyDrawable = WearingItems.Find(w => w.HideOtherWearables);
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if (Params.MirrorHorizontally)
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{
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spriteEffect = spriteEffect == SpriteEffects.None ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
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@@ -965,31 +964,28 @@ namespace Barotrauma
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public void UpdateWearableTypesToHide()
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{
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alphaClipEffectParams?.Clear();
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wearableTypeHidingSprites.Clear();
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if (WearingItems != null && WearingItems.Count > 0)
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void addWearablesFrom(IReadOnlyList<WearableSprite> wearableSprites)
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{
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if (wearableSprites.Count <= 0) { return; }
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wearableTypeHidingSprites.AddRange(
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WearingItems.FindAll(w => w.HideWearablesOfType != null && w.HideWearablesOfType.Count > 0));
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}
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if (OtherWearables != null && OtherWearables.Count > 0)
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{
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wearableTypeHidingSprites.AddRange(
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OtherWearables.FindAll(w => w.HideWearablesOfType != null && w.HideWearablesOfType.Count > 0));
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wearableSprites.Where(w => w.HideWearablesOfType.Count > 0));
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}
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addWearablesFrom(WearingItems);
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addWearablesFrom(OtherWearables);
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wearableTypesToHide.Clear();
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if (wearableTypeHidingSprites.Count > 0)
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if (wearableTypeHidingSprites.Count <= 0) { return; }
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foreach (WearableSprite sprite in wearableTypeHidingSprites)
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{
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foreach (WearableSprite sprite in wearableTypeHidingSprites)
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{
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foreach (WearableType type in sprite.HideWearablesOfType)
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{
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if (!wearableTypesToHide.Contains(type))
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{
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wearableTypesToHide.Add(type);
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}
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}
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}
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wearableTypesToHide.UnionWith(sprite.HideWearablesOfType);
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}
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}
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@@ -1071,7 +1067,13 @@ namespace Barotrauma
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}
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}
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private void DrawWearable(WearableSprite wearable, float depthStep, SpriteBatch spriteBatch, Color color, float alpha, SpriteEffects spriteEffect)
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private (
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Color FinalColor,
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Vector2 Origin,
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float Rotation,
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float Scale,
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float Depth)
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CalculateDrawParameters(WearableSprite wearable, float depthStep, Color color, float alpha)
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{
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var sprite = ActiveSprite;
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if (wearable.InheritSourceRect)
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@@ -1163,27 +1165,118 @@ namespace Barotrauma
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float finalAlpha = alpha * wearableColor.A;
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Color finalColor = color.Multiply(wearableColor);
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finalColor = new Color(finalColor.R, finalColor.G, finalColor.B, (byte)finalAlpha);
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wearable.Sprite.Draw(spriteBatch, new Vector2(body.DrawPosition.X, -body.DrawPosition.Y), finalColor, origin, rotation, scale, spriteEffect, depth);
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return (finalColor, origin, rotation, scale, depth);
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}
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private WearableSprite GetWearableSprite(WearableType type)//, bool random = false)
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private static Effect alphaClipEffect;
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private Dictionary<WearableSprite, Dictionary<string, object>> alphaClipEffectParams;
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private void ApplyAlphaClip(SpriteBatch spriteBatch, WearableSprite wearable, WearableSprite alphaClipper, SpriteEffects spriteEffect)
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{
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SpriteRecorder.Command makeCommand(WearableSprite w)
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{
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var (_, origin, rotation, scale, _)
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= CalculateDrawParameters(w, 0f, Color.White, 0f);
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var command = SpriteRecorder.Command.FromTransform(
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texture: w.Sprite.Texture,
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pos: new Vector2(body.DrawPosition.X, -body.DrawPosition.Y),
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srcRect: w.Sprite.SourceRect,
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color: Color.White,
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rotation: rotation,
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origin: origin,
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scale: new Vector2(scale, scale),
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effects: spriteEffect,
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depth: 0f,
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index: 0);
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return command;
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}
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void spacesFromCommand(WearableSprite w, SpriteRecorder.Command command, out CoordinateSpace2D textureSpace, out CoordinateSpace2D worldSpace)
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{
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var (topLeft, bottomLeft, topRight) = spriteEffect switch
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{
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SpriteEffects.None
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=> (command.VertexTL, command.VertexBL, command.VertexTR),
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SpriteEffects.FlipHorizontally | SpriteEffects.FlipVertically
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=> (command.VertexBR, command.VertexTR, command.VertexBL),
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SpriteEffects.FlipHorizontally
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=> (command.VertexTR, command.VertexBR, command.VertexTL),
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SpriteEffects.FlipVertically
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=> (command.VertexBL, command.VertexTL, command.VertexBR)
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};
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textureSpace = new CoordinateSpace2D
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{
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Origin = topLeft.TextureCoordinate,
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I = topRight.TextureCoordinate - topLeft.TextureCoordinate,
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J = bottomLeft.TextureCoordinate - topLeft.TextureCoordinate
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};
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worldSpace = new CoordinateSpace2D
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{
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Origin = topLeft.Position.DiscardZ(),
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I = topRight.Position.DiscardZ() - topLeft.Position.DiscardZ(),
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J = bottomLeft.Position.DiscardZ() - topLeft.Position.DiscardZ()
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};
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}
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var wearableCommand = makeCommand(wearable);
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var clipperCommand = makeCommand(alphaClipper);
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spacesFromCommand(wearable, wearableCommand, out var wearableTextureSpace, out var wearableWorldSpace);
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spacesFromCommand(alphaClipper, clipperCommand, out var clipperTextureSpace, out var clipperWorldSpace);
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var wearableUvToClipperUv =
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wearableTextureSpace.CanonicalToLocal
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* wearableWorldSpace.LocalToCanonical
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* clipperWorldSpace.CanonicalToLocal
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* clipperTextureSpace.LocalToCanonical;
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alphaClipEffect ??= EffectLoader.Load("Effects/wearableclip");
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alphaClipEffectParams ??= new Dictionary<WearableSprite, Dictionary<string, object>>();
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if (!alphaClipEffectParams.ContainsKey(wearable)) { alphaClipEffectParams.Add(wearable, new Dictionary<string, object>()); }
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var paramsToPass = new SpriteBatch.EffectWithParams
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{
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Effect = alphaClipEffect,
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Params = alphaClipEffectParams[wearable]
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};
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paramsToPass.Params["wearableUvToClipperUv"] = wearableUvToClipperUv;
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paramsToPass.Params["clipperTexelSize"] = 2f / alphaClipper.Sprite.Texture.Width;
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paramsToPass.Params["aCutoff"] = 2f / 255f;
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paramsToPass.Params["xTexture"] = wearable.Sprite.Texture;
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paramsToPass.Params["xStencil"] = alphaClipper.Sprite.Texture;
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spriteBatch.SwapEffect(paramsToPass);
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}
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private void DrawWearable(WearableSprite wearable, float depthStep, SpriteBatch spriteBatch, Color color, float alpha, SpriteEffects spriteEffect)
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{
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var (finalColor, origin, rotation, scale, depth)
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= CalculateDrawParameters(wearable, depthStep, color, alpha);
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var prevEffect = spriteBatch.GetCurrentEffect();
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var alphaClipper = WearingItems.Find(w => w.AlphaClipOtherWearables);
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bool shouldApplyAlphaClip = alphaClipper != null && wearable != alphaClipper;
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if (shouldApplyAlphaClip)
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{
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ApplyAlphaClip(spriteBatch, wearable, alphaClipper, spriteEffect);
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}
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wearable.Sprite.Draw(spriteBatch, new Vector2(body.DrawPosition.X, -body.DrawPosition.Y), finalColor, origin, rotation, scale, spriteEffect, depth);
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if (shouldApplyAlphaClip)
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{
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spriteBatch.SwapEffect(effect: prevEffect);
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}
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}
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private WearableSprite GetWearableSprite(WearableType type)
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{
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var info = character.Info;
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if (info == null) { return null; }
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ContentXElement element;
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/*if (random)
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{
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element = info.FilterElements(info.Wearables, info.Head.Preset.TagSet)?.GetRandom(Rand.RandSync.ClientOnly);
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}
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else
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{*/
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element = info.FilterElements(info.Wearables, info.Head.Preset.TagSet, type)?.FirstOrDefault();
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//}
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if (element != null)
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{
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return new WearableSprite(element.GetChildElement("sprite"), type);
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}
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return null;
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ContentXElement element = info.FilterElements(info.Wearables, info.Head.Preset.TagSet, type)?.FirstOrDefault();
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return element != null ? new WearableSprite(element.GetChildElement("sprite"), type) : null;
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}
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partial void RemoveProjSpecific()
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@@ -1206,8 +1299,8 @@ namespace Barotrauma
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LightSource?.Remove();
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LightSource = null;
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OtherWearables?.ForEach(w => w.Sprite.Remove());
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OtherWearables = null;
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OtherWearables.ForEach(w => w.Sprite.Remove());
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OtherWearables.Clear();
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HuskSprite?.Sprite.Remove();
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HuskSprite = null;
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+4
-4
@@ -92,7 +92,7 @@ namespace Barotrauma
|
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|
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public Option<ContentPackageId> UgcId = Option<ContentPackageId>.None();
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public Option<DateTime> InstallTime = Option<DateTime>.None();
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public Option<SerializableDateTime> InstallTime = Option<SerializableDateTime>.None();
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public bool HasFile(File file)
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=> Files.Any(f =>
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@@ -120,7 +120,7 @@ namespace Barotrauma
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public void DiscardHashAndInstallTime()
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{
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ExpectedHash = null;
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InstallTime = Option<DateTime>.None();
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InstallTime = Option<SerializableDateTime>.None();
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}
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public static string IncrementModVersion(string modVersion)
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@@ -159,8 +159,8 @@ namespace Barotrauma
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addRootAttribute("gameversion", GameMain.Version);
|
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if (AltNames.Any()) { addRootAttribute("altnames", string.Join(",", AltNames)); }
|
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if (ExpectedHash != null) { addRootAttribute("expectedhash", ExpectedHash.StringRepresentation); }
|
||||
if (InstallTime.TryUnwrap(out var installTime)) { addRootAttribute("installtime", ToolBox.Epoch.FromDateTime(installTime)); }
|
||||
|
||||
if (InstallTime.TryUnwrap(out var installTime)) { addRootAttribute("installtime", installTime); }
|
||||
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files.ForEach(f => rootElement.Add(f.ToXElement()));
|
||||
|
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doc.Add(rootElement);
|
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|
||||
@@ -49,7 +49,7 @@ namespace Barotrauma
|
||||
&& ugcId is SteamWorkshopId workshopId
|
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&& item.Id == workshopId.Value
|
||||
&& p.InstallTime.TryUnwrap(out var installTime)
|
||||
&& item.LatestUpdateTime <= installTime))
|
||||
&& item.LatestUpdateTime <= installTime.ToUtcValue()))
|
||||
.ToArray();
|
||||
if (!needInstalling.Any()) { return Enumerable.Empty<Steamworks.Ugc.Item>(); }
|
||||
|
||||
|
||||
@@ -1128,6 +1128,28 @@ namespace Barotrauma
|
||||
});
|
||||
AssignRelayToServer("debugdraw", false);
|
||||
|
||||
AssignOnExecute("devmode", (string[] args) =>
|
||||
{
|
||||
if (args.None() || !bool.TryParse(args[0], out bool state))
|
||||
{
|
||||
state = !GameMain.DevMode;
|
||||
}
|
||||
GameMain.DevMode = state;
|
||||
if (GameMain.DevMode)
|
||||
{
|
||||
GameMain.LightManager.LightingEnabled = false;
|
||||
GameMain.LightManager.LosEnabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.LightManager.LightingEnabled = true;
|
||||
GameMain.LightManager.LosEnabled = true;
|
||||
GameMain.LightManager.LosAlpha = 1f;
|
||||
}
|
||||
NewMessage("Dev mode " + (GameMain.DevMode ? "enabled" : "disabled"), Color.White);
|
||||
});
|
||||
AssignRelayToServer("devmode", false);
|
||||
|
||||
AssignOnExecute("debugdrawlocalization", (string[] args) =>
|
||||
{
|
||||
if (args.None() || !bool.TryParse(args[0], out bool state))
|
||||
@@ -1229,12 +1251,14 @@ namespace Barotrauma
|
||||
HumanAIController.debugai = !HumanAIController.debugai;
|
||||
if (HumanAIController.debugai)
|
||||
{
|
||||
GameMain.DevMode = true;
|
||||
GameMain.DebugDraw = true;
|
||||
GameMain.LightManager.LightingEnabled = false;
|
||||
GameMain.LightManager.LosEnabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.DevMode = false;
|
||||
GameMain.DebugDraw = false;
|
||||
GameMain.LightManager.LightingEnabled = true;
|
||||
GameMain.LightManager.LosEnabled = true;
|
||||
|
||||
+7
-1
@@ -8,7 +8,8 @@ partial class CheckObjectiveAction : BinaryOptionAction
|
||||
public enum CheckType
|
||||
{
|
||||
Added,
|
||||
Completed
|
||||
Completed,
|
||||
Incomplete
|
||||
}
|
||||
|
||||
[Serialize(CheckType.Completed, IsPropertySaveable.Yes)]
|
||||
@@ -30,8 +31,13 @@ partial class CheckObjectiveAction : BinaryOptionAction
|
||||
{
|
||||
CheckType.Added => true,
|
||||
CheckType.Completed => segment.IsCompleted,
|
||||
CheckType.Incomplete => !segment.IsCompleted,
|
||||
_ => false
|
||||
};
|
||||
}
|
||||
else if (Type == CheckType.Incomplete)
|
||||
{
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma;
|
||||
@@ -13,11 +14,22 @@ partial class UIHighlightAction : EventAction
|
||||
bool useCircularFlash = false;
|
||||
if (Id != ElementId.None)
|
||||
{
|
||||
FindAndFlashComponents(c => Equals(Id, c.UserData));
|
||||
var predicate = (GUIComponent c) => c is not null && Equals(Id, c.UserData);
|
||||
if (!FindAndFlashAddedComponents(predicate))
|
||||
{
|
||||
if (predicate(GUIMessageBox.VisibleBox))
|
||||
{
|
||||
Flash(GUIMessageBox.VisibleBox);
|
||||
}
|
||||
else
|
||||
{
|
||||
FindAndFlashMessageBoxComponents(predicate);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!EntityIdentifier.IsEmpty)
|
||||
{
|
||||
FindAndFlashComponents(c =>
|
||||
FindAndFlashAddedComponents(c =>
|
||||
c.UserData is MapEntityPrefab mep && mep.Identifier == EntityIdentifier || c.UserData is MapEntity me && me.Prefab.Identifier == EntityIdentifier);
|
||||
}
|
||||
else if (!OrderIdentifier.IsEmpty)
|
||||
@@ -26,26 +38,26 @@ partial class UIHighlightAction : EventAction
|
||||
bool foundMinimapNode = false;
|
||||
if (!OrderTargetTag.IsEmpty)
|
||||
{
|
||||
foundMinimapNode = FindAndFlashComponents(c =>
|
||||
foundMinimapNode = FindAndFlashAddedComponents(c =>
|
||||
c.UserData is CrewManager.MinimapNodeData nodeData && nodeData.Order is Order order &&
|
||||
order.Identifier == OrderIdentifier && order.Option == OrderOption && order.TargetEntity is Item item && item.HasTag(OrderTargetTag));
|
||||
}
|
||||
if (!foundMinimapNode)
|
||||
{
|
||||
FindAndFlashComponents(c => c.UserData is Order order && order.Identifier == OrderIdentifier && order.Option == OrderOption,
|
||||
FindAndFlashAddedComponents(c => c.UserData is Order order && order.Identifier == OrderIdentifier && order.Option == OrderOption,
|
||||
c => c.UserData is Order order && order.Identifier == OrderIdentifier,
|
||||
c => Equals(OrderCategory, c.UserData));
|
||||
}
|
||||
}
|
||||
|
||||
bool FindAndFlashComponents(params Func<GUIComponent, bool>[] predicates)
|
||||
bool FindAndFlashComponents(IEnumerable<GUIComponent> components, params Func<GUIComponent, bool>[] predicates)
|
||||
{
|
||||
foreach (var predicate in predicates)
|
||||
{
|
||||
if (HighlightMultiple)
|
||||
{
|
||||
bool found = false;
|
||||
foreach (var component in GUI.GetAdditions())
|
||||
foreach (var component in components)
|
||||
{
|
||||
if (predicate(component))
|
||||
{
|
||||
@@ -55,7 +67,7 @@ partial class UIHighlightAction : EventAction
|
||||
};
|
||||
return found;
|
||||
}
|
||||
else if (GUI.GetAdditions().FirstOrDefault(predicate) is GUIComponent component)
|
||||
else if (components.FirstOrDefault(predicate) is GUIComponent component)
|
||||
{
|
||||
Flash(component);
|
||||
return true;
|
||||
@@ -64,6 +76,10 @@ partial class UIHighlightAction : EventAction
|
||||
return false;
|
||||
}
|
||||
|
||||
bool FindAndFlashAddedComponents(params Func<GUIComponent, bool>[] predicates) => FindAndFlashComponents(GUI.GetAdditions(), predicates);
|
||||
|
||||
bool FindAndFlashMessageBoxComponents(params Func<GUIComponent, bool>[] predicates) => FindAndFlashComponents(GUIMessageBox.VisibleBox?.GetAllChildren() ?? Enumerable.Empty<GUIComponent>(), predicates);
|
||||
|
||||
void Flash(GUIComponent component)
|
||||
{
|
||||
if (component.FlashTimer <= 0.0f)
|
||||
|
||||
@@ -1143,14 +1143,13 @@ namespace Barotrauma
|
||||
bool wrap = element.GetAttributeBool("wrap", true);
|
||||
Alignment alignment =
|
||||
element.GetAttributeEnum("alignment", text.Contains('\n') ? Alignment.Left : Alignment.Center);
|
||||
GUIFont font;
|
||||
if (!GUIStyle.Fonts.TryGetValue(element.GetAttributeIdentifier("font", "Font"), out font))
|
||||
if (!GUIStyle.Fonts.TryGetValue(element.GetAttributeIdentifier("font", "Font"), out GUIFont font))
|
||||
{
|
||||
font = GUIStyle.Font;
|
||||
}
|
||||
|
||||
var textBlock = new GUITextBlock(RectTransform.Load(element, parent),
|
||||
text, color, font, alignment, wrap: wrap, style: style)
|
||||
RichString.Rich(text), color, font, alignment, wrap: wrap, style: style)
|
||||
{
|
||||
TextScale = scale
|
||||
};
|
||||
|
||||
@@ -236,7 +236,8 @@ namespace Barotrauma
|
||||
new GUIButton(new RectTransform(new Vector2(0.3f, 0.5f), buttonContainer.RectTransform, Anchor.Center),
|
||||
style: "UIToggleButton")
|
||||
{
|
||||
OnClicked = Close
|
||||
OnClicked = Close,
|
||||
UserData = UIHighlightAction.ElementId.MessageBoxCloseButton
|
||||
}
|
||||
};
|
||||
InputType? closeInput = null;
|
||||
|
||||
@@ -140,6 +140,7 @@ namespace Barotrauma
|
||||
public readonly static GUIColor HealthBarColorLow = new GUIColor("HealthBarColorLow");
|
||||
public readonly static GUIColor HealthBarColorMedium = new GUIColor("HealthBarColorMedium");
|
||||
public readonly static GUIColor HealthBarColorHigh = new GUIColor("HealthBarColorHigh");
|
||||
public readonly static GUIColor HealthBarColorPoisoned = new GUIColor("HealthBarColorPoisoned");
|
||||
|
||||
public static Point ItemFrameMargin
|
||||
{
|
||||
|
||||
@@ -615,7 +615,7 @@ namespace Barotrauma
|
||||
listBackground.SetCrop(true);
|
||||
|
||||
GUIFont font = GUIStyle.Font;
|
||||
info.CreateSpecsWindow(specsFrame, font);
|
||||
info.CreateSpecsWindow(specsFrame, font, includeCrushDepth: true);
|
||||
descriptionTextBlock.Text = info.Description;
|
||||
descriptionTextBlock.CalculateHeightFromText();
|
||||
}
|
||||
|
||||
@@ -1779,7 +1779,10 @@ namespace Barotrauma
|
||||
{
|
||||
CurrentSelectMode = GUIListBox.SelectMode.None
|
||||
};
|
||||
sub.Info.CreateSpecsWindow(specsListBox, GUIStyle.Font, includeTitle: false, includeClass: false, includeDescription: true);
|
||||
sub.Info.CreateSpecsWindow(specsListBox, GUIStyle.Font,
|
||||
includeTitle: false,
|
||||
includeClass: false,
|
||||
includeDescription: true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1171,7 +1171,7 @@ namespace Barotrauma
|
||||
materialCostList.Visible = false;
|
||||
materialCostList.UserData = UpgradeStoreUserData.MaterialCostList;
|
||||
|
||||
var priceText = new GUITextBlock(rectT(0.2f, 1f, buyButtonLayout), formattedPrice)
|
||||
var priceText = new GUITextBlock(rectT(0.2f, 1f, buyButtonLayout), formattedPrice, textAlignment: Alignment.Right)
|
||||
{
|
||||
UserData = UpgradeStoreUserData.PriceLabel,
|
||||
//prices on swappable items are always visible, upgrade prices are enabled in UpdateUpgradeEntry for purchasable upgrades
|
||||
|
||||
@@ -23,9 +23,13 @@ namespace Barotrauma
|
||||
{
|
||||
class GameMain : Game
|
||||
{
|
||||
public static bool ShowFPS = false;
|
||||
public static bool ShowPerf = false;
|
||||
public static bool ShowFPS;
|
||||
public static bool ShowPerf;
|
||||
public static bool DebugDraw;
|
||||
/// <summary>
|
||||
/// Doesn't automatically enable los or bot AI or do anything like that. Probably not fully implemented.
|
||||
/// </summary>
|
||||
public static bool DevMode;
|
||||
public static bool IsSingleplayer => NetworkMember == null;
|
||||
public static bool IsMultiplayer => NetworkMember != null;
|
||||
|
||||
@@ -398,7 +402,7 @@ namespace Barotrauma
|
||||
TextureLoader.Init(GraphicsDevice);
|
||||
|
||||
//do this here because we need it for the loading screen
|
||||
WaterRenderer.Instance = new WaterRenderer(base.GraphicsDevice, Content);
|
||||
WaterRenderer.Instance = new WaterRenderer(base.GraphicsDevice);
|
||||
|
||||
Quad.Init(GraphicsDevice);
|
||||
|
||||
@@ -512,10 +516,10 @@ namespace Barotrauma
|
||||
TitleScreen.LoadState = 75.0f;
|
||||
yield return CoroutineStatus.Running;
|
||||
|
||||
GameScreen = new GameScreen(GraphicsDeviceManager.GraphicsDevice, Content);
|
||||
GameScreen = new GameScreen(GraphicsDeviceManager.GraphicsDevice);
|
||||
|
||||
ParticleManager = new ParticleManager(GameScreen.Cam);
|
||||
LightManager = new Lights.LightManager(base.GraphicsDevice, Content);
|
||||
LightManager = new Lights.LightManager(base.GraphicsDevice);
|
||||
|
||||
TitleScreen.LoadState = 80.0f;
|
||||
yield return CoroutineStatus.Running;
|
||||
|
||||
@@ -788,7 +788,6 @@ namespace Barotrauma
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (ws != null)
|
||||
{
|
||||
hull = Hull.FindHull(ws.WorldPosition);
|
||||
@@ -802,7 +801,6 @@ namespace Barotrauma
|
||||
hull = Hull.FindHull(se.WorldPosition);
|
||||
}
|
||||
}
|
||||
|
||||
if (IsSinglePlayer)
|
||||
{
|
||||
order.OrderGiver?.Speak(order.GetChatMessage("", hull?.DisplayName?.Value, givingOrderToSelf: character == order.OrderGiver, isNewOrder: isNewOrder), ChatMessageType.Order);
|
||||
@@ -817,13 +815,13 @@ namespace Barotrauma
|
||||
{
|
||||
//can't issue an order if no characters are available
|
||||
if (character == null) { return; }
|
||||
|
||||
var orderGiver = order?.OrderGiver;
|
||||
if (IsSinglePlayer)
|
||||
{
|
||||
character.SetOrder(order, isNewOrder, speak: orderGiver != character);
|
||||
string message = order?.GetChatMessage(character.Name, orderGiver?.CurrentHull?.DisplayName?.Value, givingOrderToSelf: character == orderGiver, orderOption: order?.Option ?? Identifier.Empty, isNewOrder: isNewOrder);
|
||||
orderGiver?.Speak(message);
|
||||
bool isGivingOrderToSelf = orderGiver == character;
|
||||
character.SetOrder(order, isNewOrder, speak: !isGivingOrderToSelf);
|
||||
string message = order?.GetChatMessage(character.Name, orderGiver?.CurrentHull?.DisplayName?.Value, isGivingOrderToSelf, orderOption: order?.Option ?? Identifier.Empty, isNewOrder: isNewOrder);
|
||||
orderGiver?.Speak(message);
|
||||
}
|
||||
else if (orderGiver != null)
|
||||
{
|
||||
|
||||
@@ -965,7 +965,7 @@ namespace Barotrauma
|
||||
break;
|
||||
case QuickUseAction.PutToEquippedItem:
|
||||
//order by the condition of the contained item to prefer putting into the item with the emptiest ammo/battery/tank
|
||||
foreach (Item heldItem in character.HeldItems.OrderBy(it => it.GetComponent<ItemContainer>()?.GetContainedIndicatorState() ?? 0.0f))
|
||||
foreach (Item heldItem in character.HeldItems.OrderByDescending(heldItem => GetContainPriority(item, heldItem)))
|
||||
{
|
||||
if (heldItem.OwnInventory == null) { continue; }
|
||||
//don't allow swapping if we're moving items into an item with 1 slot holding a stack of items
|
||||
@@ -986,6 +986,22 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
static float GetContainPriority(Item item, Item containerItem)
|
||||
{
|
||||
var container = containerItem.GetComponent<ItemContainer>();
|
||||
if (container == null) { return 0.0f; }
|
||||
for (int i = 0; i < container.Inventory.Capacity; i++)
|
||||
{
|
||||
var containedItems = container.Inventory.GetItemsAt(i);
|
||||
if (containedItems.Any() && container.Inventory.CanBePutInSlot(item, i))
|
||||
{
|
||||
//if there's a stack in the contained item that we can add the item to, prefer that
|
||||
return 10.0f;
|
||||
}
|
||||
}
|
||||
return -container.GetContainedIndicatorState();
|
||||
}
|
||||
}
|
||||
|
||||
if (success)
|
||||
|
||||
@@ -216,16 +216,19 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (brokenSprite == null || !IsBroken)
|
||||
{
|
||||
spriteBatch.Draw(doorSprite.Texture, pos,
|
||||
getSourceRect(doorSprite, openState, IsHorizontal),
|
||||
color, 0.0f, doorSprite.Origin, item.Scale, item.SpriteEffects, doorSprite.Depth);
|
||||
if (doorSprite?.Texture != null)
|
||||
{
|
||||
spriteBatch.Draw(doorSprite.Texture, pos,
|
||||
getSourceRect(doorSprite, openState, IsHorizontal),
|
||||
color, 0.0f, doorSprite.Origin, item.Scale, item.SpriteEffects, doorSprite.Depth);
|
||||
}
|
||||
}
|
||||
|
||||
float maxCondition = item.Repairables.Any() ?
|
||||
item.Repairables.Min(r => r.RepairThreshold) / 100.0f * item.MaxCondition :
|
||||
item.MaxCondition;
|
||||
float healthRatio = item.Health / maxCondition;
|
||||
if (brokenSprite != null && healthRatio < 1.0f)
|
||||
if (brokenSprite?.Texture != null && healthRatio < 1.0f)
|
||||
{
|
||||
Vector2 scale = scaleBrokenSprite ? new Vector2(1.0f - healthRatio) : Vector2.One;
|
||||
if (IsHorizontal) { scale.X = 1; } else { scale.Y = 1; }
|
||||
@@ -285,34 +288,45 @@ namespace Barotrauma.Items.Components
|
||||
//sent by the server, or reverting it back to its old state if no msg from server was received
|
||||
PredictedState = open;
|
||||
resetPredictionTimer = CorrectionDelay;
|
||||
if (stateChanged) PlaySound(forcedOpen ? ActionType.OnPicked : ActionType.OnUse);
|
||||
if (stateChanged && !IsBroken)
|
||||
{
|
||||
PlayInteractionSound();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
isOpen = open;
|
||||
if (!isNetworkMessage || open != PredictedState)
|
||||
{
|
||||
StopPicking(null);
|
||||
ActionType actionType = ActionType.OnUse;
|
||||
if (forcedOpen)
|
||||
StopPicking(null);
|
||||
if (!IsBroken)
|
||||
{
|
||||
actionType = ActionType.OnPicked;
|
||||
PlayInteractionSound();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (open && HasSoundsOfType[(int)ActionType.OnOpen])
|
||||
{
|
||||
actionType = ActionType.OnOpen;
|
||||
}
|
||||
else if (!open && HasSoundsOfType[(int)ActionType.OnClose])
|
||||
{
|
||||
actionType = ActionType.OnClose;
|
||||
}
|
||||
}
|
||||
PlaySound(actionType);
|
||||
if (isOpen) { stuck = MathHelper.Clamp(stuck - StuckReductionOnOpen, 0.0f, 100.0f); }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PlayInteractionSound()
|
||||
{
|
||||
ActionType actionType = ActionType.OnUse;
|
||||
if (forcedOpen)
|
||||
{
|
||||
actionType = ActionType.OnPicked;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (open && HasSoundsOfType[(int)ActionType.OnOpen])
|
||||
{
|
||||
actionType = ActionType.OnOpen;
|
||||
}
|
||||
else if (!open && HasSoundsOfType[(int)ActionType.OnClose])
|
||||
{
|
||||
actionType = ActionType.OnClose;
|
||||
}
|
||||
}
|
||||
PlaySound(actionType);
|
||||
}
|
||||
}
|
||||
|
||||
public override void ClientEventRead(IReadMessage msg, float sendingTime)
|
||||
|
||||
@@ -78,14 +78,21 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
|
||||
{
|
||||
if (Light.LightSprite != null && (item.body == null || item.body.Enabled) && lightBrightness > 0.0f && IsOn && Light.Enabled)
|
||||
if (Light?.LightSprite == null) { return; }
|
||||
if ((item.body == null || item.body.Enabled) && lightBrightness > 0.0f && IsOn && Light.Enabled)
|
||||
{
|
||||
Vector2 origin = Light.LightSprite.Origin;
|
||||
if ((Light.LightSpriteEffect & SpriteEffects.FlipHorizontally) == SpriteEffects.FlipHorizontally) { origin.X = Light.LightSprite.SourceRect.Width - origin.X; }
|
||||
if ((Light.LightSpriteEffect & SpriteEffects.FlipVertically) == SpriteEffects.FlipVertically) { origin.Y = Light.LightSprite.SourceRect.Height - origin.Y; }
|
||||
|
||||
Vector2 drawPos = item.body?.DrawPosition ?? item.DrawPosition;
|
||||
Light.LightSprite.Draw(spriteBatch, new Vector2(drawPos.X, -drawPos.Y), lightColor * lightBrightness, origin, -Light.Rotation, item.Scale, Light.LightSpriteEffect, itemDepth - 0.0001f);
|
||||
|
||||
Color color = lightColor;
|
||||
if (Light.OverrideLightSpriteAlpha.HasValue)
|
||||
{
|
||||
color = new Color(lightColor, Light.OverrideLightSpriteAlpha.Value);
|
||||
}
|
||||
Light.LightSprite.Draw(spriteBatch, new Vector2(drawPos.X, -drawPos.Y), color * lightBrightness, origin, -Light.Rotation, item.Scale, Light.LightSpriteEffect, itemDepth - 0.0001f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -413,7 +413,7 @@ namespace Barotrauma.Items.Components
|
||||
var wire = it.GetComponent<Wire>();
|
||||
if (wire != null && wire.Connections.Any(c => c != null)) { return false; }
|
||||
|
||||
if (it.Container?.GetComponent<ItemContainer>() is { DrawInventory: false }) { return false; }
|
||||
if (it.Container?.GetComponent<ItemContainer>() is { DrawInventory: false } or { AllowAccess: false }) { return false; }
|
||||
|
||||
if (it.HasTag("traitormissionitem")) { return false; }
|
||||
|
||||
|
||||
@@ -72,7 +72,9 @@ namespace Barotrauma.Items.Components
|
||||
public override bool RecreateGUIOnResolutionChange => true;
|
||||
|
||||
public bool TriggerInfographic { get; set; }
|
||||
|
||||
|
||||
public bool IsInfographicVisible => infographic != null && infographic.Visible;
|
||||
|
||||
partial void InitProjSpecific(ContentXElement element)
|
||||
{
|
||||
CreateGUI();
|
||||
@@ -108,6 +110,9 @@ namespace Barotrauma.Items.Components
|
||||
{ AbsoluteOffset = GUIStyle.ItemFrameOffset },
|
||||
isHorizontal: true)
|
||||
{
|
||||
CanBeFocused = true,
|
||||
HoverCursor = CursorState.Default,
|
||||
AlwaysOverrideCursor = true,
|
||||
RelativeSpacing = 0.012f,
|
||||
Stretch = true
|
||||
};
|
||||
@@ -675,7 +680,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
if (TriggerInfographic)
|
||||
if (GuiFrame is not null && GuiFrame.Visible && TriggerInfographic)
|
||||
{
|
||||
CreateInfrographic();
|
||||
TriggerInfographic = false;
|
||||
@@ -851,8 +856,9 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
AbsoluteOffset = new Point(0, -50).Multiply(GUI.Scale)
|
||||
};
|
||||
new GUIButton(closeButtonRt, TextManager.Get("close"))
|
||||
new GUIButton(closeButtonRt, TextManager.Get("closeinfographic"))
|
||||
{
|
||||
UserData = UIHighlightAction.ElementId.CloseButton,
|
||||
OnClicked = (_, _) =>
|
||||
{
|
||||
CloseInfographic(Character.Controlled);
|
||||
@@ -871,6 +877,7 @@ namespace Barotrauma.Items.Components
|
||||
string style = arrowStyle == InfographicArrowStyle.Straight ? "InfographicArrow" : "InfographicArrowCurved";
|
||||
return new GUIImage(rt, style)
|
||||
{
|
||||
CanBeFocused = false,
|
||||
Rotation = MathHelper.ToRadians(rotationDegrees),
|
||||
SpriteEffects = spriteEffects
|
||||
};
|
||||
|
||||
@@ -329,6 +329,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
partial void UpdateSignalsProjSpecific()
|
||||
{
|
||||
if (signals == null) { return; }
|
||||
for (int i = 0; i < signals.Length && i < uiElements.Count; i++)
|
||||
{
|
||||
if (uiElements[i] is GUITextBox tb)
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
private static void GetDamageModifierText(ref LocalizedString description, DamageModifier damageModifier, Identifier afflictionIdentifier)
|
||||
{
|
||||
int roundedValue = (int)Math.Round((1 - damageModifier.DamageMultiplier * damageModifier.ProbabilityMultiplier) * 100);
|
||||
int roundedValue = (int)Math.Round((1 - Math.Min(damageModifier.DamageMultiplier, damageModifier.ProbabilityMultiplier)) * 100);
|
||||
if (roundedValue == 0) { return; }
|
||||
string colorStr = XMLExtensions.ToStringHex(GUIStyle.Green);
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace Barotrauma.Items.Components
|
||||
TextManager.Get($"afflictiontype.{afflictionIdentifier}").Fallback(afflictionIdentifier.Value);
|
||||
|
||||
if (!description.IsNullOrWhiteSpace()) { description += '\n'; }
|
||||
description += $" ‖color:{colorStr}‖{roundedValue.ToString("-0;+#")}%‖color:end‖ {afflictionName}";
|
||||
description += $" ‖color:{colorStr}‖{roundedValue:-0;+#}%‖color:end‖ {afflictionName}";
|
||||
}
|
||||
|
||||
public override void AddTooltipInfo(ref LocalizedString name, ref LocalizedString description)
|
||||
@@ -36,7 +36,6 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (Identifier afflictionIdentifier in damageModifier.ParsedAfflictionIdentifiers)
|
||||
{
|
||||
GetDamageModifierText(ref description, damageModifier, afflictionIdentifier);
|
||||
|
||||
@@ -1713,6 +1713,15 @@ namespace Barotrauma
|
||||
GUIStyle.SmallFont.DrawString(spriteBatch, stackCountText, stackCountPos, Color.White);
|
||||
}
|
||||
}
|
||||
|
||||
if (HealingCooldown.IsOnCooldown && item.HasTag(HealingCooldown.MedicalItemTag))
|
||||
{
|
||||
RectangleF cdRect = rect;
|
||||
// shrink the rect from top to bottom depending on HealingCooldown.NormalizedCooldown
|
||||
cdRect.Height *= HealingCooldown.NormalizedCooldown;
|
||||
cdRect.Y += rect.Height;
|
||||
GUI.DrawFilledRectangle(spriteBatch, cdRect, Color.White * 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
if (inventory != null &&
|
||||
|
||||
@@ -203,7 +203,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
partial void InitProjSpecific()
|
||||
public void InitSpriteStates()
|
||||
{
|
||||
Prefab.Sprite?.EnsureLazyLoaded();
|
||||
Prefab.InventoryIcon?.EnsureLazyLoaded();
|
||||
@@ -211,7 +211,6 @@ namespace Barotrauma
|
||||
{
|
||||
brokenSprite.Sprite.EnsureLazyLoaded();
|
||||
}
|
||||
|
||||
foreach (var decorativeSprite in Prefab.DecorativeSprites)
|
||||
{
|
||||
decorativeSprite.Sprite.EnsureLazyLoaded();
|
||||
@@ -221,6 +220,11 @@ namespace Barotrauma
|
||||
UpdateSpriteStates(0.0f);
|
||||
}
|
||||
|
||||
partial void InitProjSpecific()
|
||||
{
|
||||
InitSpriteStates();
|
||||
}
|
||||
|
||||
private Rectangle? cachedVisibleExtents;
|
||||
|
||||
public void ResetCachedVisibleSize()
|
||||
@@ -1409,7 +1413,7 @@ namespace Barotrauma
|
||||
|
||||
if (targetComponent == null)
|
||||
{
|
||||
ApplyStatusEffects(actionType, 1.0f, targetCharacter, targetLimb, useTarget, true, worldPosition: worldPosition);
|
||||
ApplyStatusEffects(actionType, 1.0f, targetCharacter, targetLimb, useTarget, isNetworkEvent: true, worldPosition: worldPosition);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -236,6 +236,16 @@ namespace Barotrauma
|
||||
DecorativeSprites = decorativeSprites.ToImmutableArray();
|
||||
ContainedSprites = containedSprites.ToImmutableArray();
|
||||
DecorativeSpriteGroups = decorativeSpriteGroups.Select(kvp => (kvp.Key, kvp.Value.ToImmutableArray())).ToImmutableDictionary();
|
||||
|
||||
#if CLIENT
|
||||
foreach (Item item in Item.ItemList)
|
||||
{
|
||||
if (item.Prefab == this)
|
||||
{
|
||||
item.InitSpriteStates();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public bool CanCharacterBuy()
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -65,15 +64,9 @@ namespace Barotrauma
|
||||
|
||||
public Texture2D WaterTexture { get; }
|
||||
|
||||
public WaterRenderer(GraphicsDevice graphicsDevice, ContentManager content)
|
||||
public WaterRenderer(GraphicsDevice graphicsDevice)
|
||||
{
|
||||
#if WINDOWS
|
||||
WaterEffect = content.Load<Effect>("Effects/watershader");
|
||||
#endif
|
||||
#if LINUX || OSX
|
||||
|
||||
WaterEffect = content.Load<Effect>("Effects/watershader_opengl");
|
||||
#endif
|
||||
WaterEffect = EffectLoader.Load("Effects/watershader");
|
||||
|
||||
WaterTexture = TextureLoader.FromFile("Content/Effects/waterbump.png");
|
||||
WaterEffect.Parameters["xWaterBumpMap"].SetValue(WaterTexture);
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System;
|
||||
@@ -73,12 +72,14 @@ namespace Barotrauma.Lights
|
||||
|
||||
private int recalculationCount;
|
||||
|
||||
private float time;
|
||||
|
||||
public IEnumerable<LightSource> Lights
|
||||
{
|
||||
get { return lights; }
|
||||
}
|
||||
|
||||
public LightManager(GraphicsDevice graphics, ContentManager content)
|
||||
public LightManager(GraphicsDevice graphics)
|
||||
{
|
||||
lights = new List<LightSource>(100);
|
||||
|
||||
@@ -96,13 +97,8 @@ namespace Barotrauma.Lights
|
||||
{
|
||||
CreateRenderTargets(graphics);
|
||||
|
||||
#if WINDOWS
|
||||
LosEffect = content.Load<Effect>("Effects/losshader");
|
||||
SolidColorEffect = content.Load<Effect>("Effects/solidcolor");
|
||||
#else
|
||||
LosEffect = content.Load<Effect>("Effects/losshader_opengl");
|
||||
SolidColorEffect = content.Load<Effect>("Effects/solidcolor_opengl");
|
||||
#endif
|
||||
LosEffect = EffectLoader.Load("Effects/losshader");
|
||||
SolidColorEffect = EffectLoader.Load("Effects/solidcolor");
|
||||
|
||||
if (lightEffect == null)
|
||||
{
|
||||
@@ -171,10 +167,12 @@ namespace Barotrauma.Lights
|
||||
|
||||
public void Update(float deltaTime)
|
||||
{
|
||||
//wrap around if the timer gets very large, otherwise we'd start running into floating point accuracy issues
|
||||
time = (time + deltaTime) % 100000.0f;
|
||||
foreach (LightSource light in activeLights)
|
||||
{
|
||||
if (!light.Enabled) { continue; }
|
||||
light.Update(deltaTime);
|
||||
light.Update(time);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -200,8 +200,6 @@ namespace Barotrauma.Lights
|
||||
|
||||
private static Texture2D lightTexture;
|
||||
|
||||
private float blinkTimer, flickerState, pulseState;
|
||||
|
||||
private VertexPositionColorTexture[] vertices;
|
||||
private short[] indices;
|
||||
|
||||
@@ -486,12 +484,12 @@ namespace Barotrauma.Lights
|
||||
if (addLight) { GameMain.LightManager.AddLight(this); }
|
||||
}
|
||||
|
||||
public void Update(float deltaTime)
|
||||
public void Update(float time)
|
||||
{
|
||||
float brightness = 1.0f;
|
||||
if (lightSourceParams.BlinkFrequency > 0.0f)
|
||||
{
|
||||
blinkTimer = (blinkTimer + deltaTime * lightSourceParams.BlinkFrequency) % 1.0f;
|
||||
float blinkTimer = (time * lightSourceParams.BlinkFrequency) % 1.0f;
|
||||
if (blinkTimer > 0.5f)
|
||||
{
|
||||
CurrentBrightness = 0.0f;
|
||||
@@ -500,14 +498,13 @@ namespace Barotrauma.Lights
|
||||
}
|
||||
if (lightSourceParams.PulseFrequency > 0.0f && lightSourceParams.PulseAmount > 0.0f)
|
||||
{
|
||||
pulseState = (pulseState + deltaTime * lightSourceParams.PulseFrequency) % 1.0f;
|
||||
float pulseState = (time * lightSourceParams.PulseFrequency) % 1.0f;
|
||||
//oscillate between 0-1
|
||||
brightness *= 1.0f - (float)(Math.Sin(pulseState * MathHelper.TwoPi) + 1.0f) / 2.0f * lightSourceParams.PulseAmount;
|
||||
}
|
||||
if (lightSourceParams.Flicker > 0.0f)
|
||||
if (lightSourceParams.Flicker > 0.0f && lightSourceParams.FlickerSpeed > 0.0f)
|
||||
{
|
||||
flickerState += deltaTime * lightSourceParams.FlickerSpeed;
|
||||
flickerState %= 255;
|
||||
float flickerState = (time * lightSourceParams.FlickerSpeed) % 255;
|
||||
brightness *= 1.0f - PerlinNoise.GetPerlin(flickerState, flickerState * 0.5f) * lightSourceParams.Flicker;
|
||||
}
|
||||
CurrentBrightness = brightness;
|
||||
|
||||
@@ -68,7 +68,7 @@ namespace Barotrauma
|
||||
|
||||
private (Rectangle targetArea, RichString tip)? tooltip;
|
||||
|
||||
private (SubmarineInfo pendingSub, float realWorldCrushDepth) pendingSubInfo;
|
||||
private SubmarineInfo.PendingSubInfo pendingSubInfo;
|
||||
|
||||
private RichString beaconStationActiveText, beaconStationInactiveText;
|
||||
|
||||
@@ -936,39 +936,8 @@ namespace Barotrauma
|
||||
if (connection.LevelData.HasHuntingGrounds) { iconCount++; }
|
||||
if (connection.Locked) { iconCount++; }
|
||||
string tooltip = null;
|
||||
float subCrushDepth = Level.DefaultRealWorldCrushDepth;
|
||||
var currentOrPendingSub = SubmarineSelection.CurrentOrPendingSubmarine();
|
||||
if (Submarine.MainSub != null && Submarine.MainSub.Info == currentOrPendingSub)
|
||||
{
|
||||
subCrushDepth = Submarine.MainSub.RealWorldCrushDepth;
|
||||
}
|
||||
else if (currentOrPendingSub != null)
|
||||
{
|
||||
if (pendingSubInfo.pendingSub != currentOrPendingSub)
|
||||
{
|
||||
// Store the real world crush depth for the pending sub so that we don't have to calculate it again every time
|
||||
pendingSubInfo = (currentOrPendingSub, currentOrPendingSub.GetRealWorldCrushDepth());
|
||||
}
|
||||
subCrushDepth = pendingSubInfo.realWorldCrushDepth;
|
||||
}
|
||||
if (GameMain.GameSession?.Campaign?.UpgradeManager != null)
|
||||
{
|
||||
var hullUpgradePrefab = UpgradePrefab.Find("increasewallhealth".ToIdentifier());
|
||||
if (hullUpgradePrefab != null)
|
||||
{
|
||||
int pendingLevel = GameMain.GameSession.Campaign.UpgradeManager.GetUpgradeLevel(hullUpgradePrefab, hullUpgradePrefab.UpgradeCategories.First());
|
||||
int currentLevel = GameMain.GameSession.Campaign.UpgradeManager.GetRealUpgradeLevel(hullUpgradePrefab, hullUpgradePrefab.UpgradeCategories.First());
|
||||
if (pendingLevel > currentLevel)
|
||||
{
|
||||
string updateValueStr = hullUpgradePrefab.SourceElement?.GetChildElement("Structure")?.GetAttributeString("crushdepth", null);
|
||||
if (!string.IsNullOrEmpty(updateValueStr))
|
||||
{
|
||||
subCrushDepth = PropertyReference.CalculateUpgrade(subCrushDepth, pendingLevel - currentLevel, updateValueStr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float subCrushDepth = SubmarineInfo.GetSubCrushDepth(SubmarineSelection.CurrentOrPendingSubmarine(), ref pendingSubInfo);
|
||||
string crushDepthWarningIconStyle = null;
|
||||
if (connection.LevelData.InitialDepth * Physics.DisplayToRealWorldRatio > subCrushDepth)
|
||||
{
|
||||
@@ -1125,6 +1094,14 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets <see cref="pendingSubInfo"/> and forces crush depth to be calculated again for icon displaying purposes
|
||||
/// </summary>
|
||||
public void ResetPendingSub()
|
||||
{
|
||||
pendingSubInfo = new SubmarineInfo.PendingSubInfo();
|
||||
}
|
||||
|
||||
partial void RemoveProjSpecific()
|
||||
{
|
||||
noiseOverlay?.Remove();
|
||||
|
||||
@@ -89,7 +89,11 @@ namespace Barotrauma
|
||||
CreateSpecsWindow(descriptionBox, font, includeDescription: true);
|
||||
}
|
||||
|
||||
public void CreateSpecsWindow(GUIListBox parent, GUIFont font, bool includeTitle = true, bool includeClass = true, bool includeDescription = false)
|
||||
public void CreateSpecsWindow(GUIListBox parent, GUIFont font,
|
||||
bool includeTitle = true,
|
||||
bool includeClass = true,
|
||||
bool includeDescription = false,
|
||||
bool includeCrushDepth = false)
|
||||
{
|
||||
float leftPanelWidth = 0.6f;
|
||||
float rightPanelWidth = 0.4f / leftPanelWidth;
|
||||
@@ -155,6 +159,22 @@ namespace Barotrauma
|
||||
{ CanBeFocused = false };
|
||||
cargoCapacityText.RectTransform.MinSize = new Point(0, cargoCapacityText.Children.First().Rect.Height);
|
||||
|
||||
if (includeCrushDepth)
|
||||
{
|
||||
var crushDepthText = new GUITextBlock(new RectTransform(new Vector2(leftPanelWidth, 0), parent.Content.RectTransform),
|
||||
TextManager.Get("CrushDepth"), textAlignment: Alignment.TopLeft, font: font, wrap: true)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
new GUITextBlock(new RectTransform(new Vector2(rightPanelWidth, 0.0f), crushDepthText.RectTransform, Anchor.TopRight, Pivot.TopLeft),
|
||||
TextManager.GetWithVariable("meterformat", "[meters]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", GetSubCrushDepth())),
|
||||
textAlignment: Alignment.TopLeft, font: font, wrap: true)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
crushDepthText.RectTransform.MinSize = new Point(0, crushDepthText.Children.First().Rect.Height);
|
||||
}
|
||||
|
||||
if (RecommendedCrewSizeMax > 0)
|
||||
{
|
||||
var crewSizeText = new GUITextBlock(new RectTransform(new Vector2(leftPanelWidth, 0), parent.Content.RectTransform),
|
||||
@@ -227,5 +247,57 @@ namespace Barotrauma
|
||||
GUITextBlock.AutoScaleAndNormalize(parent.Content.GetAllChildren<GUITextBlock>().Where(c => c != submarineNameText && c != descBlock));
|
||||
parent.ForceLayoutRecalculation();
|
||||
}
|
||||
|
||||
public readonly record struct PendingSubInfo(SubmarineInfo PendingSub = null, bool StructuresDefineRealWorldCrushDepth = false, float RealWorldCrushDepth = Level.DefaultRealWorldCrushDepth);
|
||||
|
||||
private float GetSubCrushDepth()
|
||||
{
|
||||
var pendingSubInfo = new PendingSubInfo();
|
||||
return GetSubCrushDepth(this, ref pendingSubInfo);
|
||||
}
|
||||
|
||||
public static float GetSubCrushDepth(SubmarineInfo subInfo, ref PendingSubInfo pendingSubInfo)
|
||||
{
|
||||
float subCrushDepth = Level.DefaultRealWorldCrushDepth;
|
||||
if (Submarine.MainSub != null && Submarine.MainSub.Info == subInfo)
|
||||
{
|
||||
subCrushDepth = Submarine.MainSub.RealWorldCrushDepth;
|
||||
}
|
||||
else if (subInfo != null)
|
||||
{
|
||||
if (pendingSubInfo.PendingSub != subInfo)
|
||||
{
|
||||
// Store the real world crush depth for the pending sub so that we don't have to calculate it again every time
|
||||
pendingSubInfo = new PendingSubInfo(subInfo, subInfo.IsCrushDepthDefinedInStructures(out float realWorldCrushDepth), realWorldCrushDepth);
|
||||
}
|
||||
subCrushDepth = pendingSubInfo.RealWorldCrushDepth;
|
||||
}
|
||||
if (GameMain.GameSession?.Campaign?.UpgradeManager != null && UpgradePrefab.Find("increasewallhealth".ToIdentifier()) is UpgradePrefab hullUpgradePrefab)
|
||||
{
|
||||
int pendingLevel = GameMain.GameSession.Campaign.UpgradeManager.GetUpgradeLevel(hullUpgradePrefab, hullUpgradePrefab.UpgradeCategories.First(), info: subInfo);
|
||||
// If there is a sub switch pending, unless its structures have crush depth defined in their elements,
|
||||
// calculate the value based on the default crush depth and pending upgrade level
|
||||
int currentLevel = 0;
|
||||
if (pendingSubInfo.PendingSub is null || pendingSubInfo.StructuresDefineRealWorldCrushDepth)
|
||||
{
|
||||
currentLevel = GameMain.GameSession.Campaign.UpgradeManager.GetRealUpgradeLevelForSub(hullUpgradePrefab, hullUpgradePrefab.UpgradeCategories.First(), subInfo);
|
||||
}
|
||||
if (pendingLevel > currentLevel)
|
||||
{
|
||||
string updateValueStr = hullUpgradePrefab.SourceElement?.GetChildElement("Structure")?.GetAttributeString("crushdepth", null);
|
||||
if (!string.IsNullOrEmpty(updateValueStr))
|
||||
{
|
||||
if (currentLevel > 0)
|
||||
{
|
||||
// If the current level is greater than 0, reset the crush depth value back to the base value before calculating the upgrade
|
||||
int upgradePercentage = UpgradePrefab.ParsePercentage(updateValueStr, Identifier.Empty, suppressWarnings: true);
|
||||
subCrushDepth /= (1f + (upgradePercentage / 100f * currentLevel));
|
||||
}
|
||||
subCrushDepth = PropertyReference.CalculateUpgrade(subCrushDepth, pendingLevel, updateValueStr);
|
||||
}
|
||||
}
|
||||
}
|
||||
return subCrushDepth;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private struct Door
|
||||
private readonly struct Door
|
||||
{
|
||||
public readonly Rectangle Rect;
|
||||
|
||||
@@ -153,7 +153,9 @@ namespace Barotrauma
|
||||
ScrollBarVisible = false,
|
||||
Spacing = GUI.IntScale(5)
|
||||
};
|
||||
subInfo.CreateSpecsWindow(specsContainer, GUIStyle.Font, includeTitle: false, includeDescription: true);
|
||||
subInfo.CreateSpecsWindow(specsContainer, GUIStyle.Font,
|
||||
includeTitle: false,
|
||||
includeDescription: true);
|
||||
int width = specsContainer.Rect.Width;
|
||||
void recalculateSpecsContainerHeight()
|
||||
{
|
||||
@@ -191,6 +193,7 @@ namespace Barotrauma
|
||||
|
||||
TaskPool.Add(nameof(GeneratePreviewMeshes), GeneratePreviewMeshes(), _ =>
|
||||
{
|
||||
if (isDisposed) { return; }
|
||||
// Reset the camera's position on the main thread,
|
||||
// because the Camera class is not thread-safe and
|
||||
// it's possible for its state to not get updated
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace Barotrauma.Networking
|
||||
string name,
|
||||
Either<Address, AccountId> addressOrAccountId,
|
||||
string reason,
|
||||
DateTime? expiration)
|
||||
Option<SerializableDateTime> expiration)
|
||||
{
|
||||
this.Name = name;
|
||||
this.AddressOrAccountId = addressOrAccountId;
|
||||
@@ -94,8 +94,9 @@ namespace Barotrauma.Networking
|
||||
topArea.ForceLayoutRecalculation();
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedPlayerFrame.RectTransform),
|
||||
bannedPlayer.ExpirationTime == null ?
|
||||
TextManager.Get("BanPermanent") : TextManager.GetWithVariable("BanExpires", "[time]", bannedPlayer.ExpirationTime.Value.ToString()),
|
||||
bannedPlayer.ExpirationTime.TryUnwrap(out var expirationTime)
|
||||
? TextManager.GetWithVariable("BanExpires", "[time]", expirationTime.ToLocalUserString())
|
||||
: TextManager.Get("BanPermanent"),
|
||||
font: GUIStyle.SmallFont);
|
||||
|
||||
LocalizedString reason = TextManager.GetServerMessage(bannedPlayer.Reason).Fallback(bannedPlayer.Reason);
|
||||
@@ -149,11 +150,11 @@ namespace Barotrauma.Networking
|
||||
bool includesExpiration = incMsg.ReadBoolean();
|
||||
incMsg.ReadPadBits();
|
||||
|
||||
DateTime? expiration = null;
|
||||
Option<SerializableDateTime> expiration = Option<SerializableDateTime>.None();
|
||||
if (includesExpiration)
|
||||
{
|
||||
double hoursFromNow = incMsg.ReadDouble();
|
||||
expiration = DateTime.Now + TimeSpan.FromHours(hoursFromNow);
|
||||
expiration = Option<SerializableDateTime>.Some(SerializableDateTime.LocalNow + TimeSpan.FromHours(hoursFromNow));
|
||||
}
|
||||
|
||||
string reason = incMsg.ReadString();
|
||||
|
||||
@@ -26,8 +26,8 @@ namespace Barotrauma.Networking
|
||||
if (type != ChatMessageType.Order)
|
||||
{
|
||||
changeType = (PlayerConnectionChangeType)msg.ReadByte();
|
||||
txt = msg.ReadString();
|
||||
}
|
||||
txt = msg.ReadString();
|
||||
|
||||
string senderName = msg.ReadString();
|
||||
Character senderCharacter = null;
|
||||
@@ -87,11 +87,6 @@ namespace Barotrauma.Networking
|
||||
targetRoom = senderCharacter?.CurrentHull?.DisplayName?.Value;
|
||||
}
|
||||
|
||||
txt = orderPrefab.GetChatMessage(orderMessageInfo.TargetCharacter?.Name, targetRoom,
|
||||
givingOrderToSelf: orderMessageInfo.TargetCharacter == senderCharacter,
|
||||
orderOption: orderOption,
|
||||
isNewOrder: orderMessageInfo.IsNewOrder);
|
||||
|
||||
if (GameMain.Client.GameStarted && Screen.Selected == GameMain.GameScreen)
|
||||
{
|
||||
Order order = null;
|
||||
|
||||
@@ -82,6 +82,11 @@ namespace Barotrauma.Networking
|
||||
Initialization = ConnectionInitialization.SteamTicketAndVersion
|
||||
};
|
||||
|
||||
if (steamAuthTicket is { Canceled: true })
|
||||
{
|
||||
throw new InvalidOperationException("ReadConnectionInitializationStep failed: Steam auth ticket has been cancelled.");
|
||||
}
|
||||
|
||||
ClientSteamTicketAndVersionPacket body = new ClientSteamTicketAndVersionPacket
|
||||
{
|
||||
Name = GameMain.Client.Name,
|
||||
|
||||
@@ -120,6 +120,7 @@ namespace Barotrauma.Networking
|
||||
client.Character.ShowSpeechBubble(1.25f, ChatMessage.MessageColor[(int)messageType]);
|
||||
|
||||
client.VoipSound.UseRadioFilter = messageType == ChatMessageType.Radio && !GameSettings.CurrentConfig.Audio.DisableVoiceChatFilters;
|
||||
client.RadioNoise = 0.0f;
|
||||
if (messageType == ChatMessageType.Radio)
|
||||
{
|
||||
client.VoipSound.SetRange(radio.Range * RangeNear * speechImpedimentMultiplier * rangeMultiplier, radio.Range * speechImpedimentMultiplier * rangeMultiplier);
|
||||
@@ -131,7 +132,6 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
client.VoipSound.SetRange(ChatMessage.SpeakRange * RangeNear * speechImpedimentMultiplier * rangeMultiplier, ChatMessage.SpeakRange * speechImpedimentMultiplier * rangeMultiplier);
|
||||
}
|
||||
client.VoipSound.UseMuffleFilter =
|
||||
|
||||
+44
-4
@@ -4,6 +4,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using Barotrauma.IO;
|
||||
using System.Collections.Immutable;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
@@ -58,7 +59,7 @@ namespace Barotrauma
|
||||
|
||||
var saveFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.1f), saveList.Content.RectTransform) { MinSize = new Point(0, 45) }, style: "ListBoxElement")
|
||||
{
|
||||
UserData = saveInfo.FilePath
|
||||
UserData = saveInfo
|
||||
};
|
||||
|
||||
var nameText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), saveFrame.RectTransform), Path.GetFileNameWithoutExtension(saveInfo.FilePath),
|
||||
@@ -87,10 +88,9 @@ namespace Barotrauma
|
||||
};
|
||||
|
||||
string saveTimeStr = string.Empty;
|
||||
if (saveInfo.SaveTime > 0)
|
||||
if (saveInfo.SaveTime.TryUnwrap(out var time))
|
||||
{
|
||||
DateTime time = ToolBox.Epoch.ToDateTime(saveInfo.SaveTime);
|
||||
saveTimeStr = time.ToString();
|
||||
saveTimeStr = time.ToLocalUserString();
|
||||
}
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), saveFrame.RectTransform),
|
||||
text: saveTimeStr, textAlignment: Alignment.Right, font: GUIStyle.SmallFont)
|
||||
@@ -102,6 +102,26 @@ namespace Barotrauma
|
||||
return saveFrame;
|
||||
}
|
||||
|
||||
protected void SortSaveList()
|
||||
{
|
||||
saveList.Content.RectTransform.SortChildren((c1, c2) =>
|
||||
{
|
||||
if (c1.GUIComponent.UserData is not CampaignMode.SaveInfo file1
|
||||
|| c2.GUIComponent.UserData is not CampaignMode.SaveInfo file2)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!file1.SaveTime.TryUnwrap(out var file1WriteTime)
|
||||
|| !file2.SaveTime.TryUnwrap(out var file2WriteTime))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return file2WriteTime.CompareTo(file1WriteTime);
|
||||
});
|
||||
}
|
||||
|
||||
public struct CampaignSettingElements
|
||||
{
|
||||
public SettingValue<bool> TutorialEnabled;
|
||||
@@ -367,5 +387,25 @@ namespace Barotrauma
|
||||
return inputContainer;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract void UpdateLoadMenu(IEnumerable<CampaignMode.SaveInfo> saveFiles = null);
|
||||
|
||||
protected bool DeleteSave(GUIButton button, object obj)
|
||||
{
|
||||
if (obj is not CampaignMode.SaveInfo saveInfo) { return false; }
|
||||
|
||||
var header = TextManager.Get("deletedialoglabel");
|
||||
var body = TextManager.GetWithVariable("deletedialogquestion", "[file]", Path.GetFileNameWithoutExtension(saveInfo.FilePath));
|
||||
|
||||
EventEditorScreen.AskForConfirmation(header, body, () =>
|
||||
{
|
||||
SaveUtil.DeleteSave(saveInfo.FilePath);
|
||||
prevSaveFiles?.RemoveAll(s => s.FilePath == saveInfo.FilePath);
|
||||
UpdateLoadMenu(prevSaveFiles.ToList());
|
||||
return true;
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
+10
-48
@@ -192,7 +192,7 @@ namespace Barotrauma
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
public void UpdateLoadMenu(IEnumerable<CampaignMode.SaveInfo> saveFiles = null)
|
||||
public override void UpdateLoadMenu(IEnumerable<CampaignMode.SaveInfo> saveFiles = null)
|
||||
{
|
||||
prevSaveFiles?.Clear();
|
||||
prevSaveFiles = null;
|
||||
@@ -220,37 +220,16 @@ namespace Barotrauma
|
||||
CreateSaveElement(saveInfo);
|
||||
}
|
||||
|
||||
saveList.Content.RectTransform.SortChildren((c1, c2) =>
|
||||
{
|
||||
string file1 = c1.GUIComponent.UserData as string;
|
||||
string file2 = c2.GUIComponent.UserData as string;
|
||||
DateTime file1WriteTime = DateTime.MinValue;
|
||||
DateTime file2WriteTime = DateTime.MinValue;
|
||||
try
|
||||
{
|
||||
file1WriteTime = File.GetLastWriteTime(file1);
|
||||
}
|
||||
catch
|
||||
{
|
||||
//do nothing - DateTime.MinValue will be used and the element will get sorted at the bottom of the list
|
||||
};
|
||||
try
|
||||
{
|
||||
file2WriteTime = File.GetLastWriteTime(file2);
|
||||
}
|
||||
catch
|
||||
{
|
||||
//do nothing - DateTime.MinValue will be used and the element will get sorted at the bottom of the list
|
||||
};
|
||||
return file2WriteTime.CompareTo(file1WriteTime);
|
||||
});
|
||||
SortSaveList();
|
||||
|
||||
loadGameButton = new GUIButton(new RectTransform(new Vector2(0.45f, 0.12f), loadGameContainer.RectTransform, Anchor.BottomRight), TextManager.Get("LoadButton"))
|
||||
{
|
||||
OnClicked = (btn, obj) =>
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(saveList.SelectedData as string)) { return false; }
|
||||
LoadGame?.Invoke(saveList.SelectedData as string);
|
||||
if (saveList.SelectedData is not CampaignMode.SaveInfo saveInfo) { return false; }
|
||||
if (string.IsNullOrWhiteSpace(saveInfo.FilePath)) { return false; }
|
||||
LoadGame?.Invoke(saveInfo.FilePath);
|
||||
|
||||
CoroutineManager.StartCoroutine(WaitForCampaignSetup(), "WaitForCampaignSetup");
|
||||
return true;
|
||||
},
|
||||
@@ -264,37 +243,20 @@ namespace Barotrauma
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
private bool SelectSaveFile(GUIComponent component, object obj)
|
||||
{
|
||||
string fileName = (string)obj;
|
||||
if (obj is not CampaignMode.SaveInfo saveInfo) { return true; }
|
||||
string fileName = saveInfo.FilePath;
|
||||
|
||||
loadGameButton.Enabled = true;
|
||||
deleteMpSaveButton.Visible = deleteMpSaveButton.Enabled = GameMain.Client.IsServerOwner;
|
||||
deleteMpSaveButton.Enabled = GameMain.GameSession?.SavePath != fileName;
|
||||
if (deleteMpSaveButton.Visible)
|
||||
{
|
||||
deleteMpSaveButton.UserData = obj as string;
|
||||
deleteMpSaveButton.UserData = saveInfo;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool DeleteSave(GUIButton button, object obj)
|
||||
{
|
||||
string saveFile = obj as string;
|
||||
if (obj == null) { return false; }
|
||||
|
||||
var header = TextManager.Get("deletedialoglabel");
|
||||
var body = TextManager.GetWithVariable("deletedialogquestion", "[file]", Path.GetFileNameWithoutExtension(saveFile));
|
||||
|
||||
EventEditorScreen.AskForConfirmation(header, body, () =>
|
||||
{
|
||||
SaveUtil.DeleteSave(saveFile);
|
||||
prevSaveFiles?.RemoveAll(s => s.FilePath == saveFile);
|
||||
UpdateLoadMenu(prevSaveFiles.ToList());
|
||||
return true;
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+37
-73
@@ -581,7 +581,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateLoadMenu(IEnumerable<CampaignMode.SaveInfo> saveFiles = null)
|
||||
public override void UpdateLoadMenu(IEnumerable<CampaignMode.SaveInfo> saveFiles = null)
|
||||
{
|
||||
prevSaveFiles?.Clear();
|
||||
prevSaveFiles = null;
|
||||
@@ -649,46 +649,27 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
saveList.Content.RectTransform.SortChildren((c1, c2) =>
|
||||
{
|
||||
string file1 = c1.GUIComponent.UserData as string;
|
||||
string file2 = c2.GUIComponent.UserData as string;
|
||||
DateTime file1WriteTime = DateTime.MinValue;
|
||||
DateTime file2WriteTime = DateTime.MinValue;
|
||||
try
|
||||
{
|
||||
file1WriteTime = File.GetLastWriteTime(file1);
|
||||
}
|
||||
catch
|
||||
{
|
||||
//do nothing - DateTime.MinValue will be used and the element will get sorted at the bottom of the list
|
||||
};
|
||||
try
|
||||
{
|
||||
file2WriteTime = File.GetLastWriteTime(file2);
|
||||
}
|
||||
catch
|
||||
{
|
||||
//do nothing - DateTime.MinValue will be used and the element will get sorted at the bottom of the list
|
||||
};
|
||||
return file2WriteTime.CompareTo(file1WriteTime);
|
||||
});
|
||||
SortSaveList();
|
||||
|
||||
loadGameButton = new GUIButton(new RectTransform(new Vector2(0.45f, 0.12f), loadGameContainer.RectTransform, Anchor.BottomRight), TextManager.Get("LoadButton"))
|
||||
{
|
||||
OnClicked = (btn, obj) =>
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(saveList.SelectedData as string)) { return false; }
|
||||
LoadGame?.Invoke(saveList.SelectedData as string);
|
||||
if (saveList.SelectedData is not CampaignMode.SaveInfo saveInfo) { return false; }
|
||||
if (string.IsNullOrWhiteSpace(saveInfo.FilePath)) { return false; }
|
||||
LoadGame?.Invoke(saveInfo.FilePath);
|
||||
|
||||
return true;
|
||||
},
|
||||
Enabled = false
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private bool SelectSaveFile(GUIComponent component, object obj)
|
||||
{
|
||||
string fileName = (string)obj;
|
||||
if (obj is not CampaignMode.SaveInfo saveInfo) { return true; }
|
||||
|
||||
string fileName = saveInfo.FilePath;
|
||||
|
||||
XDocument doc = SaveUtil.LoadGameSessionDoc(fileName);
|
||||
if (doc?.Root == null)
|
||||
@@ -701,72 +682,55 @@ namespace Barotrauma
|
||||
|
||||
RemoveSaveFrame();
|
||||
|
||||
string subName = doc.Root.GetAttributeString("submarine", "");
|
||||
string saveTime = doc.Root.GetAttributeString("savetime", "unknown");
|
||||
DateTime? time = null;
|
||||
if (long.TryParse(saveTime, out long unixTime))
|
||||
{
|
||||
time = ToolBox.Epoch.ToDateTime(unixTime);
|
||||
saveTime = time.ToString();
|
||||
}
|
||||
string subName = saveInfo.SubmarineName;
|
||||
LocalizedString saveTime = saveInfo.SaveTime
|
||||
.Select(t => (LocalizedString)t.ToLocalUserString())
|
||||
.Fallback(TextManager.Get("Unknown"));
|
||||
|
||||
string mapseed = doc.Root.GetAttributeString("mapseed", "unknown");
|
||||
|
||||
var saveFileFrame = new GUIFrame(new RectTransform(new Vector2(0.45f, 0.6f), loadGameContainer.RectTransform, Anchor.TopRight)
|
||||
{
|
||||
RelativeOffset = new Vector2(0.0f, 0.1f)
|
||||
}, style: "InnerFrame")
|
||||
var saveFileFrame = new GUIFrame(
|
||||
new RectTransform(new Vector2(0.45f, 0.6f), loadGameContainer.RectTransform, Anchor.TopRight)
|
||||
{
|
||||
RelativeOffset = new Vector2(0.0f, 0.1f)
|
||||
}, style: "InnerFrame")
|
||||
{
|
||||
UserData = "savefileframe"
|
||||
};
|
||||
|
||||
var titleText = new GUITextBlock(new RectTransform(new Vector2(0.9f, 0.2f), saveFileFrame.RectTransform, Anchor.TopCenter)
|
||||
{
|
||||
RelativeOffset = new Vector2(0, 0.05f)
|
||||
},
|
||||
var titleText = new GUITextBlock(
|
||||
new RectTransform(new Vector2(0.9f, 0.2f), saveFileFrame.RectTransform, Anchor.TopCenter)
|
||||
{
|
||||
RelativeOffset = new Vector2(0, 0.05f)
|
||||
},
|
||||
Path.GetFileNameWithoutExtension(fileName), font: GUIStyle.LargeFont, textAlignment: Alignment.Center);
|
||||
titleText.Text = ToolBox.LimitString(titleText.Text, titleText.Font, titleText.Rect.Width);
|
||||
|
||||
var layoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.5f), saveFileFrame.RectTransform, Anchor.Center)
|
||||
{
|
||||
RelativeOffset = new Vector2(0, 0.1f)
|
||||
});
|
||||
var layoutGroup = new GUILayoutGroup(
|
||||
new RectTransform(new Vector2(0.8f, 0.5f), saveFileFrame.RectTransform, Anchor.Center)
|
||||
{
|
||||
RelativeOffset = new Vector2(0, 0.1f)
|
||||
});
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1, 0), layoutGroup.RectTransform), $"{TextManager.Get("Submarine")} : {subName}", font: GUIStyle.SmallFont);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1, 0), layoutGroup.RectTransform), $"{TextManager.Get("LastSaved")} : {saveTime}", font: GUIStyle.SmallFont);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1, 0), layoutGroup.RectTransform), $"{TextManager.Get("MapSeed")} : {mapseed}", font: GUIStyle.SmallFont);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1, 0), layoutGroup.RectTransform),
|
||||
$"{TextManager.Get("Submarine")} : {subName}", font: GUIStyle.SmallFont);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1, 0), layoutGroup.RectTransform),
|
||||
$"{TextManager.Get("LastSaved")} : {saveTime}", font: GUIStyle.SmallFont);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1, 0), layoutGroup.RectTransform),
|
||||
$"{TextManager.Get("MapSeed")} : {mapseed}", font: GUIStyle.SmallFont);
|
||||
|
||||
new GUIButton(new RectTransform(new Vector2(0.4f, 0.15f), saveFileFrame.RectTransform, Anchor.BottomCenter)
|
||||
{
|
||||
RelativeOffset = new Vector2(0, 0.1f)
|
||||
}, TextManager.Get("Delete"), style: "GUIButtonSmall")
|
||||
{
|
||||
UserData = fileName,
|
||||
UserData = saveInfo,
|
||||
OnClicked = DeleteSave
|
||||
};
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool DeleteSave(GUIButton button, object obj)
|
||||
{
|
||||
string saveFile = obj as string;
|
||||
if (obj == null) { return false; }
|
||||
|
||||
LocalizedString header = TextManager.Get("deletedialoglabel");
|
||||
LocalizedString body = TextManager.GetWithVariable("deletedialogquestion", "[file]", Path.GetFileNameWithoutExtension(saveFile));
|
||||
|
||||
EventEditorScreen.AskForConfirmation(header, body, () =>
|
||||
{
|
||||
SaveUtil.DeleteSave(saveFile);
|
||||
prevSaveFiles?.RemoveAll(s => s.FilePath == saveFile);
|
||||
UpdateLoadMenu(prevSaveFiles.ToList());
|
||||
return true;
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void RemoveSaveFrame()
|
||||
{
|
||||
GUIComponent prevFrame = null;
|
||||
|
||||
@@ -551,6 +551,7 @@ namespace Barotrauma
|
||||
submarineSelection.RefreshSubmarineDisplay(true, setTransferOptionToTrue: true);
|
||||
break;
|
||||
case CampaignMode.InteractionType.Map:
|
||||
GameMain.GameSession?.Map?.ResetPendingSub();
|
||||
//refresh mission rewards (may have been changed by e.g. a pending submarine switch)
|
||||
foreach (GUITextBlock rewardText in missionRewardTexts)
|
||||
{
|
||||
|
||||
+13
-15
@@ -25,14 +25,11 @@ namespace Barotrauma.CharacterEditor
|
||||
{
|
||||
get
|
||||
{
|
||||
if (cam == null)
|
||||
cam ??= new Camera()
|
||||
{
|
||||
cam = new Camera()
|
||||
{
|
||||
MinZoom = 0.1f,
|
||||
MaxZoom = 5.0f
|
||||
};
|
||||
}
|
||||
MinZoom = 0.1f,
|
||||
MaxZoom = 5.0f
|
||||
};
|
||||
return cam;
|
||||
}
|
||||
}
|
||||
@@ -262,7 +259,10 @@ namespace Barotrauma.CharacterEditor
|
||||
#endif
|
||||
}
|
||||
GameMain.Instance.ResolutionChanged -= OnResolutionChanged;
|
||||
GameMain.LightManager.LightingEnabled = true;
|
||||
if (!GameMain.DevMode)
|
||||
{
|
||||
GameMain.LightManager.LightingEnabled = true;
|
||||
}
|
||||
ClearWidgets();
|
||||
ClearSelection();
|
||||
}
|
||||
@@ -280,6 +280,7 @@ namespace Barotrauma.CharacterEditor
|
||||
#region Main methods
|
||||
public override void AddToGUIUpdateList()
|
||||
{
|
||||
if (rightArea == null || leftArea == null) { return; }
|
||||
rightArea.AddToGUIUpdateList();
|
||||
leftArea.AddToGUIUpdateList();
|
||||
|
||||
@@ -778,7 +779,7 @@ namespace Barotrauma.CharacterEditor
|
||||
scaledMouseSpeed = PlayerInput.MouseSpeedPerSecond * (float)deltaTime;
|
||||
Cam.UpdateTransform(true);
|
||||
Submarine.CullEntities(Cam);
|
||||
Submarine.MainSub.UpdateTransform();
|
||||
Submarine.MainSub?.UpdateTransform();
|
||||
|
||||
// Lightmaps
|
||||
if (GameMain.LightManager.LightingEnabled)
|
||||
@@ -1570,10 +1571,7 @@ namespace Barotrauma.CharacterEditor
|
||||
{
|
||||
wayPoint = WayPoint.GetRandom(spawnType: SpawnType.Human, sub: Submarine.MainSub);
|
||||
}
|
||||
if (wayPoint == null)
|
||||
{
|
||||
wayPoint = WayPoint.GetRandom(sub: Submarine.MainSub);
|
||||
}
|
||||
wayPoint ??= WayPoint.GetRandom(sub: Submarine.MainSub);
|
||||
spawnPosition = wayPoint.WorldPosition;
|
||||
}
|
||||
|
||||
@@ -3998,7 +3996,7 @@ namespace Barotrauma.CharacterEditor
|
||||
};
|
||||
}).Draw(spriteBatch, deltaTime);
|
||||
}
|
||||
else
|
||||
else if (groundedParams != null)
|
||||
{
|
||||
GetAnimationWidget("HeadPosition", color, Color.Black, initMethod: w =>
|
||||
{
|
||||
@@ -4107,7 +4105,7 @@ namespace Barotrauma.CharacterEditor
|
||||
};
|
||||
}).Draw(spriteBatch, deltaTime);
|
||||
}
|
||||
else
|
||||
else if (groundedParams != null)
|
||||
{
|
||||
GetAnimationWidget("TorsoPosition", color, Color.Black, initMethod: w =>
|
||||
{
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using Barotrauma.Extensions;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
@@ -27,7 +26,7 @@ namespace Barotrauma
|
||||
public Effect ThresholdTintEffect { get; private set; }
|
||||
public Effect BlueprintEffect { get; set; }
|
||||
|
||||
public GameScreen(GraphicsDevice graphics, ContentManager content)
|
||||
public GameScreen(GraphicsDevice graphics)
|
||||
{
|
||||
cam = new Camera();
|
||||
cam.Translate(new Vector2(-10.0f, 50.0f));
|
||||
@@ -38,20 +37,13 @@ namespace Barotrauma
|
||||
CreateRenderTargets(graphics);
|
||||
};
|
||||
|
||||
Effect LoadEffect(string path)
|
||||
=> content.Load<Effect>(path
|
||||
#if LINUX || OSX
|
||||
+"_opengl"
|
||||
#endif
|
||||
);
|
||||
|
||||
//var blurEffect = LoadEffect("Effects/blurshader");
|
||||
damageEffect = LoadEffect("Effects/damageshader");
|
||||
PostProcessEffect = LoadEffect("Effects/postprocess");
|
||||
GradientEffect = LoadEffect("Effects/gradientshader");
|
||||
GrainEffect = LoadEffect("Effects/grainshader");
|
||||
ThresholdTintEffect = LoadEffect("Effects/thresholdtint");
|
||||
BlueprintEffect = LoadEffect("Effects/blueprintshader");
|
||||
damageEffect = EffectLoader.Load("Effects/damageshader");
|
||||
PostProcessEffect = EffectLoader.Load("Effects/postprocess");
|
||||
GradientEffect = EffectLoader.Load("Effects/gradientshader");
|
||||
GrainEffect = EffectLoader.Load("Effects/grainshader");
|
||||
ThresholdTintEffect = EffectLoader.Load("Effects/thresholdtint");
|
||||
BlueprintEffect = EffectLoader.Load("Effects/blueprintshader");
|
||||
|
||||
damageStencil = TextureLoader.FromFile("Content/Map/walldamage.png");
|
||||
damageEffect.Parameters["xStencil"].SetValue(damageStencil);
|
||||
|
||||
@@ -994,7 +994,7 @@ namespace Barotrauma
|
||||
|| item.IsDownloadPending
|
||||
|| (item.InstallTime.TryGetValue(out var workshopInstallTime)
|
||||
&& pkg.InstallTime.TryUnwrap(out var localInstallTime)
|
||||
&& localInstallTime < workshopInstallTime)));
|
||||
&& localInstallTime.ToUtcValue() < workshopInstallTime)));
|
||||
|
||||
modUpdateStatus = (DateTime.Now + ModUpdateInterval, count);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#nullable enable
|
||||
using System.Linq;
|
||||
using Barotrauma.Extensions;
|
||||
using Barotrauma.Items.Components;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
@@ -34,7 +33,7 @@ namespace Barotrauma
|
||||
{
|
||||
BlueprintEffect.Dispose();
|
||||
GameMain.Instance.Content.Unload();
|
||||
BlueprintEffect = GameMain.Instance.Content.Load<Effect>("Effects/blueprintshader_opengl");
|
||||
BlueprintEffect = EffectLoader.Load("Effects/blueprintshader");
|
||||
GameMain.GameScreen.BlueprintEffect = BlueprintEffect;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ using System.Diagnostics;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
class SerializableEntityEditor : GUIComponent
|
||||
sealed class SerializableEntityEditor : GUIComponent
|
||||
{
|
||||
private readonly int elementHeight;
|
||||
private readonly GUILayoutGroup layoutGroup;
|
||||
@@ -399,10 +399,6 @@ namespace Barotrauma
|
||||
{
|
||||
propertyField = CreateBoolField(entity, property, boolVal, displayName, toolTip);
|
||||
}
|
||||
else if (value is string stringVal)
|
||||
{
|
||||
propertyField = CreateStringField(entity, property, stringVal, displayName, toolTip);
|
||||
}
|
||||
else if (value.GetType().IsEnum)
|
||||
{
|
||||
if (value.GetType().IsDefined(typeof(FlagsAttribute), inherit: false))
|
||||
@@ -450,6 +446,10 @@ namespace Barotrauma
|
||||
{
|
||||
propertyField = CreateStringArrayField(entity, property, a, displayName, toolTip);
|
||||
}
|
||||
else if (value is string or Identifier)
|
||||
{
|
||||
propertyField = CreateStringField(entity, property, value.ToString(), displayName, toolTip);
|
||||
}
|
||||
return propertyField;
|
||||
}
|
||||
|
||||
@@ -696,7 +696,7 @@ namespace Barotrauma
|
||||
propertyBox.OnEnterPressed += (box, text) => OnApply(box);
|
||||
refresh += () =>
|
||||
{
|
||||
if (!propertyBox.Selected) { propertyBox.Text = (string)property.GetValue(entity); }
|
||||
if (!propertyBox.Selected) { propertyBox.Text = property.GetValue(entity).ToString(); }
|
||||
};
|
||||
|
||||
bool OnApply(GUITextBox textBox)
|
||||
@@ -714,7 +714,7 @@ namespace Barotrauma
|
||||
if (SetPropertyValue(property, entity, textBox.Text))
|
||||
{
|
||||
TrySendNetworkUpdate(entity, property);
|
||||
textBox.Text = (string) property.GetValue(entity);
|
||||
textBox.Text = property.GetValue(entity).ToString();
|
||||
textBox.Flash(GUIStyle.Green, flashDuration: 1f);
|
||||
}
|
||||
//restore the entities that were selected before applying
|
||||
|
||||
@@ -42,12 +42,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (effect == null)
|
||||
{
|
||||
#if WINDOWS
|
||||
effect = GameMain.Instance.Content.Load<Effect>("Effects/deformshader");
|
||||
#endif
|
||||
#if LINUX || OSX
|
||||
effect = GameMain.Instance.Content.Load<Effect>("Effects/deformshader_opengl");
|
||||
#endif
|
||||
effect = EffectLoader.Load("Effects/deformshader");
|
||||
}
|
||||
|
||||
Invert = invert;
|
||||
|
||||
+103
-80
@@ -202,6 +202,7 @@ namespace Barotrauma.Steam
|
||||
ContentPackageManager.EnabledPackages.Core!,
|
||||
(p) => { },
|
||||
heightScale: 1.0f / 13.0f);
|
||||
enabledCoreDropdown.AllowNonText = true;
|
||||
Label(topLeft, "", GUIStyle.SubHeadingFont, heightScale: 1.0f);
|
||||
topRight.ChildAnchor = Anchor.CenterLeft;
|
||||
|
||||
@@ -535,34 +536,119 @@ namespace Barotrauma.Steam
|
||||
bulkUpdateButton.Enabled = false;
|
||||
bulkUpdateButton.ToolTip = "";
|
||||
ContentPackageManager.UpdateContentPackageList();
|
||||
|
||||
|
||||
var corePackages = ContentPackageManager.CorePackages.ToArray();
|
||||
var currentCore = ContentPackageManager.EnabledPackages.Core!;
|
||||
SwapDropdownValues<CorePackage>(enabledCoreDropdown,
|
||||
(p) => p.Name,
|
||||
ContentPackageManager.CorePackages.ToArray(),
|
||||
ContentPackageManager.EnabledPackages.Core!,
|
||||
corePackages,
|
||||
currentCore,
|
||||
(p) =>
|
||||
{
|
||||
// Manually set dropdown text because
|
||||
// adding buttons to the elements breaks
|
||||
// this part of the dropdown code
|
||||
enabledCoreDropdown.Text = p.Name;
|
||||
enabledCoreDropdown.ButtonTextColor =
|
||||
p.HasAnyErrors
|
||||
? GUIStyle.Red
|
||||
: GUIStyle.TextColorNormal;
|
||||
});
|
||||
enabledCoreDropdown.ListBox.Content.Children
|
||||
.OfType<GUITextBlock>()
|
||||
.ForEach(tb =>
|
||||
CreateModErrorInfo(
|
||||
(tb.UserData as ContentPackage)!,
|
||||
tb,
|
||||
tb));
|
||||
|
||||
void addRegularModToList(RegularPackage mod, GUIListBox list)
|
||||
|
||||
void addButtonForMod(ContentPackage mod, GUILayoutGroup parent)
|
||||
{
|
||||
var modFrame = new GUIFrame(new RectTransform((1.0f, 0.08f), list.Content.RectTransform),
|
||||
if (ContentPackageManager.LocalPackages.Contains(mod))
|
||||
{
|
||||
var editButton = new GUIButton(new RectTransform(Vector2.One, parent.RectTransform, scaleBasis: ScaleBasis.Smallest), "",
|
||||
style: "WorkshopMenu.EditButton")
|
||||
{
|
||||
OnClicked = (button, o) =>
|
||||
{
|
||||
ToolBox.OpenFileWithShell(mod.Dir);
|
||||
return false;
|
||||
},
|
||||
ToolTip = TextManager.Get("OpenLocalModInExplorer")
|
||||
};
|
||||
}
|
||||
else if (ContentPackageManager.WorkshopPackages.Contains(mod))
|
||||
{
|
||||
var infoButton = new GUIButton(
|
||||
new RectTransform(Vector2.One, parent.RectTransform, scaleBasis: ScaleBasis.Smallest), "",
|
||||
style: null)
|
||||
{
|
||||
CanBeSelected = false,
|
||||
OnClicked = (button, o) =>
|
||||
{
|
||||
PrepareToShowModInfo(mod);
|
||||
return false;
|
||||
}
|
||||
};
|
||||
if (!SteamManager.IsInitialized)
|
||||
{
|
||||
infoButton.Enabled = false;
|
||||
}
|
||||
TaskPool.AddIfNotFound(
|
||||
$"DetermineUpdateRequired{mod.UgcId}",
|
||||
mod.IsUpToDate(),
|
||||
t =>
|
||||
{
|
||||
if (!t.TryGetResult(out bool isUpToDate)) { return; }
|
||||
|
||||
if (isUpToDate) { return; }
|
||||
|
||||
infoButton.CanBeSelected = true;
|
||||
infoButton.ApplyStyle(GUIStyle.ComponentStyles["WorkshopMenu.InfoButtonUpdate"]);
|
||||
infoButton.ToolTip = TextManager.Get("ViewModDetailsUpdateAvailable");
|
||||
bulkUpdateButton.Enabled = true;
|
||||
bulkUpdateButton.ToolTip = TextManager.Get("ModUpdatesAvailable");
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
GUILayoutGroup createBaseModListUi(ContentPackage mod, GUIListBox listBox, float height)
|
||||
{
|
||||
var modFrame = new GUIFrame(new RectTransform((1.0f, height), listBox.Content.RectTransform),
|
||||
style: "ListBoxElement")
|
||||
{
|
||||
UserData = mod
|
||||
};
|
||||
|
||||
var frameContent = new GUILayoutGroup(new RectTransform((0.95f, 0.9f), modFrame.RectTransform, Anchor.Center), isHorizontal: true, childAnchor: Anchor.CenterLeft)
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.02f
|
||||
};
|
||||
|
||||
var modNameScissor = new GUIScissorComponent(new RectTransform((0.8f, 1.0f), frameContent.RectTransform))
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
var modName = new GUITextBlock(new RectTransform(Vector2.One, modNameScissor.Content.RectTransform),
|
||||
text: mod.Name)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
CreateModErrorInfo(mod, modFrame, modName);
|
||||
addButtonForMod(mod, frameContent);
|
||||
|
||||
return frameContent;
|
||||
}
|
||||
|
||||
foreach (var element in enabledCoreDropdown.ListBox.Content.Children.ToArray())
|
||||
{
|
||||
enabledCoreDropdown.ListBox.RemoveChild(element);
|
||||
if (element.UserData is not ContentPackage mod) { continue; }
|
||||
|
||||
createBaseModListUi(mod, enabledCoreDropdown.ListBox, 0.24f);
|
||||
}
|
||||
enabledCoreDropdown.Select(corePackages.IndexOf(currentCore));
|
||||
|
||||
void addRegularModToList(RegularPackage mod, GUIListBox list)
|
||||
{
|
||||
var frameContent = createBaseModListUi(mod, list, 0.08f);
|
||||
|
||||
var modFrame = frameContent.Parent;
|
||||
|
||||
var contextMenuHandler = new GUICustomComponent(new RectTransform(Vector2.Zero, modFrame.RectTransform),
|
||||
onUpdate: (f, component) =>
|
||||
{
|
||||
@@ -639,76 +725,13 @@ namespace Barotrauma.Steam
|
||||
contextMenuOptions.ToArray());
|
||||
}
|
||||
});
|
||||
|
||||
var frameContent = new GUILayoutGroup(new RectTransform((0.95f, 0.9f), modFrame.RectTransform, Anchor.Center), isHorizontal: true, childAnchor: Anchor.CenterLeft)
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.02f
|
||||
};
|
||||
|
||||
|
||||
var dragIndicator = new GUIButton(new RectTransform((0.5f, 0.5f), frameContent.RectTransform, scaleBasis: ScaleBasis.BothHeight),
|
||||
style: "GUIDragIndicator")
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
var modNameScissor = new GUIScissorComponent(new RectTransform((0.8f, 1.0f), frameContent.RectTransform))
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
var modName = new GUITextBlock(new RectTransform(Vector2.One, modNameScissor.Content.RectTransform),
|
||||
text: mod.Name)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
CreateModErrorInfo(mod, modFrame, modName);
|
||||
if (ContentPackageManager.LocalPackages.Contains(mod))
|
||||
{
|
||||
var editButton = new GUIButton(new RectTransform(Vector2.One, frameContent.RectTransform, scaleBasis: ScaleBasis.Smallest), "",
|
||||
style: "WorkshopMenu.EditButton")
|
||||
{
|
||||
OnClicked = (button, o) =>
|
||||
{
|
||||
ToolBox.OpenFileWithShell(mod.Dir);
|
||||
return false;
|
||||
},
|
||||
ToolTip = TextManager.Get("OpenLocalModInExplorer")
|
||||
};
|
||||
}
|
||||
else if (ContentPackageManager.WorkshopPackages.Contains(mod))
|
||||
{
|
||||
var infoButton = new GUIButton(
|
||||
new RectTransform(Vector2.One, frameContent.RectTransform, scaleBasis: ScaleBasis.Smallest), "",
|
||||
style: null)
|
||||
{
|
||||
CanBeSelected = false,
|
||||
OnClicked = (button, o) =>
|
||||
{
|
||||
PrepareToShowModInfo(mod);
|
||||
return false;
|
||||
}
|
||||
};
|
||||
if (!SteamManager.IsInitialized)
|
||||
{
|
||||
infoButton.Enabled = false;
|
||||
}
|
||||
TaskPool.AddIfNotFound(
|
||||
$"DetermineUpdateRequired{mod.UgcId}",
|
||||
mod.IsUpToDate(),
|
||||
t =>
|
||||
{
|
||||
if (!t.TryGetResult(out bool isUpToDate)) { return; }
|
||||
|
||||
if (!isUpToDate)
|
||||
{
|
||||
infoButton.CanBeSelected = true;
|
||||
infoButton.ApplyStyle(GUIStyle.ComponentStyles["WorkshopMenu.InfoButtonUpdate"]);
|
||||
infoButton.ToolTip = TextManager.Get("ViewModDetailsUpdateAvailable");
|
||||
bulkUpdateButton.Enabled = true;
|
||||
bulkUpdateButton.ToolTip = TextManager.Get("ModUpdatesAvailable");
|
||||
}
|
||||
});
|
||||
}
|
||||
dragIndicator.RectTransform.SetAsFirstChild();
|
||||
}
|
||||
|
||||
void addRegularModsToList(IEnumerable<RegularPackage> mods, GUIListBox list)
|
||||
@@ -729,7 +752,7 @@ namespace Barotrauma.Steam
|
||||
.Where(p => ContentPackageManager.RegularPackages.Contains(p)))
|
||||
.ToArray();
|
||||
var disabledMods = ContentPackageManager.RegularPackages.Where(p => !enabledMods.Contains(p));
|
||||
|
||||
|
||||
addRegularModsToList(enabledMods, enabledRegularModsList);
|
||||
if (refreshDisabled) { addRegularModsToList(disabledMods, disabledRegularModsList); }
|
||||
|
||||
@@ -747,7 +770,7 @@ namespace Barotrauma.Steam
|
||||
var mod = child.UserData as RegularPackage;
|
||||
if (mod is null || !ContentPackageManager.WorkshopPackages.Contains(mod)) { continue; }
|
||||
if (!mod.UgcId.TryUnwrap(out var ugcId)) { continue; }
|
||||
if (!(ugcId is SteamWorkshopId workshopId)) { continue; }
|
||||
if (ugcId is not SteamWorkshopId workshopId) { continue; }
|
||||
|
||||
var btn = child.GetChild<GUILayoutGroup>()?.GetAllChildren<GUIButton>().Last();
|
||||
if (btn is null) { continue; }
|
||||
|
||||
@@ -68,10 +68,13 @@ namespace Barotrauma.Steam
|
||||
}
|
||||
|
||||
protected static void SwapDropdownValues<T>(
|
||||
GUIDropDown dropdown, Func<T, LocalizedString> textFunc, IReadOnlyList<T> values, T currentValue,
|
||||
GUIDropDown dropdown,
|
||||
Func<T, LocalizedString> textFunc,
|
||||
IReadOnlyList<T> values,
|
||||
T currentValue,
|
||||
Action<T> setter)
|
||||
{
|
||||
if (dropdown.ListBox.Content.Children.Any(c => !(c.UserData is T)))
|
||||
if (dropdown.ListBox.Content.Children.Any(c => c.UserData is not T))
|
||||
{
|
||||
throw new Exception("SwapValues must preserve the type of the dropdown's userdata");
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
namespace Barotrauma;
|
||||
|
||||
static class EffectLoader
|
||||
{
|
||||
public static Effect Load(string path)
|
||||
=> GameMain.Instance.Content.Load<Effect>(path
|
||||
#if LINUX || OSX
|
||||
+"_opengl"
|
||||
#endif
|
||||
);
|
||||
}
|
||||
@@ -9,7 +9,7 @@ namespace Barotrauma
|
||||
{
|
||||
sealed class SpriteRecorder : ISpriteBatch, IDisposable
|
||||
{
|
||||
private readonly record struct Command(
|
||||
public readonly record struct Command(
|
||||
Texture2D Texture,
|
||||
VertexPositionColorTexture VertexBL,
|
||||
VertexPositionColorTexture VertexBR,
|
||||
@@ -346,7 +346,7 @@ namespace Barotrauma
|
||||
}
|
||||
recordedBuffers.Clear();
|
||||
commandList.Clear();
|
||||
indexBuffer.Dispose(); indexBuffer = null;
|
||||
indexBuffer?.Dispose(); indexBuffer = null;
|
||||
ReadyToRender = false;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user