(42b18ccca) Allow to return to the initial combat mode after retreating. Implement reloading (disabled because only reloads one ammunition) -> TODO: only load ammunition when found in the inventory. Implement a generic method for removing subobjectives and resetting the reference. Refuel the repair tool.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:58:15 +03:00
parent 18b6775457
commit 257889b9cc
39 changed files with 505 additions and 639 deletions
@@ -29,7 +29,7 @@ namespace Barotrauma
protected override IEnumerable<Character> GetList() => Character.CharacterList;
protected override AIObjective ObjectiveConstructor(Character target) => new AIObjectiveCombat(character, target, AIObjectiveCombat.CombatMode.Offensive, objectiveManager, PriorityModifier) { useCoolDown = false };
protected override AIObjective ObjectiveConstructor(Character target) => new AIObjectiveCombat(character, target, AIObjectiveCombat.CombatMode.Offensive, objectiveManager, PriorityModifier);
protected override float TargetEvaluation()
{