Giving crew members an ID card with clearances based on spawnpoint, level collision bugfixes, level exit/enter "shafts", moar entity ID bugfixes
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@@ -151,6 +151,8 @@ namespace Subsurface
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public override void Select()
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{
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Lights.LightManager.FowEnabled = false;
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infoFrame.ClearChildren();
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if (IsServer && Game1.Server == null) Game1.NetworkMember = new GameServer();
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